mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 23:52:12 +00:00
changes: Ported some timer fixes from /tg/ (timerid overflow fix, invalid deltimer logging) Removed pointless air alarm elections. Cleaned up some area code and moved area var definitions into areas.dm. The nuke now only destroys Zs connected to the Z it detonates on. (Fixes #2552) The nuke no longer destroys CC. Nukes now dust mobs. Cascades now dust all mobs on all non-admin levels. Fixed a bug where SSexplosives would not honor the is_rec var. Improved the efficiency of /proc/random_station_area(). Bluespace Bugs can now teleport out again. Bluespace Technicians can now turn off their x-ray vision without needing to remove their glasses. Human-types no longer make footstep sounds when lying down, unconscious, or dead.
208 lines
9.0 KiB
Plaintext
208 lines
9.0 KiB
Plaintext
var/list/clients = list() //list of all clients
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var/list/admins = list() //list of all clients whom are admins
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var/list/directory = list() //list of all ckeys with associated client
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
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var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
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var/global/list/topic_commands = list() //List of all API commands available
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var/global/list/topic_commands_names = list() //List of all API commands available
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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var/global/list/landmarks_list = list() //list of all landmarks created
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var/global/list/surgery_steps = list() //list of all surgery steps |BS12
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var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
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var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
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var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
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var/global/list/brig_closets = list() //list of all brig secure_closets. Used by brig timers. Probably should be converted to use SSwireless eventually.
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var/global/list/teleportlocs = list()
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var/global/list/ghostteleportlocs = list()
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var/global/list/centcom_areas = list()
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var/global/list/the_station_areas = list()
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var/global/list/turfs = list() //list of all turfs
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//Languages/species/whitelist.
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var/global/list/all_species = list()
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var/global/list/all_languages = list()
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var/global/list/language_keys = list() // Table of say codes for all languages
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var/global/list/whitelisted_species = list("Human") // Species that require a whitelist check.
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var/global/list/playable_species = list("Human") // A list of ALL playable species, whitelisted, latejoin or otherwise.
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// Posters
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var/global/list/poster_designs = list()
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// Uplinks
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var/list/obj/item/device/uplink/world_uplinks = list()
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//Preferences stuff
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//Hairstyles
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var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
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var/global/list/hair_styles_male_list = list()
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var/global/list/hair_styles_female_list = list()
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var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
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var/global/list/facial_hair_styles_male_list = list()
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var/global/list/facial_hair_styles_female_list = list()
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var/global/list/skin_styles_female_list = list() //unused
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var/global/list/body_marking_styles_list = list()
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//Underwear
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var/global/list/underwear_m = list("White" = "m1", "Grey" = "m2", "Green" = "m3", "Blue" = "m4", "Black" = "m5", "Mankini" = "m6", "None") //Curse whoever made male/female underwear diffrent colours
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var/global/list/underwear_f = list("Red" = "f1", "White" = "f2", "Yellow" = "f3", "Blue" = "f4", "Black" = "f5", "Thong" = "f6", "Black Sports" = "f7","White Sports" = "f8","None")
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//undershirt
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var/global/list/undershirt_t = list("White Tank top" = "u1", "Black Tank top" = "u2", "Black shirt" = "u3", "White shirt" = "u4", "None")
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//socks
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var/global/list/socks_f = list(
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"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
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"White thigh" = "white_thigh", "Black normal" = "black_norm", "Black short" = "black_short",
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"Black knee" = "black_knee", "Black thigh" = "black_thigh", "Striped normal" = "striped_norm",
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"Striped short" = "striped_short", "Striped knee" = "striped_knee", "Striped thigh" = "striped_thigh",
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"Rainbow normal" = "rainbow_norm", "Rainbow short" = "rainbow_short", "Rainbow knee" = "rainbow_knee",
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"Rainbow thigh" = "rainbow_thigh", "Pantyhose" = "pantyhose", "None")
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var/global/list/socks_m = list(
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"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
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"Black normal" = "black_norm", "Black short" = "black_short", "Black knee" = "black_knee",
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"Striped normal" = "striped_norm", "Striped short" = "striped_short", "Striped knee" = "striped_knee",
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"Rainbow normal" = "rainbow_norm", "Rainbow short" = "rainbow_short", "Rainbow knee" = "rainbow_knee", "None")
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//Backpacks
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var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Duffel Bag")
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var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
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// Visual nets
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var/list/datum/visualnet/visual_nets = list()
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var/datum/visualnet/camera/cameranet = new()
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var/datum/visualnet/cult/cultnet = new()
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// Runes
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var/global/list/rune_list = new()
