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Aurora.3/code/modules/shuttles/landmarks.dm
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FluffyandGitHub ca6b04e1d7 Updated SSgarbage (#18173)
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* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

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* i cri everidai

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2024-01-15 14:08:27 +00:00

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//making this separate from /obj/effect/landmark until that mess can be dealt with
/obj/effect/shuttle_landmark
name = "Nav Point"
icon = 'icons/effects/map_effects_96x96.dmi'
icon_state = "shuttle_landmark"
anchored = TRUE
unacidable = TRUE
simulated = 0
invisibility = 101
layer = ABOVE_ALL_MOB_LAYER
pixel_x = -32
pixel_y = -32
var/landmark_tag
//ID of the controller on the dock side
var/datum/computer/file/embedded_program/docking/docking_controller
//ID of controller used for this landmark for shuttles with multiple ones.
var/list/special_dock_targets
//when the shuttle leaves this landmark, it will leave behind the base area
//also used to determine if the shuttle can arrive here without obstruction
var/area/base_area
//Will also leave this type of turf behind if set.
var/turf/base_turf
//Name of the shuttle, null for generic waypoint
var/shuttle_restricted
var/landmark_flags = 0
/// Effects that show where the shuttle will land, to prevent unfair squishing
var/list/landing_indicators
/obj/effect/shuttle_landmark/Initialize()
. = ..()
name = name + " ([x],[y])"
SSshuttle.register_landmark(landmark_tag, src)
return INITIALIZE_HINT_LATELOAD
/obj/effect/shuttle_landmark/LateInitialize()
if(landmark_flags & SLANDMARK_FLAG_AUTOSET)
base_area = get_area(src)
var/turf/T = get_turf(src)
if(T)
base_turf = T.type
else
base_area = locate(base_area || world.area)
if(!docking_controller)
return
var/docking_tag = docking_controller
if(!istype(docking_controller))
docking_controller = SSshuttle.docking_registry[docking_tag]
if(!istype(docking_controller))
LOG_DEBUG("Could not find docking controller for shuttle waypoint '[name]', docking tag was '[docking_tag]'.")
/obj/effect/shuttle_landmark/forceMove()
var/obj/effect/overmap/visitable/map_origin = GLOB.map_sectors["[z]"]
. = ..()
var/obj/effect/overmap/visitable/map_destination = GLOB.map_sectors["[z]"]
if(map_origin != map_destination)
if(map_origin)
map_origin.remove_landmark(src, shuttle_restricted)
if(map_destination)
map_destination.add_landmark(src, shuttle_restricted)
//Called when the landmark is added to an overmap sector.
/obj/effect/shuttle_landmark/proc/sector_set(var/obj/effect/overmap/visitable/O, shuttle_name)
shuttle_restricted = shuttle_name
/obj/effect/shuttle_landmark/proc/is_valid(var/datum/shuttle/shuttle)
if(shuttle.current_location == src)
return FALSE
for(var/area/A in shuttle.shuttle_area)
var/list/translation = get_turf_translation(get_turf(shuttle.current_location), get_turf(src), A.contents)
if(check_collision(base_area, list_values(translation)))
return FALSE
var/conn = GetConnectedZlevels(z)
for(var/w in (z - shuttle.multiz) to z)
if(!(w in conn))
return FALSE
return TRUE
/obj/effect/shuttle_landmark/proc/deploy_landing_indicators(var/datum/shuttle/shuttle)
LAZYINITLIST(landing_indicators)
for(var/area/A in shuttle.shuttle_area)
var/list/translation = get_turf_translation(get_turf(shuttle.current_location), get_turf(src), A.contents)
for(var/target_turf in list_values(translation))
landing_indicators += new /obj/effect/shuttle_warning(target_turf)
/obj/effect/shuttle_landmark/proc/clear_landing_indicators()
