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Aurora.3/maps/runtime/code/runtime.dm
2025-02-25 17:46:34 +00:00

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/datum/map/runtime
name = "Runtime Ship"
full_name = "Runtime Debugging Ship"
path = "runtime"
traits = list(
//Z1
list(ZTRAIT_STATION = TRUE, ZTRAIT_UP = TRUE, ZTRAIT_DOWN = FALSE),
//Z2
list(ZTRAIT_STATION = TRUE, ZTRAIT_UP = FALSE, ZTRAIT_DOWN = TRUE),
)
force_spawnpoint = TRUE
lobby_icon_image_paths = list(list('icons/misc/titlescreens/runtime/test.png'))
lobby_transitions = 10 SECONDS
admin_levels = list(9)
contact_levels = list(1, 2)
player_levels = list(1, 2)
accessible_z_levels = list(1, 2)
overmap_event_areas = 10
station_name = "NSV Runtime"
station_short = "Runtime"
dock_name = "singulo"
boss_name = "#code_dungeon"
boss_short = "Coders"
company_name = "BanoTarsen"
company_short = "BT"
station_type = "dumpster"
//If you're testing overmap stuff, remove the conditional definition
#if defined(UNIT_TEST)
use_overmap = TRUE
overmap_size = 35
#endif
shuttle_docked_message = "Attention all hands: Jump preparation complete. The bluespace drive is now spooling up, secure all stations for departure. Time to jump: approximately %ETA%."
shuttle_leaving_dock = "Attention all hands: Jump initiated, exiting bluespace in %ETA%."
shuttle_called_message = "Attention all hands: Jump sequence initiated. Transit procedures are now in effect. Jump in %ETA%."
shuttle_recall_message = "Attention all hands: Jump sequence aborted, return to normal operating conditions."
overmap_visitable_type = /obj/effect/overmap/visitable/ship/runtime
evac_controller_type = /datum/evacuation_controller/starship
station_networks = list(
NETWORK_CIVILIAN_MAIN,
NETWORK_COMMAND,
NETWORK_ENGINEERING,
)
num_exoplanets = 1
planet_size = list(255, 255)
away_site_budget = 2
away_ship_budget = 2
map_shuttles = list(/datum/shuttle/autodock/overmap/runtime)
warehouse_basearea = /area/storage/primary
/area/turbolift/main_station
name = "Civilian Lift - Main"
lift_announce_str = "Arriving at the Main Level. Facilities on this floor include: Engineering, Medical, Security, Science, Command departments, Cargo Office, Chapel, Bar, Kitchen."
lift_floor_label = "Main Lvl."
lift_floor_name = "Main Lvl."
base_turf = /turf/simulated/floor/plating
/area/turbolift/main_mid
name = "Civilian Lift - Mid Level"
lift_announce_str = "Arriving at (Unknown). Facilities on this floor include: (Unknown)."
lift_floor_label = "Under construction"
lift_floor_name = "Under construction"
ABSTRACT_TYPE(/obj/item/paper/fluff/runtime)
/obj/item/paper/fluff/runtime/dontforgetuseovermap
name = "Don't Forget use_overmap!"
info = SPAN_BOLD("Don't forget to remove the conditional preprocessor definition for use_overmap = TRUE in maps\\runtime\\code\\runtime.dm if you want to test overmap things, it's off to load even faster!")