Files
Aurora.3/code/controllers/subsystems/processing/shuttle.dm
DreamySkrell a253fcba9c Airlock markers - docking and shuttle airlocks (#17717)
* rearrange files

* Squashed commit of the following:

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    nav_ert_dock kill

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commit aa01eec1fc
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    NAV_HORIZON_DOCK_ALL

commit 4564bfd29f
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    burglar and raider to use NAV_HORIZON_EXTERIOR_ALL_DECKS and SNEAKY

commit ec7564fcb1
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Date:   Sat Oct 28 20:43:17 2023 +0200

    merc shuttle to use NAV_HORIZON_EXTERIOR_ALL_DECKS

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    fix merc and skipjack area/template_noop

commit 0600a348cd
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    merc ship generic dock landmark huh

commit c9850622f9
Author: DreamySkrell <>
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    sane landmark tags

commit 56d9052270
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    /horizon/dock/deck_3/port_3

commit 846d737c94
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    landmark/horizon/deck -> landmark/horizon/exterior/deck

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    docks ruler helpers

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    sccv_horizon_shuttle_landmarks.dm

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commit 4d7052be3b
Author: DreamySkrell <>
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    tests rerun please

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* sprites

* code and mapping wip...

* huhhhh

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* docs idk

* intrepid idk

* almost working...

* i fucking love docks

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* fix canary and ert shuttle docking controller tags

* huhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

* remove old changelogs

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* bad docs removal

---------

Co-authored-by: DreamySkrell <>
2023-11-07 11:04:01 +00:00

183 lines
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SUBSYSTEM_DEF(shuttle)
name = "Shuttle"
wait = 2 SECONDS
priority = SS_PRIORITY_SHUTTLE
init_order = SS_INIT_MISC //Should be initialized after all maploading is over and atoms are initialized, to ensure that landmarks have been initialized.
var/overmap_halted = FALSE //Whether ships can move on the overmap; used for adminbus.
var/list/ships = list() //List of all ships.
var/list/shuttles = list() //maps shuttle tags to shuttle datums, so that they can be looked up.
var/list/process_shuttles = list() //simple list of shuttles, for processing
/// Map of shuttle landmark `landmark_tag` to the actual landmark object.
var/list/registered_shuttle_landmarks = list()
var/last_landmark_registration_time
var/list/docking_registry = list() //Docking controller tag -> docking controller program, mostly for init purposes.
var/list/shuttle_areas = list() //All the areas of all shuttles.
var/list/lonely_shuttle_computers = list() //shuttle computers that haven't been attached to their shuttles yet
var/list/landmarks_awaiting_sector = list() //Stores automatic landmarks that are waiting for a sector to finish loading.
var/list/landmarks_still_needed = list() //Stores landmark_tags that need to be assigned to the sector (landmark_tag = sector) when registered.
var/list/shuttles_to_initialize = list() //A queue for shuttles to initialize at the appropriate time.
var/list/sectors_to_initialize //Used to find all sector objects at the appropriate time.
var/list/initialized_sectors = list()
var/list/entry_points_to_initialize = list() //Entrypoints must initialize after the shuttles are done.
var/list/weapons_to_initialize = list() //Ditto above but for ship guns.
var/block_queue = TRUE
var/tmp/list/working_shuttles
/datum/controller/subsystem/shuttle/Initialize()
last_landmark_registration_time = world.time
for(var/shuttle_type in subtypesof(/datum/shuttle)) // This accounts for most shuttles, though away maps can queue up more.
var/datum/shuttle/shuttle = shuttle_type
if(!(shuttle in current_map.map_shuttles))
continue
if(!initial(shuttle.defer_initialisation))
LAZYDISTINCTADD(shuttles_to_initialize, shuttle_type)
block_queue = FALSE
clear_init_queue()
. = ..()
/datum/controller/subsystem/shuttle/fire(resumed = FALSE)
if (!resumed)
working_shuttles = process_shuttles.Copy()
while(working_shuttles.len)
var/datum/shuttle/shuttle = working_shuttles[working_shuttles.len]
working_shuttles.len--
if(shuttle.process_state && (shuttle.process() == PROCESS_KILL))
process_shuttles -= shuttle
if(TICK_CHECK)
return
/datum/controller/subsystem/shuttle/proc/clear_init_queue()
if(block_queue)
return
initialize_shuttles()
initialize_sectors()
initialize_entrypoints()
initialize_ship_weapons()
/datum/controller/subsystem/shuttle/proc/initialize_entrypoints()
for(var/obj/effect/landmark/entry_point/EP in entry_points_to_initialize)
var/obj/effect/overmap/visitable/ship/S = EP.get_candidate()
if(istype(S))
LAZYADD(S.entry_points, EP)
entry_points_to_initialize.Cut()
/datum/controller/subsystem/shuttle/proc/initialize_ship_weapons()
for(var/obj/machinery/ship_weapon/SW in weapons_to_initialize)
SW.sync_linked()
if(SW.linked)
LAZYADD(SW.linked.ship_weapons, SW)
weapons_to_initialize.Cut()
/datum/controller/subsystem/shuttle/proc/initialize_shuttles()
var/list/shuttles_made = list()
for(var/shuttle_type in shuttles_to_initialize)
var/shuttle = initialize_shuttle(shuttle_type)
if(shuttle)
shuttles_made += shuttle
hook_up_motherships(shuttles_made)
shuttles_to_initialize = null
/datum/controller/subsystem/shuttle/proc/initialize_sectors()
for(var/sector in sectors_to_initialize)
initialize_sector(sector)
sectors_to_initialize = null
/datum/controller/subsystem/shuttle/proc/register_landmark(shuttle_landmark_tag, obj/effect/shuttle_landmark/shuttle_landmark)
if (registered_shuttle_landmarks[shuttle_landmark_tag])
CRASH("Attempted to register shuttle landmark with tag [shuttle_landmark_tag], but it is already registered!")
if (istype(shuttle_landmark))
registered_shuttle_landmarks[shuttle_landmark_tag] = shuttle_landmark
last_landmark_registration_time = world.time
var/obj/effect/overmap/visitable/O = landmarks_still_needed[shuttle_landmark_tag]
if(O) //These need to be added to sectors, which we handle.
try_add_landmark_tag(shuttle_landmark_tag, O)
landmarks_still_needed -= shuttle_landmark_tag
else if(istype(shuttle_landmark, /obj/effect/shuttle_landmark/automatic)) //These find their sector automatically
O = map_sectors["[shuttle_landmark.z]"]
if(O)
O.add_landmark(shuttle_landmark, shuttle_landmark.shuttle_restricted)
else
landmarks_awaiting_sector += shuttle_landmark
/datum/controller/subsystem/shuttle/proc/get_landmark(var/shuttle_landmark_tag)
return registered_shuttle_landmarks[shuttle_landmark_tag]
//Checks if the given sector's landmarks have initialized; if so, registers them with the sector, if not, marks them for assignment after they come in.
//Also adds automatic landmarks that were waiting on their sector to spawn.
/datum/controller/subsystem/shuttle/proc/initialize_sector(obj/effect/overmap/visitable/given_sector)
given_sector.populate_sector_objects() // This is a late init operation that sets up the sector's map_z and does non-overmap-related init tasks.
for(var/landmark_tag in given_sector.initial_generic_waypoints)
if(!try_add_landmark_tag(landmark_tag, given_sector))
landmarks_still_needed[landmark_tag] = given_sector
for(var/shuttle_name in given_sector.initial_restricted_waypoints)
for(var/landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
if(!try_add_landmark_tag(landmark_tag, given_sector))
landmarks_still_needed[landmark_tag] = given_sector
var/landmarks_to_check = landmarks_awaiting_sector.Copy()
for(var/thing in landmarks_to_check)
var/obj/effect/shuttle_landmark/automatic/landmark = thing
if(landmark.z in given_sector.map_z)
given_sector.add_landmark(landmark, landmark.shuttle_restricted)
landmarks_awaiting_sector -= landmark
initialized_sectors |= given_sector
/datum/controller/subsystem/shuttle/proc/try_add_landmark_tag(landmark_tag, obj/effect/overmap/visitable/given_sector)
var/obj/effect/shuttle_landmark/landmark = get_landmark(landmark_tag)
if(!landmark)
return FALSE
if(landmark.landmark_tag in given_sector.initial_generic_waypoints)
given_sector.add_landmark(landmark)
. = TRUE
for(var/shuttle_name in given_sector.initial_restricted_waypoints)
if(landmark.landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
given_sector.add_landmark(landmark, shuttle_name)
. = TRUE
/datum/controller/subsystem/shuttle/proc/initialize_shuttle(var/shuttle_type)
var/datum/shuttle/shuttle = shuttle_type
if(initial(shuttle.category) != shuttle_type)
shuttle = new shuttle()
shuttle_areas |= shuttle.shuttle_area
return shuttle
/datum/controller/subsystem/shuttle/proc/hook_up_motherships(shuttles_list)
for(var/datum/shuttle/S in shuttles_list)
if(S.mothershuttle && !S.motherdock)
var/datum/shuttle/mothership = shuttles[S.mothershuttle]
if(mothership)
S.motherdock = S.current_location.landmark_tag
mothership.shuttle_area |= S.shuttle_area
else
log_world("ERROR: Shuttle [S] was unable to find mothership [mothership]!")
/datum/controller/subsystem/shuttle/proc/toggle_overmap(new_setting)
if(overmap_halted == new_setting)
return
overmap_halted = !overmap_halted
for(var/ship in ships)
var/obj/effect/overmap/visitable/ship/ship_effect = ship
overmap_halted ? ship_effect.halt() : ship_effect.unhalt()
/datum/controller/subsystem/shuttle/stat_entry(msg)
msg = "Shuttles:[shuttles.len], Ships:[ships.len], L:[registered_shuttle_landmarks.len][overmap_halted ? ", HALT" : ""]"
return ..()
/datum/controller/subsystem/shuttle/proc/ship_by_type(type)
for (var/obj/effect/overmap/visitable/ship/ship in ships)
if (ship.type == type)
return ship
return null