Files
Aurora.3/code/game/objects/random/random.dm
SoundScopes 97bb1e8e38 Travis: Indentation / list fixes (#1254)
Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00

705 lines
25 KiB
Plaintext

/obj/random
name = "random object"
desc = "This item type is used to spawn random objects at round-start"
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
// creates a new object and deletes itself
/obj/random/New()
..()
if (!prob(spawn_nothing_percentage))
spawn_item()
/obj/random/initialize()
..()
qdel(src)
// this function should return a specific item to spawn
/obj/random/proc/item_to_spawn()
return 0
// creates the random item
/obj/random/proc/spawn_item()
var/build_path = item_to_spawn()
return (new build_path(src.loc))
/obj/random/single
name = "randomly spawned object"
desc = "This item type is used to randomly spawn a given object at round-start"
icon_state = "x3"
var/spawn_object = null
item_to_spawn()
return ispath(spawn_object) ? spawn_object : text2path(spawn_object)
/obj/random/tool
name = "random tool"
desc = "This is a random tool"
icon = 'icons/obj/items.dmi'
icon_state = "welder"
item_to_spawn()
return pick(/obj/item/weapon/screwdriver,\
/obj/item/weapon/wirecutters,\
/obj/item/weapon/weldingtool,\
/obj/item/weapon/crowbar,\
/obj/item/weapon/wrench,\
/obj/item/device/flashlight)
/obj/random/technology_scanner
name = "random scanner"
desc = "This is a random technology scanner."
icon = 'icons/obj/device.dmi'
icon_state = "atmos"
item_to_spawn()
return pick(prob(5);/obj/item/device/t_scanner,\
prob(2);/obj/item/device/radio,\
prob(5);/obj/item/device/analyzer)
/obj/random/powercell
name = "random powercell"
desc = "This is a random powercell."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
item_to_spawn()
return pick(prob(10);/obj/item/weapon/cell/crap,\
prob(40);/obj/item/weapon/cell,\
prob(40);/obj/item/weapon/cell/high,\
prob(9);/obj/item/weapon/cell/super,\
prob(1);/obj/item/weapon/cell/hyper)
/obj/random/bomb_supply
name = "bomb supply"
desc = "This is a random bomb supply."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "signaller"
item_to_spawn()
return pick(/obj/item/device/assembly/igniter,\
/obj/item/device/assembly/prox_sensor,\
/obj/item/device/assembly/signaler,\
/obj/item/device/multitool)
/obj/random/toolbox
name = "random toolbox"
desc = "This is a random toolbox."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/toolbox/mechanical,\
prob(2);/obj/item/weapon/storage/toolbox/electrical,\
prob(1);/obj/item/weapon/storage/toolbox/emergency)
/obj/random/tech_supply
name = "random tech supply"
desc = "This is a random piece of technology supplies."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
// spawn_nothing_percentage = 50
item_to_spawn()
return pick(prob(3);/obj/random/powercell,\
prob(2);/obj/random/technology_scanner,\
prob(1);/obj/item/weapon/packageWrap,\
prob(2);/obj/random/bomb_supply,\
prob(1);/obj/item/weapon/extinguisher,\
prob(1);/obj/item/clothing/gloves/fyellow,\
prob(3);/obj/item/stack/cable_coil,\
prob(2);/obj/random/toolbox,\
prob(2);/obj/item/weapon/storage/belt/utility,\
prob(5);/obj/random/tool,\
prob(2);/obj/item/weapon/tape_roll)
/obj/random/medical
name = "Random Medicine"
desc = "This is a random medical item."
icon = 'icons/obj/items.dmi'
icon_state = "brutepack"
spawn_nothing_percentage = 25
item_to_spawn()
return pick(prob(4);/obj/item/stack/medical/bruise_pack,\
prob(4);/obj/item/stack/medical/ointment,\
prob(2);/obj/item/stack/medical/advanced/bruise_pack,\
prob(2);/obj/item/stack/medical/advanced/ointment,\
prob(1);/obj/item/stack/medical/splint,\
prob(2);/obj/item/bodybag,\
prob(1);/obj/item/bodybag/cryobag,\
prob(2);/obj/item/weapon/storage/pill_bottle/kelotane,\
prob(2);/obj/item/weapon/storage/pill_bottle/antitox,\
prob(2);/obj/item/weapon/storage/pill_bottle/tramadol,\
prob(2);/obj/item/weapon/reagent_containers/syringe/antitoxin,\
prob(1);/obj/item/weapon/reagent_containers/syringe/antiviral,\
prob(2);/obj/item/weapon/reagent_containers/syringe/inaprovaline,\
prob(1);/obj/item/stack/nanopaste)
/obj/random/firstaid
name = "Random First Aid Kit"
desc = "This is a random first aid kit."
