Files
Aurora.3/code/modules/effects/particles/native_particles.dm
kyres1 f18d4128ad [WORK IN PROGRESS] Konyang and Point Verdant (#16714)
* starting point verdant

* major progress

* PAIN

* test

* zlevels AAGHHH OH NO

* im scream

* kawnyang

* dam thats good

* Biff Largehuge

* Look Gordon, ropes!

* wawagh

* rgrhgrhrgrh

* Gordon, you're alive! Thank God for that hazard suit.

* help

* frownie face

* wegh

* Gordon! Get away from the beams!

* Good morning, Gordon.

* Signs

* fix multiple proc definition

* initial ambience

* gay rain

* beach and some pebbles literally

* fixing conflicts aUGH

* generation

* guh?

* sewers and beach additions

* maping

* map

* womp womp

* landing zone

* fixing missing shit

* buddha

* ass

* major map updates

* implemented key doors, fixed baloon alert and tasks

* mineral color, adds ozone layer

* real fake walls

* vending subtypes for the regional market

* mooooar

* minimart pt 1

* haneunim skybox

* station mapping progress

* minimart and roboclinic

* offices progress

* bar work

* size change, some polishing of the office + police station

* map size update. Also a fuckton

* tunnels

* more work

* Why doesnt the map initialize

* broke shit

* fixing point verdant spawning, also ocean landing zone

* finishing some buildings

* mapping, village, not finished

* village, main road

* village stuff

* village stuff

* village stuff

* village stuff

* anchoring

* village stuff

* random space tiles fix

* random space tiles fix

* bin fixes

* missing initialize hint on new floors

* fix open space on basement level

* idk

* missing initialize hint

* tests again please

* tests rerun please

* oven/small be gone

* remove shuttle landmarks idk

* bad stairs fix maybe

* fix missing open space above stairs

* tests rerun please

* CircularRandomTurfAround fix

* spaces to tabs

---------

Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
2023-09-23 21:23:38 +02:00

44 lines
1.1 KiB
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/particles/cooking_smoke
width = 256
height = 256
count = 250
spawning = 3 //per tick
lifespan = 30 //in ticks
fade = 20
fadein = 5
position = generator("box", list(-12,16,0), list(12,-4,50)) //x,y,z bounding box, origin is in the center of the parent
gravity = list(0.1, 1)
friction = 0.3 //percentage
drift = generator("sphere", 0, 1.5)
icon = 'icons/effects/native_particles.dmi'
icon_state = "cooking_smoke"
/particles/bar_smoke
width = 256
height = 256
count = 250
spawning = 1
lifespan = 60
fade = 30
fadein = 10
position = generator("box", list(-64,16,0), list(64,-16,50))
gravity = list(-0.05, 0)
friction = 0.1
drift = generator("sphere", 0, 0.1)
icon = 'icons/effects/native_particles.dmi'
icon_state = "bar_smoke"
/obj/effect/map_effect/particle_emitter
var/particles/particle_type = /particles/bar_smoke
invisibility = 0
/obj/effect/map_effect/particle_emitter/Initialize(mapload, ...)
. = ..()
particles = new particle_type
icon = null
/obj/effect/map_effect/particle_emitter/bar_smoke
particle_type = /particles/bar_smoke
layer = LAYER_UNDER_TABLE
alpha = 128