mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 03:51:49 +01:00
Refactoring the entire destroy proc path from Mob Human all the way down to Atom while trying to find the causes for the damn mob human hard deletes. This PR comprehensively reorganizes every single stray snowflake var used by /atom/ all the way to /mob/living/carbon/human, and makes sure that every var that COULD store a reference, is now cleared during the entirety of the Mob Destroy() parent hierarchy. This may very well be the end of the lag war. In total, I've hunted down and cleared 39 hanging references between /atom and /mob/living/carbon/human --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com>
325 lines
11 KiB
Plaintext
325 lines
11 KiB
Plaintext
/****************************************************
|
|
BLOOD SYSTEM
|
|
****************************************************/
|
|
|
|
//Initializes blood vessels
|
|
/mob/living/carbon/human/proc/make_blood()
|
|
if(vessel)
|
|
return
|
|
|
|
vessel = new/datum/reagents(species.blood_volume, src)
|
|
|
|
if(species && species.flags & NO_BLOOD) //We want the var for safety but we can do without the actual blood.
|
|
return
|
|
|
|
vessel.add_reagent(/singleton/reagent/blood, species.blood_volume, temperature = species?.body_temperature)
|
|
fixblood()
|
|
|
|
//Resets blood data
|
|
/mob/living/carbon/human/proc/fixblood()
|
|
if(!REAGENT_VOLUME(vessel, /singleton/reagent/blood))
|
|
return
|
|
LAZYINITLIST(vessel.reagent_data)
|
|
LAZYSET(vessel.reagent_data, /singleton/reagent/blood, get_blood_data())
|
|
|
|
//Makes a blood drop, leaking amt units of blood from the mob
|
|
/mob/living/carbon/human/proc/drip(var/amt as num, var/tar = src, var/spraydir)
|
|
|
|
if(!amt || species && species.flags & NO_BLOOD) //TODO: Make drips come from the reagents instead.
|
|
return
|
|
|
|
vessel.remove_reagent(/singleton/reagent/blood,amt)
|
|
blood_splatter(tar, src, spray_dir = spraydir)
|
|
|
|
/mob/living/carbon/human/proc/blood_squirt(var/amt, var/turf/sprayloc, var/blood_spray_distance)
|
|
if(amt <= 0 || !istype(sprayloc))
|
|
return
|
|
var/spraydir = pick(GLOB.alldirs)
|
|
amt = Ceiling(amt/blood_spray_distance)
|
|
var/bled = 0
|
|
for(var/i = 1 to blood_spray_distance)
|
|
sprayloc = get_step(sprayloc, spraydir)
|
|
if(!istype(sprayloc) || (sprayloc.density && !iswall(sprayloc)))
|
|
break
|
|
var/hit_mob
|
|
for(var/thing in sprayloc)
|
|
var/atom/A = thing
|
|
if(!A.simulated || !ishuman(A) || !(A.CanPass(src, sprayloc)) || hit_mob)
|
|
continue
|
|
|
|
var/mob/living/carbon/human/H = A
|
|
if(H.lying)
|
|
continue
|
|
|
|
H.bloody_body(src)
|
|
H.bloody_hands(src)
|
|
var/blinding = FALSE
|
|
if(ran_zone(BP_HEAD, 75))
|
|
blinding = TRUE
|
|
for(var/obj/item/I in list(H.head, H.glasses, H.wear_mask))
|
|
if(I && (I.body_parts_covered & EYES))
|
|
blinding = FALSE
|
|
break
|
|
if(blinding)
|
|
H.eye_blurry = max(H.eye_blurry, 10)
|
|
H.eye_blind = max(H.eye_blind, 5)
|
|
to_chat(H, SPAN_DANGER("You are blinded by a spray of blood!"))
|
|
else
|
|
to_chat(H, SPAN_DANGER("You are hit by a spray of blood!"))