icon = 'icons/obj/storage.dmi'
icon_state = "firstaid"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/firstaid/regular,\
prob(2);/obj/item/weapon/storage/firstaid/toxin,\
prob(2);/obj/item/weapon/storage/firstaid/o2,\
prob(1);/obj/item/weapon/storage/firstaid/adv,\
prob(2);/obj/item/weapon/storage/firstaid/fire)
/obj/random/contraband
name = "Random Illegal Item"
desc = "Hot Stuff."
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
// spawn_nothing_percentage = 50
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/pill_bottle/tramadol,\
prob(4);/obj/item/weapon/haircomb,\
prob(2);/obj/item/weapon/storage/pill_bottle/happy,\
prob(2);/obj/item/weapon/storage/pill_bottle/zoom,\
prob(5);/obj/item/weapon/contraband/poster,\
prob(2);/obj/item/weapon/material/butterfly,\
prob(3);/obj/item/weapon/material/butterflyblade,\
prob(3);/obj/item/weapon/material/butterflyhandle,\
prob(3);/obj/item/weapon/material/wirerod,\
prob(1);/obj/item/weapon/material/butterfly/switchblade,\
prob(1);/obj/item/weapon/reagent_containers/syringe/drugs)
/obj/random/energy
name = "Random Energy Weapon"
desc = "This is a random security weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "energykill100"
item_to_spawn()
return pick(prob(2);/obj/item/weapon/gun/energy/rifle/laser,\
prob(2);/obj/item/weapon/gun/energy/gun,\
prob(1);/obj/item/weapon/gun/energy/stunrevolver)
/obj/random/projectile
name = "Random Projectile Weapon"
desc = "This is a random security weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,\
prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,\
prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
/obj/random/handgun
name = "Random Handgun"
desc = "This is a random security sidearm."
icon = 'icons/obj/gun.dmi'
icon_state = "secgundark"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/gun/projectile/sec,\
prob(1);/obj/item/weapon/gun/projectile/sec/wood)
/obj/random/ammo
name = "Random Ammunition"
desc = "This is random ammunition."
icon = 'icons/obj/ammo.dmi'
icon_state = "45-10"
item_to_spawn()
return pick(prob(6);/obj/item/weapon/storage/box/beanbags,\
prob(2);/obj/item/weapon/storage/box/shotgunammo,\
prob(4);/obj/item/weapon/storage/box/shotgunshells,\
prob(1);/obj/item/weapon/storage/box/stunshells,\
prob(2);/obj/item/ammo_magazine/c45m,\
prob(4);/obj/item/ammo_magazine/c45m/rubber,\
prob(4);/obj/item/ammo_magazine/c45m/flash,\
prob(2);/obj/item/ammo_magazine/mc9mmt,\
prob(6);/obj/item/ammo_magazine/mc9mmt/rubber)
/obj/random/action_figure
name = "random action figure"
desc = "This is a random action figure."
