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Aurora.3/code/game/objects/random/medical.dm
courierbravo ea56fbffc3 Randoms Part 1 and also Corn - Random object sprites and corn tank changes. (#19975)
Added new sprites for random objects for everything in random/clothing,
/food, /loot, /medical, and /misc.
Also got distracted and changed how the corn oil/cooking oil tank looks
and how much reagent it holds. Now looks like the rest of the reagent
tanks and holds the same amount of liquid, 1000u.
2024-10-05 01:02:16 +00:00

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/obj/random/medical
name = "random medical item"
desc = "This is a random medical item."
icon_state = "medpack"
spawn_nothing_percentage = 25
problist = list(
/obj/item/stack/medical/bruise_pack = 4,
/obj/item/stack/medical/ointment = 4,
/obj/item/stack/medical/advanced/bruise_pack = 2,
/obj/item/stack/medical/advanced/ointment = 2,
/obj/item/stack/medical/splint = 1,
/obj/item/bodybag = 2,
/obj/item/bodybag/cryobag = 1,
/obj/item/auto_cpr = 1,
/obj/item/storage/pill_bottle/kelotane = 3,
/obj/item/storage/pill_bottle/bicaridine = 3,
/obj/item/storage/pill_bottle/antitox = 3,
/obj/item/storage/pill_bottle/mortaphenyl = 2,
/obj/item/storage/pill_bottle/antiparasitic = 1,
/obj/item/storage/pill_bottle/asinodryl = 1,
/obj/item/storage/pill_bottle/steramycin =1,
/obj/item/reagent_containers/syringe/dylovene = 3,
/obj/item/reagent_containers/syringe/inaprovaline = 3,
/obj/item/reagent_containers/syringe/antiparasitic = 1,
/obj/item/reagent_containers/syringe/antibiotic = 2,
/obj/item/reagent_containers/syringe/fluvectionem = 2,
/obj/item/reagent_containers/hypospray/autoinjector/coagzolug = 2,
/obj/item/reagent_containers/hypospray/autoinjector/hyronalin = 2,
/obj/item/reagent_containers/hypospray/autoinjector/sideeffectbgone = 1,
/obj/item/reagent_containers/inhaler/pneumalin = 1,
/obj/item/reagent_containers/inhaler/peridaxon = 1,
/obj/item/stack/nanopaste = 1
)
/obj/random/firstaid
name = "random first aid kit"
desc = "This is a random first aid kit."
icon_state = "firstaid"
problist = list(
/obj/item/storage/firstaid/regular = 4,
/obj/item/storage/firstaid/trauma = 3,
/obj/item/storage/firstaid/toxin = 3,
/obj/item/storage/firstaid/o2 = 3,
/obj/item/storage/firstaid/fire = 3,
/obj/item/storage/firstaid/radiation = 3,
/obj/item/storage/firstaid/stab = 2,
/obj/item/storage/firstaid/adv = 2,
/obj/item/storage/firstaid/combat = 1,
/obj/item/storage/firstaid/empty = 2
)