|
|
hit_mob = TRUE
|
|
|
|
drip(amt, sprayloc, spraydir)
|
|
bled += amt
|
|
if(hit_mob || iswall(sprayloc))
|
|
break
|
|
return bled
|
|
|
|
/mob/living/carbon/human/proc/get_blood_volume()
|
|
return round((REAGENT_VOLUME(vessel, /singleton/reagent/blood)/species.blood_volume)*100)
|
|
|
|
/mob/living/carbon/human/proc/get_blood_circulation()
|
|
var/obj/item/organ/internal/heart/heart = internal_organs_by_name[BP_HEART]
|
|
|
|
var/blood_volume = get_blood_volume()
|
|
|
|
if(!heart)
|
|
return 0.25 * blood_volume
|
|
|
|
var/recent_pump = LAZYACCESS(heart.external_pump, 1) > world.time - (20 SECONDS)
|
|
var/pulse_mod = heart.base_pump_rate
|
|
var/min_efficiency = recent_pump ? 0.5 : 0.3
|
|
|
|
// Check if any components on the user wish to mess with the pump rate.
|
|
SEND_SIGNAL(src, COMSIG_HEART_PUMP_EVENT, heart, &blood_volume, &recent_pump, &pulse_mod, &min_efficiency)
|
|
|
|
if((status_flags & FAKEDEATH) || BP_IS_ROBOTIC(heart))
|
|
pulse_mod = heart.norm_pump_modifier
|
|
else
|
|
switch(heart.pulse)
|
|
if(PULSE_NONE)
|
|
if(recent_pump)
|
|
pulse_mod = LAZYACCESS(heart.external_pump, 2)
|
|
else
|
|
pulse_mod *= heart.none_pump_modifier
|
|
if(PULSE_SLOW)
|
|
pulse_mod *= heart.slow_pump_modifier
|
|
if(PULSE_NORM)
|
|
pulse_mod *= heart.norm_pump_modifier
|
|
if(PULSE_FAST)
|
|
pulse_mod *= heart.fast_pump_modifier
|
|
if(PULSE_2FAST)
|
|
pulse_mod *= heart.too_fast_pump_modifier
|
|
if(PULSE_THREADY)
|
|
pulse_mod *= heart.thready_pump_modifier
|
|
blood_volume *= pulse_mod * max(min_efficiency, (1-(heart.damage / heart.max_damage)))
|
|
|
|
return min(blood_volume, 100)
|
|
|
|
/mob/living/carbon/human/proc/get_blood_oxygenation()
|
|
var/blood_volume = get_blood_circulation()
|
|
|
|
if(is_asystole() || (status_flags & FAKEDEATH)) // Heart is missing or isn't beating and we're not breathing (hardcrit)
|
|
return min(blood_volume, BLOOD_VOLUME_SURVIVE)
|
|
|
|
if(!need_breathe())
|
|
return blood_volume
|
|
|
|
var/blood_volume_mod = max(0, 1 - getOxyLoss()/(species.total_health/2))
|
|
var/oxygenated_add = 0
|
|
|
|
// Check if any components on the user wish to mess with the blood oxygenation.
|
|
SEND_SIGNAL(src, COMSIG_BLOOD_OXYGENATION_EVENT, &blood_volume, &blood_volume_mod, &oxygenated_add)
|
|
|
|
if(chem_effects[CE_OXYGENATED] == 1) // Dexalin.
|
|
oxygenated_add += 0.5
|
|
else if(chem_effects[CE_OXYGENATED] >= 2) // Dexplus.
|
|
oxygenated_add += 0.8
|
|
blood_volume_mod = blood_volume_mod + oxygenated_add - (blood_volume_mod * oxygenated_add)
|
|
blood_volume = blood_volume * blood_volume_mod
|
|
return min(blood_volume, 100)
|
|
|
|
/****************************************************
|
|
BLOOD TRANSFERS
|
|
****************************************************/
|
|
|
|
//Gets blood from mob to the container, preserving all data in it.
|
|
/mob/living/carbon/proc/take_blood(obj/item/reagent_containers/container, var/amount)
|
|
container.reagents.add_reagent(/singleton/reagent/blood, amount, get_blood_data(), temperature = species?.body_temperature)
|
|
return TRUE
|
|
|
|
//For humans, blood does not appear from blue, it comes from vessels.