icon = 'icons/obj/toy.dmi'
icon_state = "assistant"
item_to_spawn()
return pick(/obj/item/toy/figure/cmo,\
/obj/item/toy/figure/assistant,\
/obj/item/toy/figure/atmos,\
/obj/item/toy/figure/bartender,\
/obj/item/toy/figure/borg,\
/obj/item/toy/figure/gardener,\
/obj/item/toy/figure/captain,\
/obj/item/toy/figure/cargotech,\
/obj/item/toy/figure/ce,\
/obj/item/toy/figure/chaplain,\
/obj/item/toy/figure/chef,\
/obj/item/toy/figure/chemist,\
/obj/item/toy/figure/clown,\
/obj/item/toy/figure/corgi,\
/obj/item/toy/figure/detective,\
/obj/item/toy/figure/dsquad,\
/obj/item/toy/figure/engineer,\
/obj/item/toy/figure/geneticist,\
/obj/item/toy/figure/hop,\
/obj/item/toy/figure/hos,\
/obj/item/toy/figure/qm,\
/obj/item/toy/figure/janitor,\
/obj/item/toy/figure/agent,\
/obj/item/toy/figure/librarian,\
/obj/item/toy/figure/md,\
/obj/item/toy/figure/mime,\
/obj/item/toy/figure/miner,\
/obj/item/toy/figure/ninja,\
/obj/item/toy/figure/wizard,\
/obj/item/toy/figure/rd,\
/obj/item/toy/figure/roboticist,\
/obj/item/toy/figure/scientist,\
/obj/item/toy/figure/syndie,\
/obj/item/toy/figure/secofficer,\
/obj/item/toy/figure/warden,\
/obj/item/toy/figure/psychologist,\
/obj/item/toy/figure/paramedic,\
/obj/item/toy/figure/ert)
/obj/random/plushie
name = "random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
item_to_spawn()
return pick(/obj/structure/plushie/ian,\
/obj/structure/plushie/drone,\
/obj/structure/plushie/carp,\
/obj/structure/plushie/beepsky,\
/obj/item/toy/plushie/nymph,\
/obj/item/toy/plushie/mouse,\
/obj/item/toy/plushie/kitten,\
/obj/item/toy/plushie/lizard)
/obj/random/smalltank/item_to_spawn()
if (prob(40))
return /obj/item/weapon/tank/emergency_oxygen
else if (prob(60))
return /obj/item/weapon/tank/emergency_oxygen/engi
else
return /obj/item/weapon/tank/emergency_oxygen/double
/obj/random/belt/item_to_spawn()
var/list/belts = list("/obj/item/weapon/storage/belt/utility" = 1,
"/obj/item/weapon/storage/belt/medical" = 0.4,
"/obj/item/weapon/storage/belt/medical/emt" = 0.4,
"/obj/item/weapon/storage/belt/security/tactical" = 0.1,
"/obj/item/weapon/storage/belt/military" = 0.1,
"/obj/item/weapon/storage/belt/janitor" = 0.4
)
return pickweight(belts)
//Spawns a random backpack
//Novelty and rare backpacks have lower weights
/obj/random/backpack/item_to_spawn()
var/list/packs = list(
"/obj/item/weapon/storage/backpack" = 3,
"/obj/item/weapon/storage/backpack/holding" = 0.5,
"/obj/item/weapon/storage/backpack/santabag" = 2,
"/obj/item/weapon/storage/backpack/cultpack" = 2,
"/obj/item/weapon/storage/backpack/clown" = 2,
"/obj/item/weapon/storage/backpack/medic" = 3,
"/obj/item/weapon/storage/backpack/security" = 3,
"/obj/item/weapon/storage/backpack/captain" = 2,
"/obj/item/weapon/storage/backpack/industrial" = 3,
"/obj/item/weapon/storage/backpack/toxins" = 3,
"/obj/item/weapon/storage/backpack/hydroponics" = 3,
"/obj/item/weapon/storage/backpack/genetics" = 3,
"/obj/item/weapon/storage/backpack/virology" = 3,
"/obj/item/weapon/storage/backpack/chemistry" = 3,
"/obj/item/weapon/storage/backpack/cloak" = 2,
"/obj/item/weapon/storage/backpack/syndie" = 2,
"/obj/item/weapon/storage/backpack/wizard" = 2,
"/obj/item/weapon/storage/backpack/satchel" = 3,
"/obj/item/weapon/storage/backpack/satchel_norm" = 3,
"/obj/item/weapon/storage/backpack/satchel_eng" = 3,
"/obj/item/weapon/storage/backpack/satchel_med" = 3,
"/obj/item/weapon/storage/backpack/satchel_vir" = 3,
"/obj/item/weapon/storage/backpack/satchel_chem" = 3,
"/obj/item/weapon/storage/backpack/satchel_gen" = 3,
"/obj/item/weapon/storage/backpack/satchel_tox" = 3,
"/obj/item/weapon/storage/backpack/satchel_sec" = 3,
"/obj/item/weapon/storage/backpack/satchel_hyd" = 3,