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var/global/list/escape_list = list()
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var/global/list/endgame_exits = list()
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var/global/list/endgame_safespawns = list()
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var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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//Cloaking devices
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var/global/list/cloaking_devices = list()
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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/proc/makeDatumRefLists()
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var/list/paths
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//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
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paths = subtypesof(/datum/sprite_accessory/hair)
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for(var/path in paths)
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var/datum/sprite_accessory/hair/H = new path()
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hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) hair_styles_male_list += H.name
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if(FEMALE) hair_styles_female_list += H.name
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else
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hair_styles_male_list += H.name
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hair_styles_female_list += H.name
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sortTim(hair_styles_list, /proc/cmp_text_asc)
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sortTim(hair_styles_male_list, /proc/cmp_text_asc)
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sortTim(hair_styles_female_list, /proc/cmp_text_asc)
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//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
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paths = subtypesof(/datum/sprite_accessory/facial_hair)
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for(var/path in paths)
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var/datum/sprite_accessory/facial_hair/H = new path()
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facial_hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) facial_hair_styles_male_list += H.name
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if(FEMALE) facial_hair_styles_female_list += H.name
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else
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facial_hair_styles_male_list += H.name
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facial_hair_styles_female_list += H.name
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sortTim(facial_hair_styles_list, /proc/cmp_text_asc)
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sortTim(facial_hair_styles_male_list, /proc/cmp_text_asc)
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sortTim(facial_hair_styles_female_list, /proc/cmp_text_asc)
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//Body markings
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paths = subtypesof(/datum/sprite_accessory/marking)
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for(var/path in paths)
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var/datum/sprite_accessory/marking/M = new path()
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body_marking_styles_list[M.name] = M
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sortTim(body_marking_styles_list, /proc/cmp_text_asc)
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//Surgery Steps - Initialize all /datum/surgery_step into a list
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paths = subtypesof(/datum/surgery_step)
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for(var/T in paths)
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var/datum/surgery_step/S = new T
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surgery_steps += S
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sortTim(surgery_steps, /proc/cmp_surgery)
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//List of job. I can't believe this was calculated multiple times per tick!
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paths = subtypesof(/datum/job)
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paths -= exclude_jobs
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for(var/T in paths)
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var/datum/job/J = new T
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joblist[J.title] = J
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//Languages and species.
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paths = subtypesof(/datum/language)
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for(var/T in paths)
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var/datum/language/L = new T
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all_languages[L.name] = L
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for (var/language_name in all_languages)
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var/datum/language/L = all_languages[language_name]
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if(!(L.flags & NONGLOBAL))
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language_keys[lowertext(L.key)] = L
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var/rkey = 0
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paths = subtypesof(/datum/species)
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for(var/T in paths)
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rkey++
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var/datum/species/S = new T
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S.race_key = rkey //Used in mob icon caching.
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all_species[S.name] = S
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sortTim(all_species, /proc/cmp_text_asc)
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// The other lists are generated *after* we sort the main one so they don't need sorting too.
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for (var/thing in all_species)
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var/datum/species/S = all_species[thing]
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if (!(S.spawn_flags & IS_RESTRICTED))
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playable_species += S.name
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if(S.spawn_flags & IS_WHITELISTED)
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whitelisted_species += S.name
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//Posters
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paths = subtypesof(/datum/poster)
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for(var/T in paths)
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var/datum/poster/P = new T
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poster_designs += P
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return 1
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/* // Uncomment to debug chemical reaction list.
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/client/verb/debug_chemical_list()
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for (var/reaction in chemical_reactions_list)
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. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
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if(islist(chemical_reactions_list[reaction]))
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var/list/L = chemical_reactions_list[reaction]
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for(var/t in L)
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. += " has: [t]\n"
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world << .
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*/
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