|
|
/mob/living/carbon/human/take_blood(obj/item/reagent_containers/container, var/amount)
|
|
if(!should_have_organ(BP_HEART))
|
|
reagents.trans_to_obj(container, amount)
|
|
return TRUE
|
|
|
|
if(vessel.total_volume < amount)
|
|
return FALSE
|
|
|
|
vessel.trans_to_holder(container.reagents, amount)
|
|
|
|
if(vessel.has_reagent(/singleton/reagent/blood))
|
|
LAZYSET(vessel.reagent_data, /singleton/reagent/blood, get_blood_data())
|
|
vessel.trans_to_holder(container.reagents, amount)
|
|
return TRUE
|
|
|
|
//Transfers blood from container to vessels
|
|
/mob/living/carbon/proc/inject_blood(var/amount, var/datum/reagents/donor)
|
|
var/list/injected_data = REAGENT_DATA(donor, /singleton/reagent/blood)
|
|
var/chems = LAZYACCESS(injected_data, "trace_chem")
|
|
for(var/C in chems)
|
|
reagents.add_reagent(C, (text2num(chems[C]) / species.blood_volume) * amount)//adds trace chemicals to owner's blood
|
|
|
|
//Transfers blood from reagents to vessel, respecting blood types compatability.
|
|
/mob/living/carbon/human/inject_blood(var/amount, var/datum/reagents/donor)
|
|
if(!should_have_organ(BP_HEART))
|
|
reagents.add_reagent(/singleton/reagent/blood, amount, REAGENT_DATA(donor, /singleton/reagent/blood), temperature = species?.body_temperature)
|
|
return
|
|
// Incompatibility is handled in mix_data now.
|
|
vessel.add_reagent(/singleton/reagent/blood, amount, REAGENT_DATA(donor, /singleton/reagent/blood), temperature = species?.body_temperature)
|
|
..()
|
|
|
|
/// Returns true if blood is incompatible, false otherwise.
|
|
/// Checks donor and receiver blood types, both args are strings.
|
|
/proc/blood_incompatible(var/donor, var/receiver, var/donor_species, var/receiver_species)
|
|
// Early exit so as to not check bad args
|
|
if(!donor || !receiver)
|
|
return FALSE
|
|
|
|
// Check species
|
|
if(donor_species && receiver_species)
|
|
if(donor_species != receiver_species)
|
|
return TRUE
|
|
|
|
// Check for Synthetic Blood Substitute (SBS).
|
|
// SBS is supposed to be incompatible with non-SBS, and the other way around.
|
|
if(donor=="SBS" || receiver=="SBS")
|
|
if(donor!=receiver)
|
|
return TRUE
|
|
|
|
// Parse the blood type
|
|
var/donor_antigen = copytext(donor,1,length(donor))
|
|
var/receiver_antigen = copytext(receiver,1,length(receiver))
|
|
var/donor_rh = (findtext(donor,"+")>0)
|
|
var/receiver_rh = (findtext(receiver,"+")>0)
|
|
|
|
// Do the actual check
|
|
if(donor_rh && !receiver_rh)
|
|
return TRUE
|
|
switch(receiver_antigen)
|
|
if("A")
|
|
if(donor_antigen != "A" && donor_antigen != "O") return TRUE
|
|
if("B")
|
|
if(donor_antigen != "B" && donor_antigen != "O") return TRUE
|
|
if("O")
|
|
if(donor_antigen != "O") return TRUE
|
|
//AB is a universal receiver.