"/obj/item/weapon/storage/backpack/satchel_cap" = 2,
"/obj/item/weapon/storage/backpack/satchel_syndie" = 2,
"/obj/item/weapon/storage/backpack/satchel_wizard" = 2,
"/obj/item/weapon/storage/backpack/ert" = 2,
"/obj/item/weapon/storage/backpack/ert/security" = 2,
"/obj/item/weapon/storage/backpack/ert/engineer" = 2,
"/obj/item/weapon/storage/backpack/ert/medical" = 2,
"/obj/item/weapon/storage/backpack/duffel" = 3,
"/obj/item/weapon/storage/backpack/duffel/cap" = 2,
"/obj/item/weapon/storage/backpack/duffel/hyd" = 3,
"/obj/item/weapon/storage/backpack/duffel/vir" = 3,
"/obj/item/weapon/storage/backpack/duffel/med" = 3,
"/obj/item/weapon/storage/backpack/duffel/eng" = 3,
"/obj/item/weapon/storage/backpack/duffel/tox" = 3,
"/obj/item/weapon/storage/backpack/duffel/sec" = 3,
"/obj/item/weapon/storage/backpack/duffel/gen" = 3,
"/obj/item/weapon/storage/backpack/duffel/chem" = 3,
"/obj/item/weapon/storage/backpack/duffel/syndie" = 2,
"/obj/item/weapon/storage/backpack/duffel/wizard" = 2
)
return pickweight(packs)
/obj/random/voidsuit
var/damaged = 0
/obj/random/voidsuit/New(var/_damaged = 0)
damaged = _damaged
..()
/obj/random/voidsuit/spawn_item()
var/list/suit_types = list(
"/space/void" = 2,
"/space/void/engineering" = 2,
"/space/void/mining" = 2,
"/space/void/medical" = 2.3,
"/space/void/security" = 1,
"/space/void/atmos" = 1.5,
"/space/void/merc" = 0.5,
"/space/void/captain" = 0.3
)
var/atom/L = src.loc
var/suffix = pickweight(suit_types)
var/stype = "/obj/item/clothing/suit[suffix]"
var/htype = "/obj/item/clothing/head/helmet[suffix]"
var/obj/item/clothing/suit/space/newsuit = new stype(L)
new htype(L)
new /obj/item/clothing/shoes/magboots(L)
if (damaged && prob(60))//put some damage on it
var/damtype = pick(BRUTE,BURN)
var/amount = rand(1,5)
newsuit.create_breaches(damtype, amount)
/obj/random/vendor
var/depleted = 0
/obj/random/vendor/New(var/_depleted = 0)
depleted = _depleted
..()
/obj/random/vendor/spawn_item()
var/list/options = list(
"/obj/machinery/vending/boozeomat" = 1,
"/obj/machinery/vending/coffee" = 1,
"/obj/machinery/vending/snack" = 1,
"/obj/machinery/vending/cola" = 1,
"/obj/machinery/vending/cart" = 1.5,
"/obj/machinery/vending/cigarette" = 1,
"/obj/machinery/vending/medical" = 1.2,
"/obj/machinery/vending/phoronresearch" = 0.7,
"/obj/machinery/vending/security" = 0.3,
"/obj/machinery/vending/hydronutrients" = 1,
"/obj/machinery/vending/hydroseeds" = 1,
"/obj/machinery/vending/magivend" = 0.5,//The things it dispenses are just costumes to non-wizards
"/obj/machinery/vending/dinnerware" = 1,
"/obj/machinery/vending/sovietsoda" = 2,
"/obj/machinery/vending/tool" = 1,
"/obj/machinery/vending/engivend" = 0.6,
"/obj/machinery/vending/engineering" = 1,
"/obj/machinery/vending/robotics" = 1
)
var/turf/L = get_turf(src)
var/type = pickweight(options)
var/obj/machinery/vending/V = new type(L)
if (!depleted)
return
//Greatly reduce the contents. it will have 0-20% of what it usually has
for (var/content in V.products)
if (prob(40))
V.products[content] = 0//40% chance to completely lose an item
else
var/multiplier = rand(0,20)//Else, we reduce it to a very low percentage
if (multiplier)
multiplier /= 100
V.products[content] *= multiplier
if (V.products[content] < 1 && V.products[content] > 0)//But we'll usually have at least 1 left
V.products[content] = 0
/obj/random/pda_cart/item_to_spawn()
var/list/options = typesof(/obj/item/weapon/cartridge)
var/type = pick(options)
//reroll syndicate cartridge once to make it less common
if (type == /obj/item/weapon/cartridge/syndicate)
type = pick(options)
return type
/obj/random/glowstick
name = "random glowstick"
desc = "This is a random glowstick."
