sieve32@gmail.com c62bdf0a6e -Cleaned up sacrificing again so it didn't rely on hasvar()
-Made a variation of hasvar(), creatively named has_var(), intended for objects versus datums, and the var name is case sensitive
-Clean up mech fabricator code considerably, the terrible switches are all gone, and I was able to make it more robust at the same time. Now, if a junk item is added to the mech fab then it will remove it in 1 of 2 places, either when you call for the queue to be displayed (Will throw it out then rebuild the queue) or when it is processing the queue (Will throw it out then reprocess the building), so now you won't even see the shit that finds its way in there.
-Made the add_part_to_set() useful, now instead of dumping everything in the "Exosuit Equipment" category, it checks if the design's category matches one of the part sets, then adds it to said set if it does (All others get dumped into "Misc"). Right now there isn't much through, mostly just moving MMIs, cells, etc... to the "Misc" set, but this would be easy to use with any other system that handles designs
-Little bit of OCD here, but I noticed that the cells on the map were all 'crap' cells, even though they had 1.5x the charge of a high-capacity cell, so I changed them all to high-capacity cells with the added capacity

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4395 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-13 18:53:28 +00:00
2012-08-12 19:51:08 +00:00
2012-08-13 18:24:34 +00:00

tgstation13 v1.0 - 6 October 2010

Website: http://nanotrasen.com
Code: http://code.google.com/p/tgstation13/
IRC: irc://irc.rizon.net/tgstation13

================================================================================
INSTALLATION
================================================================================

First-time installation should be fairly straightforward.  First, you'll need
BYOND installed.  You can get it from http://www.byond.com/.  Once you've done 
that, extract the game files to wherever you want to keep them.  This is a
sourcecode-only release, so the next step is to compile the server files.
Open tgstation.dme by double-clicking it, open the Build menu, and click
compile.  This'll take a little while, and if everything's done right you'll get
a message like this:

saving tgstation.dmb (DEBUG mode)

tgstation.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt
download or the files extracted wrong.

Once that's done, open up the config folder.  You'll want to edit config.txt to
set the probabilities for different gamemodes in Secret and to set your server
location so that all your players don't get disconnected at the end of each
round.  It's recommended you don't turn on the gamemodes with probability 0, 
except Extended, as they have various issues and aren't currently being tested,
so they may have unknown and bizarre bugs.  Extended is essentially no mode, and
isn't in the Secret rotation by default as it's just not very fun.

You'll also want to edit admins.txt to remove the default admins and add your
own.  "Game Master" is the highest level of access, and the other recommended admin
levels for now are "Game Admin" (a little below host) and "Moderator".  The format is

byondkey - Rank

where the BYOND key must be in lowercase and the admin rank must be properly
capitalised.  There are a bunch more admin ranks, but these three should be
enough for most servers, assuming you have trustworthy admins.

Finally, to start the server, run Dream Daemon and enter the path to your
compiled tgstation.dmb file.  Make sure to set the port to the one you 
specified in the config.txt, and set the Security box to 'Safe'.  Then press GO
and the server should start up and be ready to join.

================================================================================
UPDATING
================================================================================

To update an existing installation, first back up your /config and /data folders
as these store your server configuration, player preferences and banlist.

Then, extract the new files (preferably into a clean directory, but updating in
place should work fine), copy your /config and /data folders back into the new
install, overwriting when prompted except if we've specified otherwise, and
recompile the game.  Once you start the server up again, you should be running
the new version.

================================================================================
SQL Setup
================================================================================

The SQL backend for the library and stats tracking requires a 
MySQL server.  Your server details go in /config/dbconfig.txt, and the SQL 
schema is in /SQL/tgstation_schema.sql.  More detailed setup instructions are
coming soon, for now ask in our IRC channel.

================================================================================
IRC Bot Setup
================================================================================

Included in the SVN is an IRC bot capable of relaying adminhelps to a specified IRC channel/server (thanks to Skibiliano)
Instructions for bot setup are included in the /bot/ folder along with the bot/relay script itself
Description
The code for Aurorastation's new base, forked from Baystation12.
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