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* setup * sketch * getting there * one down * progress * woohoo * custom spawners * agony * baseturfs waah * Ruin Banishment * also fix stargazer while im here * changelog * woops teehee --------- Co-authored-by: ShakyJake <jakeisnowshaken@gmail.com> Co-authored-by: Geeves <ggrobler447@gmail.com>
49 lines
1.9 KiB
Plaintext
49 lines
1.9 KiB
Plaintext
/datum/map_template/ruin
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//name = "A Chest of Doubloons"
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name = null
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var/description = "In the middle of a clearing in the rockface, there's a chest filled with gold coins with Spanish engravings. \
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How is there a wooden container filled with 18th century coinage in the middle of a lavawracked hellscape? \
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It is clearly a mystery."
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var/spawn_weight = 1
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var/spawn_cost = 0
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var/player_cost = 0
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var/ship_cost = 0
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/// This ruin can only spawn in the sectors in this list.
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/// Should contain names of sectors as defined in `space_sectors.dm`.
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/// This list is flattened so it can contain nested lists like, for example, `ALL_POSSIBLE_SECTORS`.
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var/list/sectors = list()
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/// Sectors in this list are removed from the `sectors` list.
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/// Usage is same as of `sectors`.
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/// Intention is to allow to, for example, set `sectors` to `ALL_POSSIBLE_SECTORS`,
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/// but then disallow just one sector from that list.
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var/list/sectors_blacklist = list()
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/// Prefix part of the path to the dmm maps.
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var/prefix = null
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/// A list of suffix parts of paths of the dmm maps.
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/// Combined with prefix to get the actual path.
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var/list/suffixes = null
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/// Template flags for this ruin
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template_flags = TEMPLATE_FLAG_NO_RUINS
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var/list/force_ruins // Listed ruins are always spawned unless disallowed by flags.
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var/list/allow_ruins // Listed ruins are added to the set of available spawns.
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var/list/ban_ruins // Listed ruins are removed from the set of available spawns. Beats allowed.
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/datum/map_template/ruin/New()
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if (suffixes)
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mappaths = list()
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for (var/suffix in suffixes)
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mappaths += (prefix + suffix)
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sectors = flatten_list(sectors)
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sectors_blacklist = flatten_list(sectors_blacklist)
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sectors -= sectors_blacklist
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..()
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/// Returns `TRUE` if this ruin can spawn in current sector, otherwise `FALSE`.
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/datum/map_template/ruin/proc/spawns_in_current_sector()
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return (SSatlas.current_sector.name in sectors)
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