icon = 'icons/obj/glowsticks.dmi'
icon_state = "glowstick"
/obj/random/glowstick/item_to_spawn()
return pick(/obj/item/device/flashlight/glowstick,\
/obj/item/device/flashlight/glowstick/red,\
/obj/item/device/flashlight/glowstick/blue,\
/obj/item/device/flashlight/glowstick/orange,\
/obj/item/device/flashlight/glowstick/yellow)
/obj/random/booze
name = "random alcoholic drink"
desc = "This is a random alcoholic drink."
icon = 'icons/obj/drinks.dmi'
icon_state = "broken_bottle"
/obj/random/booze/item_to_spawn()
return pick(/obj/item/weapon/reagent_containers/food/drinks/bottle/gin,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/pwine,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/brandy,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/guinnes,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/drambuie,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale)
/obj/random/melee
name = "random melee weapon"
desc = "This is a random melee weapon."
icon = 'icons/obj/weapons.dmi'
icon_state = "baton"
/obj/random/melee/item_to_spawn()
return pick(/obj/item/weapon/melee/telebaton,\
/obj/item/weapon/melee/energy/sword,\
/obj/item/weapon/melee/energy/sword/pirate,\
/obj/item/weapon/melee/energy/glaive,\
/obj/item/weapon/melee/chainsword,\
/obj/item/weapon/melee/baton/stunrod,\
/obj/item/weapon/material/harpoon,\
/obj/item/weapon/material/scythe,\
/obj/item/weapon/material/twohanded/spear/plasteel,\
/obj/item/weapon/material/sword/trench,\
/obj/item/weapon/material/sword/rapier)
/obj/random/coin
name = "random coin"
desc = "This is a random coin."
icon = 'icons/obj/items.dmi'
icon_state = "coin"
/obj/random/coin/item_to_spawn()
var/list/coin = list("/obj/item/weapon/coin/iron" = 5,
"/obj/item/weapon/coin/silver" = 3,
"/obj/item/weapon/coin/gold" = 0.7,
"/obj/item/weapon/coin/phoron" = 0.5,
"/obj/item/weapon/coin/uranium" = 0.5,
"/obj/item/weapon/coin/platinum" = 0.2,
"/obj/item/weapon/coin/diamond" = 0.1
)
return pickweight(coin)
/obj/random/energy_antag
name = "random energy weapon"
desc = "This is a random energy weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "retro100"
/obj/random/energy_antag/item_to_spawn()
return pick(/obj/item/weapon/gun/energy/retro,\
/obj/item/weapon/gun/energy/xray,\
/obj/item/weapon/gun/energy/gun,\
/obj/item/weapon/gun/energy/pistol,\
/obj/item/weapon/gun/energy/rifle,\
/obj/item/weapon/gun/energy/mindflayer,\
/obj/item/weapon/gun/energy/toxgun,\
/obj/item/weapon/gun/energy/vaurca/gatlinglaser,\
/obj/item/weapon/gun/energy/vaurca/blaster,\
/obj/item/weapon/gun/energy/crossbow/largecrossbow)
/obj/random/colored_jumpsuit
name = "random colored jumpsuit"
desc = "This is a random colowerd jumpsuit."
icon = 'icons/obj/clothing/uniforms.dmi'
icon_state = "black"
/obj/random/colored_jumpsuit/item_to_spawn()
return pick(/obj/item/clothing/under/color/black,\
/obj/item/clothing/under/color/blackf,\
/obj/item/clothing/under/color/blue,\
/obj/item/clothing/under/color/green,\
/obj/item/clothing/under/color/grey,\
/obj/item/clothing/under/color/orange,\
/obj/item/clothing/under/color/pink,\
/obj/item/clothing/under/color/red,\
/obj/item/clothing/under/color/white,\
/obj/item/clothing/under/color/yellow,\
/obj/item/clothing/under/lightblue,\
/obj/item/clothing/under/aqua,\
/obj/item/clothing/under/purple,\
/obj/item/clothing/under/lightpurple,\
/obj/item/clothing/under/lightgreen,\
/obj/item/clothing/under/lightbrown,\
/obj/item/clothing/under/brown,\
/obj/item/clothing/under/yellowgreen,\
/obj/item/clothing/under/darkblue,\
/obj/item/clothing/under/lightred,\
/obj/item/clothing/under/darkred)
/obj/random/loot
name = "random maintenance loot items"
desc = "Stuff for the maint-dwellers."
