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1. When a human is hit by a bullet, check_shields() is called. If a value different from BULLET_ACT_HIT is returned, the shield will void the bullet. 2. In turn, check_shield() calls handle_shield() on the held shield. 3. whoever coded this shit forgot to add a default return value so the held shield returns null when it fails to block meaning that the game voids the bullet lol Co-authored-by: Matt Atlas <liermattia@gmail.com>