mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-24 22:37:06 +01:00
9d6b304ac7
Moves all HUD screen object icon files from various scattered locations to icons/hud. No changes made to any icon_states in this PR, no player-facing changes. Part of larger icon organization work and in preparation for action button rework.
65 lines
1.6 KiB
Plaintext
65 lines
1.6 KiB
Plaintext
/obj/effect/decal
|
|
layer = DECAL_LAYER
|
|
|
|
/obj/effect/decal/tesla_act()
|
|
return
|
|
|
|
/obj/effect/decal/point
|
|
name = "arrow"
|
|
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
|
|
icon = 'icons/hud/mob/generic.dmi'
|
|
icon_state = "arrow"
|
|
layer = POINTER_LAYER
|
|
anchored = 1
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
// Used for spray that you spray at walls, tables, hydrovats etc
|
|
/obj/effect/decal/spraystill
|
|
density = 0
|
|
anchored = 1
|
|
layer = PROJECTILE_LAYER
|
|
|
|
//Used for imitating an object's sprite for decorative purposes.
|
|
/obj/effect/decal/fake_object
|
|
name = "object"
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "ladder11"
|
|
density = 0
|
|
anchored = 1
|
|
layer = OBJ_LAYER
|
|
mouse_opacity = MOUSE_OPACITY_ICON
|
|
|
|
/obj/effect/decal/fake_object/assunzione_flag
|
|
name = "\improper Assunzione flag"
|
|
desc = "The flag of the Republic of Assunzione."
|
|
icon = 'icons/obj/structure/flags.dmi'
|
|
icon_state = "assunzione"
|
|
|
|
// Fancy animated effect used for the holodecks.
|
|
/obj/effect/decal/rolling_fog
|
|
name = "rolling fog"
|
|
icon = 'icons/effects/props/holodeck/biesel/32x32.dmi'
|
|
icon_state = "fog_roll"
|
|
anchored = 1
|
|
layer = ABOVE_PROJECTILE_LAYER
|
|
|
|
/obj/effect/decal/fake_object/Initialize(mapload)
|
|
.=..()
|
|
appearance_flags &= ~TILE_BOUND
|
|
|
|
/obj/effect/decal/fake_object/light_source
|
|
name = "light source"
|
|
icon = 'icons/obj/lighting.dmi'
|
|
icon_state = "glowstick-on"
|
|
light_power = 1
|
|
light_range = 5
|
|
light_color = LIGHT_COLOR_HALOGEN
|
|
|
|
/obj/effect/decal/fake_object/light_source/Initialize()
|
|
.=..()
|
|
set_light(light_range, light_power, light_color)
|
|
|
|
/obj/effect/decal/fake_object/light_source/invisible
|
|
simulated = FALSE
|
|
invisibility = INVISIBILITY_ABSTRACT
|