icon = 'icons/obj/items.dmi'
icon_state = "gift3"
/obj/random/loot/item_to_spawn()
var/list/maint = list("/obj/item/clothing/glasses/meson" = 1,
"/obj/item/clothing/glasses/meson/prescription" = 0.7,
"/obj/item/clothing/glasses/material" = 0.8,
"/obj/item/clothing/glasses/sunglasses" = 1.5,
"/obj/item/clothing/glasses/welding" = 1.2,
"/obj/item/clothing/under/captain_fly" = 0.5,
"/obj/item/clothing/under/rank/mailman" = 0.6,
"/obj/item/clothing/under/rank/vice" = 0.8,
"/obj/item/clothing/under/assistantformal" = 1,
"/obj/item/clothing/under/rainbow" = 0.9,
"/obj/item/clothing/under/overalls" = 1,
"/obj/item/clothing/under/redcoat" = 0.5,
"/obj/item/clothing/under/serviceoveralls" = 1,
"/obj/item/clothing/under/psyche" = 0.5,
"/obj/item/clothing/under/track" = 0.9,
"/obj/item/clothing/under/rank/dispatch" = 0.8,
"/obj/item/clothing/under/syndicate/tacticool" = 1,
"/obj/item/clothing/under/syndicate/tracksuit" = 0.2,
"/obj/item/clothing/under/rank/clown" = 0.1,
"/obj/item/clothing/under/mime" = 0.1,
"/obj/item/clothing/accessory/badge" = 0.2,
"/obj/item/clothing/accessory/badge/old" = 0.2,
"/obj/item/clothing/accessory/storage/webbing" = 0.6,
"/obj/item/clothing/accessory/storage/knifeharness" = 0.3,
"/obj/item/clothing/head/collectable/petehat" = 0.3,
"/obj/item/clothing/head/hardhat" = 1.2,
"/obj/item/clothing/head/redcoat" = 0.4,
"/obj/item/clothing/head/syndicatefake" = 0.5,
"/obj/item/clothing/head/richard" = 0.3,
"/obj/item/clothing/head/soft/rainbow" = 0.7,
"/obj/item/clothing/head/plaguedoctorhat" = 0.5,
"/obj/item/clothing/head/cueball" = 0.5,
"/obj/item/clothing/head/pirate" = 0.4,
"/obj/item/clothing/head/bearpelt" = 0.4,
"/obj/item/clothing/head/witchwig" = 0.5,
"/obj/item/clothing/head/pumpkinhead" = 0.6,
"/obj/item/clothing/head/kitty" = 0.2,
"/obj/item/clothing/head/ushanka" = 0.6,
"/obj/item/clothing/head/helmet/augment" = 0.1,
"/obj/item/clothing/mask/balaclava" = 1,
"/obj/item/clothing/mask/gas" = 1.5,
"/obj/item/clothing/mask/gas/cyborg" = 0.7,
"/obj/item/clothing/mask/gas/owl_mask" = 0.8,
"/obj/item/clothing/mask/gas/syndicate" = 0.4,
"/obj/item/clothing/mask/fakemoustache" = 0.4,
"/obj/item/clothing/mask/horsehead" = 0.9,
"/obj/item/clothing/mask/gas/clown_hat" = 0.1,
"/obj/item/clothing/mask/gas/mime" = 0.1,
"/obj/item/clothing/shoes/rainbow" = 1,
"/obj/item/clothing/shoes/jackboots" = 1,
"/obj/item/clothing/shoes/workboots" = 1,
"/obj/item/clothing/shoes/cyborg" = 0.4,
"/obj/item/clothing/shoes/galoshes" = 0.6,
"/obj/item/clothing/shoes/slippers_worn" = 0.5,
"/obj/item/clothing/shoes/combat" = 0.2,
"/obj/item/clothing/shoes/clown_shoes" = 0.1,
"/obj/item/clothing/suit/storage/hazardvest" = 1,
"/obj/item/clothing/suit/storage/leather_jacket/nanotrasen" = 0.7,
"/obj/item/clothing/suit/storage/toggle/tracksuit" = 0.7,