|
|
return FALSE
|
|
|
|
/mob/living/carbon/proc/get_blood_color()
|
|
if(dna?.b_type == "SBS") // synthetic blood substitute
|
|
return COLOR_SYNTH_BLOOD
|
|
else if(species)
|
|
return species.blood_color
|
|
else
|
|
return COLOR_HUMAN_BLOOD
|
|
|
|
/mob/living/carbon/proc/get_blood_data()
|
|
var/data = list()
|
|
data["donor"] = WEAKREF(src)
|
|
if(dna)
|
|
data["blood_DNA"] = dna.unique_enzymes
|
|
data["blood_type"] = dna.b_type
|
|
else
|
|
data["blood_DNA"] = md5(REF(src))
|
|
data["blood_type"] = "O+"
|
|
if(species)
|
|
data["species"] = species.bodytype
|
|
data["blood_colour"] = get_blood_color()
|
|
var/list/temp_chem = list()
|
|
for(var/R in reagents.reagent_volumes)
|
|
temp_chem[R] = REAGENT_VOLUME(reagents, R)
|
|
data["trace_chem"] = temp_chem
|
|
data["dose_chem"] = chem_doses.Copy()
|
|
return data
|
|
|
|
/mob/living/carbon/human/get_blood_data()
|
|
. = ..()
|
|
var/list/trace_chems = list()
|
|
if(LAZYLEN(vessel.reagent_data))
|
|
trace_chems = LAZYACCESS(vessel.reagent_data[/singleton/reagent/blood], "trace_chem") || list()
|
|
.["trace_chem"] = trace_chems.Copy()
|
|
|
|
/proc/blood_splatter(var/target, var/source, var/large, var/spray_dir, var/sourceless_color)
|
|
var/obj/effect/decal/cleanable/blood/splatter
|
|
var/decal_type = /obj/effect/decal/cleanable/blood/splatter
|
|
if(sourceless_color == COLOR_OIL)
|
|
decal_type = /obj/effect/decal/cleanable/blood/oil/streak
|
|
if(ishuman(source))
|
|
var/mob/living/carbon/human/H = source
|
|
if(H.isSynthetic())
|
|
decal_type = /obj/effect/decal/cleanable/blood/oil/streak
|
|
var/turf/T = get_turf(target)
|
|
|
|
// Are we dripping or splattering?
|
|
var/list/drips = list()
|
|
// Only a certain number of drips (or one large splatter) can be on a given turf.
|
|
for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
|
|
drips |= drop.drips
|
|
qdel(drop)
|
|
if(!large && length(drips) < 3)
|
|
decal_type = /obj/effect/decal/cleanable/blood/drip
|
|
if(sourceless_color == COLOR_OIL)
|
|
decal_type = /obj/effect/decal/cleanable/blood/drip/oil
|
|
|
|
// Find a blood decal or create a new one.
|
|
if(T)
|
|
var/list/existing = filter_list(T.contents, decal_type)
|
|
if(length(existing) > 3)
|
|
splatter = pick(existing)
|
|
if(!splatter)
|
|
splatter = new decal_type(T)
|
|
|
|
var/obj/effect/decal/cleanable/blood/drip/drop = splatter
|
|
if(istype(drop) && drips && drips.len && !large)
|
|
drop.overlays |= drips
|
|
drop.drips |= drips
|
|
|
|
// If there's no data to copy, call it quits here.
|
|
var/list/blood_data
|
|
if(islist(source))
|
|
blood_data = source
|
|
if(ishuman(source))
|
|
var/mob/living/carbon/human/donor = source
|
|
blood_data = donor.get_blood_data()
|
|
else if(isatom(source))
|
|
var/atom/donor = source
|
|
blood_data = REAGENT_DATA(donor.reagents, /singleton/reagent/blood)
|
|
else if(!source)
|
|
if(sourceless_color)
|
|
splatter.basecolor = sourceless_color
|
|
splatter.update_icon()
|
|
return splatter
|
|
if(!islist(blood_data))
|
|
return splatter
|
|
|
|
// Update appearance.
|
|
if(blood_data["blood_colour"])
|
|
splatter.basecolor = blood_data["blood_colour"]
|
|
splatter.update_icon()
|
|
if(spray_dir)
|
|
splatter.icon_state = "squirt"
|
|
splatter.set_dir(spray_dir)
|
|
|
|
// Update blood information.
|
|
if(blood_data["blood_DNA"])
|
|
splatter.blood_DNA = list()
|
|
if(blood_data["blood_type"])
|
|
splatter.blood_DNA[blood_data["blood_DNA"]] = blood_data["blood_type"]
|
|
else
|
|
splatter.blood_DNA[blood_data["blood_DNA"]] = "O+"
|
|
|
|
splatter.fluorescent = 0
|
|
splatter.set_invisibility(0)
|
|
return splatter
|