QDEL_LIST(landing_indicators) // lazyclear but we delete the effects as well
/obj/effect/shuttle_landmark/proc/cannot_depart(datum/shuttle/shuttle)
return FALSE
/obj/effect/shuttle_landmark/proc/shuttle_arrived(datum/shuttle/shuttle)
clear_landing_indicators()
/proc/check_collision(area/target_area, list/target_turfs)
for(var/target_turf in target_turfs)
var/turf/target = target_turf
if(!target)
return TRUE //collides with edge of map
if(target.loc != target_area)
return TRUE //collides with another area
if(target.density)
return TRUE //dense turf
return FALSE
//Self-naming/numbering ones.
/obj/effect/shuttle_landmark/automatic
name = "Navpoint"
landmark_tag = "navpoint"
landmark_flags = SLANDMARK_FLAG_AUTOSET
/obj/effect/shuttle_landmark/automatic/Initialize()
landmark_tag += "-[x]-[y]-[z]"
return ..()
/obj/effect/shuttle_landmark/automatic/sector_set(var/obj/effect/overmap/visitable/O)
..()
name = "[initial(name)] ([x],[y])"
//Subtypes for exclusively Horizon shuttles
/obj/effect/shuttle_landmark/automatic/intrepid/sector_set(var/obj/effect/overmap/visitable/O)
..()
name = "SCCV Intrepid Landing Beacon ([x],[y])"
/obj/effect/shuttle_landmark/automatic/spark/sector_set(var/obj/effect/overmap/visitable/O)
..()
name = "SCCV Spark Landing Beacon ([x],[y])"
/obj/effect/shuttle_landmark/automatic/canary/sector_set(var/obj/effect/overmap/visitable/O)
..()
name = "SCCV Canary Landing Beacon ([x],[y])"
//Subtype that calls explosion on init to clear space for shuttles
/obj/effect/shuttle_landmark/automatic/clearing
dir = NORTH // compatible with Horizon's shuttles
var/radius = LANDING_ZONE_RADIUS
/obj/effect/shuttle_landmark/automatic/clearing/LateInitialize()
// with directional shuttle landmarks, the landmark is at the airlock of the shuttle,
// so the shuttle extends south from this automatic landmark,
// and and so we explode around not this landmark,
// but instead around where the center of shuttle could be
var/turf/C = locate(src.x, src.y - LANDING_ZONE_RADIUS, src.z)
for(var/turf/T in RANGE_TURFS(LANDING_ZONE_RADIUS, C))
if(T.density)
T.ChangeTurf(get_base_turf_by_area(T))
for(var/obj/structure/S in T)
qdel(S)
..()
/obj/item/device/spaceflare
name = "bluespace flare"
desc = "Burst transmitter used to broadcast all needed information for shuttle navigation systems. Has a flare attached for marking the spot where you probably shouldn't be standing."
icon_state = "bluflare"
light_color = "#3728ff"
var/active
/obj/item/device/spaceflare/attack_self(var/mob/user)
if(!active)
visible_message("<span class='notice'>[user] pulls the cord, activating \the [src].</span>")
activate()
/obj/item/device/spaceflare/proc/activate()
if(active)
return
var/turf/T = get_turf(src)
var/mob/M = loc
if(istype(M) && !M.unEquip(src, T))
return
active = 1
anchored = 1
var/obj/effect/shuttle_landmark/automatic/mark = new(T)
mark.name = "beacon signal ([T.x],[T.y])"
T.hotspot_expose(1500, 5)
update_icon()
/obj/item/device/spaceflare/update_icon()
if(active)
icon_state = "bluflare_on"
set_light(0.3, 0.1, 6, 2, "85d1ff")
//This one activates away site ghostroles on the z-level.
/obj/effect/shuttle_landmark/automatic/ghostrole_activation
var/triggered_away_sites = FALSE
var/landmark_position
/obj/effect/shuttle_landmark/automatic/ghostrole_activation/shuttle_arrived(datum/shuttle/shuttle)
. = ..()
if(!triggered_away_sites && !isStationLevel(loc.z))
for(var/s in SSghostroles.spawners)
var/datum/ghostspawner/G = SSghostroles.spawners[s]
for(var/obj/effect/ghostspawpoint/L in SSghostroles.spawnpoints[s])
landmark_position = L.loc.z
if(landmark_position == src.loc.z)
if(!(G.enabled))
G.enable()
triggered_away_sites = TRUE