"/obj/item/clothing/suit/ianshirt" = 0.5,
"/obj/item/clothing/suit/syndicatefake" = 0.6,
"/obj/item/clothing/suit/imperium_monk" = 0.4,
"/obj/item/clothing/suit/storage/vest" = 0.2,
"/obj/item/clothing/gloves/black" = 1,
"/obj/item/clothing/gloves/fyellow" = 1.2,
"/obj/item/clothing/gloves/yellow" = 0.9,
"/obj/item/clothing/gloves/watch" = 0.3,
"/obj/item/clothing/gloves/boxing" = 0.3,
"/obj/item/clothing/gloves/boxing/green" = 0.8,
"/obj/item/clothing/gloves/botanic_leather" = 0.7,
"/obj/item/clothing/gloves/combat" = 0.2,
"/obj/item/toy/bosunwhistle" = 0.5,
"/obj/item/toy/balloon" = 0.4,
"/obj/item/weapon/haircomb" = 0.5,
"/obj/item/weapon/lipstick" = 0.6,
"/obj/item/weapon/material/knife/hook" = 0.3,
"/obj/item/weapon/material/hatchet/tacknife" = 0.4,
"/obj/item/weapon/storage/fancy/cigarettes/dromedaryco" = 1.2,
"/obj/item/weapon/storage/bag/plasticbag" = 1,
"/obj/item/weapon/extinguisher" = 1.3,
"/obj/item/weapon/extinguisher/mini" = 0.9,
"/obj/item/device/flashlight" = 1,
"/obj/item/device/flashlight/heavy" = 0.5,
"/obj/item/device/flashlight/maglight" = 0.4,
"/obj/item/device/flashlight/flare" = 0.5,
"/obj/item/device/flashlight/lantern" = 0.4,
"/obj/item/device/taperecorder" = 0.6,
"/obj/item/weapon/reagent_containers/food/drinks/teapot" = 0.4,
"/obj/item/weapon/reagent_containers/food/drinks/flask/shiny" = 0.3,
"/obj/item/weapon/reagent_containers/food/drinks/flask/lithium" = 0.3,
"/obj/item/bodybag" = 0.7,
"/obj/item/weapon/reagent_containers/spray/cleaner" = 0.6,
"/obj/item/weapon/tank/emergency_oxygen" = 0.7,
"/obj/item/weapon/tank/emergency_oxygen/double" = 0.4,
"/obj/item/clothing/mask/smokable/pipe/cobpipe" = 0.5,
"/obj/item/clothing/mask/smokable/cigarette/cigar/cohiba" = 0.7,
"/obj/item/weapon/flame/lighter" = 0.9,
"/obj/item/weapon/flame/lighter/zippo" = 0.7,
"/obj/item/device/gps/engineering" = 0.6,
"/obj/item/device/megaphone" = 0.5,
"/obj/item/device/floor_painter" = 0.6,
"/obj/random/toolbox" = 1,
"/obj/random/coin" = 1.2,
"/obj/random/tech_supply" = 1.2,
"/obj/random/powercell" = 0.8,
"/obj/random/colored_jumpsuit" = 0.7,
"/obj/random/booze" = 1.1,
"/obj/random/belt" = 0.9,
"/obj/random/backpack" = 0.7,
"/obj/random/contraband" = 0.9,
"/obj/random/firstaid" = 0.4,
"/obj/random/medical" = 0.4,
"/obj/random/glowstick" = 0.7,
"/obj/item/weapon/caution/cone" = 0.7,
"/obj/item/weapon/staff/broom" = 0.5,
"/obj/item/weapon/soap" = 0.4,
"/obj/item/weapon/material/wirerod" = 0.4,
"/obj/item/weapon/storage/box/donkpockets" = 0.6,
"/obj/item/weapon/contraband/poster" = 1.3,
"/obj/item/device/magnetic_lock/security" = 0.3,
"/obj/item/device/magnetic_lock/engineering" = 0.3,
"/obj/item/weapon/shovel" = 0.5,
"/obj/item/weapon/pickaxe" = 0.4,
"/obj/item/weapon/pickaxe" = 0.4,
"/obj/item/weapon/inflatable_duck" = 0.2
)
return pickweight(maint)