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Aurora.3/code/game/gamemodes/vampire/vampire_datum.dm
skull132 6b7d2c7656 Vampire - Weil Valk Fixes 2
Bad pointers were causing compile errors.
2016-05-14 17:06:20 +03:00

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// Vampire and thrall datums. Contains the necessary information about a vampire.
// Must be attached to a /datum/mind.
/datum/vampire
var/list/thralls = list() // A list of thralls that obey the vamire.
var/blood_total = 0 // How much total blood do we have?
var/blood_usable = 0 // How much usable blood do we have?
var/blood_vamp = 0 // How much vampire blood do we have?
var/frenzy = 0 // A vampire's frenzy meter.
var/status = 0 // Bitfield including different statuses.
var/list/datum/power/vampire/purchased_powers = list() // List of power datums available for use.
var/obj/effect/dummy/veil_walk/holder = null // The veil_walk dummy.
var/mob/living/carbon/human/master = null // The vampire/thrall's master.
/datum/vampire/thrall
status = VAMP_ISTHRALL
/datum/vampire/proc/add_power(var/datum/mind/vampire, var/datum/power/vampire/power, var/announce = 0)
if (!vampire || !power)
return
if (power in purchased_powers)
return
purchased_powers += power
if (power.isVerb && power.verbpath)
vampire.current.verbs += power.verbpath
if (announce)
vampire.current << "<span class='notice'><b>You have unlocked a new power:</b> [power.name].</span>"
vampire.current << "<span class='notice'>[power.desc]</span>"
if (power.helptext)
vampire.current << "<font color='green'>[power.helptext]</font>"