Files
Aurora.3/code/modules/mob/emote.dm
skull132 e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

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2016-10-31 00:01:52 +02:00

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Plaintext

// All mobs should have custom emote, really..
//m_type == 1 --> visual.
//m_type == 2 --> audible
/mob/proc/custom_emote(var/m_type=1,var/message = null)
if(usr && stat || !use_me && usr == src)
src << "You are unable to emote."
return
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
if(m_type == 2 && muzzled) return
var/input
if(!message)
input = sanitize(input(src,"Choose an emote to display.") as text|null)
else
input = message
if(input)
message = "<B>[src]</B> [input]"
else
return
if (message)
log_emote("[name]/[key] : [message]")
send_emote(message, m_type)
/mob/proc/emote_dead(var/message)
if(client.prefs.muted & MUTE_DEADCHAT)
src << "<span class='danger'>You cannot send deadchat emotes (muted).</span>"
return
if(!(client.prefs.toggles & CHAT_DEAD))
src << "<span class='danger'>You have deadchat muted.</span>"
return
if(!src.client.holder)
if(!config.dsay_allowed)
src << "<span class='danger'>Deadchat is globally muted.</span>"
return
var/input
if(!message)
input = sanitize(input(src, "Choose an emote to display.") as text|null)
else
input = message
if(input)
log_emote("Ghost/[src.key] : [input]")
say_dead_direct(input, src)
//This is a central proc that all emotes are run through. This handles sending the messages to living mobs
/mob/proc/send_emote(var/message, var/type)
var/list/messageturfs = list()//List of turfs we broadcast to.
var/list/messagemobs = list()//List of living mobs nearby who can hear it, and distant ghosts who've chosen to hear it
var/list/messagemobs_neardead = list()//List of nearby ghosts who can hear it. Those that qualify ONLY go in this list
for (var/turf in view(world.view, get_turf(src)))
messageturfs += turf
for(var/mob/M in player_list)
if (!M.client || istype(M, /mob/new_player))
continue
if(get_turf(M) in messageturfs)
if (istype(M, /mob/dead/observer))
messagemobs_neardead += M
continue
else if (istype(M, /mob/living) && !(type == 2 && (sdisabilities & DEAF || ear_deaf)))
messagemobs += M
else if(src.client)
if (M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT))
messagemobs += M
continue
for (var/mob/N in messagemobs)
N.show_message(message, type)
message = "<B>[message]</B>"
for (var/mob/O in messagemobs_neardead)
O.show_message(message, type)