vageyenaman@gmail.com c18a576136 There's quite a bit in this revision.
Admin changes:
     Admin attack logs now have a timestamps. Basically, before each log entry there is something that displays [hour:minute:second]. I plan on expanding this functionality to all kinds of logs, as well as creating a global attack log, but this will do for now.


Gloves:
     You can still electrify any gloves with a power cell, however you have to use wires on non-insulated (yellow) gloves to create a "ghetto-insulation" system. I might make these gloves' stun effects more watered-down than normal insulated gloves, but that will probably be for later on.


Bugfixes:
     Fixed some miscellaneous runtime errors, and more importantly, the shotgun. You can dry-pump it by clicking on it, which will eject any used shots or just make that badass "chuck-chick" sound to let everyone know you mean business. Combat shotguns can now shoot twice without the need to pump.

     I also possibly fixed the issue with metroids' AI process locking up. Someone's going to have to PM me on the forums to tell me if this worked or not, because I have not been able to reproduce the bug (although I do know where it's happening in the code).


Chemistry:
     Alright, so this is where the meat of this update is. In a previous revision (r1905) I mentioned the addition of a new "color" variable. This variable now has a use. When you use a spray cleaner, or a chem sprayer which now is significantly more powerful, the color combination of all the reagents inside the sprayer will be displayed instead of the plain old blue-white color. This will allow for people to easily distinguish reagents and colors, for instance, if you see some chemist running around spraying orange or purple stuff chances are that's acid he's spraying, so you should probably subdue him! 

     In addition, you will now be able to see beakers (large ones too) fill up visually. The color of the reagents inside the beaker is overlayed on top of the beaker. The colors may be subject to change to make them brighter or more easily identifiable by "category". Currently, most pharmaceuticals have a light pinkish color. Polytrinic acid has a distinct purple color, etc. However, with due time I can picture chemists mixing other, benign-ish reagents with harmful reagents so passerbys think that a chemist is spraying someone with something harmless, but in reality is spraying them with a bunch of PAcid. There are some consequences, for instance, concentrated acid is more powerful than watered-down acid.


Have fun with that.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1922 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-25 03:37:21 +00:00
2011-05-07 15:38:32 +00:00
2011-07-18 17:46:20 +00:00

tgstation13 v1.0 - 6 October 2010

Website: http://tgstation13.servehttp.com
Code: http://code.google.com/p/tgstation13
IRC: irc://irc.rizon.net/tgstation13

================================================================================
INSTALLATION
================================================================================

First-time installation should be fairly straightforward.  First, you'll need
BYOND installed.  You can get it from http://www.byond.com/.  Once you've done 
that, extract the game files to wherever you want to keep them.  This is a
sourcecode-only release, so the next step is to compile the server files.
Open goonstation.dme by double-clicking it, open the Build menu, and click
compile.  This'll take a little while, and if everything's done right you'll get
a message like this:

saving goonstation.dmb (DEBUG mode)

goonstation.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt
download or the files extracted wrong.  

Once that's done, open up the config folder.  You'll want to edit config.txt to
set the probabilities for different gamemodes in Secret and to set your server
location so that all your players don't get disconnected at the end of each
round.  It's recommended you don't turn on the gamemodes with probability 0, 
except Extended, as they have various issues and aren't currently being tested,
so they may have unknown and bizarre bugs.  Extended is essentially no mode, and
isn't in the Secret rotation by default as it's just not very fun.

You'll also want to edit admins.txt to remove the default admins and add your
own.  Host is the highest level of access, and the other recommended admin
levels for now are Coder (a little below host) and Moderator.  The format is

byondkey - Rank

where the BYOND key must be in lowercase and the admin rank must be properly
capitalised.  There are a bunch more admin ranks, but these three should be
enough for most servers, assuming you have trustworthy admins.

Finally, to start the server, run Dream Daemon and enter the path to your
compiled goonstation.dmb file.  Make sure to set the port to the one you 
specified in the config.txt, and set the Security box to 'Safe'.  Then press GO
and the server should start up and be ready to join.

================================================================================
UPDATING
================================================================================

To update an existing installation, first back up your /config and /data folders
as these store your server configuration, player preferences and banlist.

Then, extract the new files (preferably into a clean directory, but updating in
place should work fine), copy your /config and /data folders back into the new
install, overwriting when prompted except if we've specified otherwise, and
recompile the game.  Once you start the server up again, you should be running
the new version.

================================================================================
SQL Setup
================================================================================

The SQL backend for the library, karma system and stats tracking requires a 
MySQL server.  Your server details go in /config/dbconfig.txt, and the SQL 
schema is in /SQL/tgstation_schema.sql.  More detailed setup instructions are
coming soon, for now ask in our IRC channel.
Description
The code for Aurorastation's new base, forked from Baystation12.
Readme AGPL-3.0 8.2 GiB
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