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https://github.com/Aurorastation/Aurora.3.git
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* starting point verdant * major progress * PAIN * test * zlevels AAGHHH OH NO * im scream * kawnyang * dam thats good * Biff Largehuge * Look Gordon, ropes! * wawagh * rgrhgrhrgrh * Gordon, you're alive! Thank God for that hazard suit. * help * frownie face * wegh * Gordon! Get away from the beams! * Good morning, Gordon. * Signs * fix multiple proc definition * initial ambience * gay rain * beach and some pebbles literally * fixing conflicts aUGH * generation * guh? * sewers and beach additions * maping * map * womp womp * landing zone * fixing missing shit * buddha * ass * major map updates * implemented key doors, fixed baloon alert and tasks * mineral color, adds ozone layer * real fake walls * vending subtypes for the regional market * mooooar * minimart pt 1 * haneunim skybox * station mapping progress * minimart and roboclinic * offices progress * bar work * size change, some polishing of the office + police station * map size update. Also a fuckton * tunnels * more work * Why doesnt the map initialize * broke shit * fixing point verdant spawning, also ocean landing zone * finishing some buildings * mapping, village, not finished * village, main road * village stuff * village stuff * village stuff * village stuff * anchoring * village stuff * random space tiles fix * random space tiles fix * bin fixes * missing initialize hint on new floors * fix open space on basement level * idk * missing initialize hint * tests again please * tests rerun please * oven/small be gone * remove shuttle landmarks idk * bad stairs fix maybe * fix missing open space above stairs * tests rerun please * CircularRandomTurfAround fix * spaces to tabs --------- Co-authored-by: atteria <tarkona@protonmail.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
148 lines
4.0 KiB
Plaintext
148 lines
4.0 KiB
Plaintext
/obj/structure/light_pole
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name = "light pole"
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desc = "A tall light source."
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icon = 'icons/effects/32x96.dmi'
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icon_state = "rustlamp_l"
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anchored = TRUE
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density = TRUE
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light_wedge = LIGHT_OMNI
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light_color = LIGHT_COLOR_HALOGEN
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light_range = 8
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light_power = 8
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/obj/structure/light_pole/r
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icon_state = "rustlamp_r"
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/obj/structure/light_pole/konyang
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name = "dangling lamp"
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desc = "A flame-lit lamp dangling precariously from a tall pole."
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "right_lamp"
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layer = 9.1
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anchored = TRUE
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density = FALSE
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light_color = "#FA644B"
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light_wedge = LIGHT_OMNI
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light_range = 6
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light_power = 1
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/obj/structure/light_pole/konyang/left
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icon_state = "left_lamp"
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/obj/structure/utility_pole
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name = "tall pole"
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desc = "A very tall utility pole for urban infrastructure."
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "junction"
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layer = 9
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anchored = TRUE
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/obj/structure/utility_pole/gwok
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name = "Go Go Gwok street sign"
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desc = "A very tall street sign which alerts you of a Go Go Gwok eating establishment, where you can eat establishments."
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icon = 'icons/obj/structure/urban/konyang64x96.dmi'
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icon_state = "nice_gwok"
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/obj/structure/utility_pole/street
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desc = "A tall light source. This one seems to be off."
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "street"
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/obj/effect/overlay/street_light
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "street_light"
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layer = EFFECTS_ABOVE_LIGHTING_LAYER
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/obj/effect/overlay/street_light/classic
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icon_state = "classic_lamp_light"
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density = 1
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/obj/structure/utility_pole/street/on
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desc = "A tall light source. This one shines brightly."
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light_wedge = LIGHT_OMNI
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light_color = "#e8ffeb"
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light_range = 8
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light_power = 1.9
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/obj/structure/utility_pole/street/on/Initialize(mapload)
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. = ..()
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cut_overlays()
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overlays += /obj/effect/overlay/street_light
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return
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/obj/structure/utility_pole/street/classic
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icon_state = "classic_lamp"
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/obj/structure/utility_pole/street/classic/on
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desc = "A tall light source. This one shines brightly."
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light_wedge = LIGHT_OMNI
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light_color = LIGHT_COLOR_TUNGSTEN
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light_range = 8
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light_power = 1.9
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/obj/structure/utility_pole/street/classic/on/Initialize(mapload)
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. = ..()
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cut_overlays()
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overlays += /obj/effect/overlay/street_light/classic
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return
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/obj/effect/overlay/street_light/crosswalk
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icon_state = "crosswalk_go"
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/obj/structure/utility_pole/street/crosswalk
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name = "crosswalk indicator"
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desc = "A very tall crosswalk indicator which can be manually used to scan for danger, before letting the viewer know whether it's safe to cross the road or not."
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icon_state = "crosswalk"
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light_color = LIGHT_COLOR_GREEN
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light_range = 3.1
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light_power = 2.6
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/obj/structure/utility_pole/street/crosswalk/Initialize(mapload)
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. = ..()
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cut_overlays()
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overlays += /obj/effect/overlay/street_light/crosswalk
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return
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/obj/effect/overlay/street_light/traffic
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icon_state = "traffic_lights"
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/obj/effect/overlay/street_light/traffic/inverted
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icon_state = "traffic_lights_inverse"
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/obj/structure/utility_pole/street/traffic
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name = "traffic indicator"
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desc = "A very tall crosswalk indicator which can be used to better run red lights."
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icon_state = "traffic"
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light_color = LIGHT_COLOR_HALOGEN
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light_range = 3.1
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light_power = 2.6
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/obj/structure/utility_pole/street/traffic/base/Initialize(mapload)
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. = ..()
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cut_overlays()
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overlays += /obj/effect/overlay/street_light/traffic
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return
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/obj/structure/utility_pole/street/traffic/inverted/Initialize(mapload)
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. = ..()
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cut_overlays()
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overlays += /obj/effect/overlay/street_light/traffic/inverted
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return
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/obj/structure/utility_pole/power
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name = "power pole"
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desc = "A very tall utility pole for urban infrastructure. This one is a basis for power lines overhead."
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icon_state = "power"
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/obj/structure/utility_pole/power/central
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icon_state = "central"
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/obj/effect/overlay/overhead_line
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name = "overhead utility line"
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "line"
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layer = 9.1
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/obj/effect/overlay/overhead_line/end
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icon_state = "line_end"
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