Files
Aurora.3/code/_onclick/hud/fullscreen.dm
2020-10-02 13:11:32 +02:00

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/mob
var/list/screens = list()
/mob/proc/set_fullscreen(condition, screen_name, screen_type, arg)
condition ? overlay_fullscreen(screen_name, screen_type, arg) : clear_fullscreen(screen_name)
/mob/proc/overlay_fullscreen(category, type, severity)
var/obj/screen/fullscreen/screen = screens[category]
if(screen)
if(screen.type != type)
clear_fullscreen(category, FALSE)
screen = null
else if(!severity || severity == screen.severity)
return null
if(!screen)
screen = new type()
screen.icon_state = "[initial(screen.icon_state)][severity]"
screen.severity = severity
screens[category] = screen
if(client && (stat != DEAD || screen.allstate))
client.screen += screen
return screen
/mob/proc/clear_fullscreen(category, animated = 10)
var/obj/screen/fullscreen/screen = screens[category]
if(!screen)
return
screens -= category
if(animated)
spawn(0)
animate(screen, alpha = 0, time = animated)
sleep(animated)
if(client)
client.screen -= screen
qdel(screen)
else
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreens()
for(var/category in screens)
clear_fullscreen(category)
/mob/proc/hide_fullscreens()
if(client)
for(var/category in screens)
client.screen -= screens[category]
/mob/proc/reload_fullscreen()
if(client)
for(var/category in screens)
client.screen |= screens[category]
/obj/screen/fullscreen
icon = 'icons/mob/screen/full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
mouse_opacity = 0
layer = HUD_LAYER - 0.1
var/severity = 0
var/allstate = 0 //shows if it should show up for dead people too
/obj/screen/fullscreen/Destroy()
severity = 0
return ..()
/obj/screen/fullscreen/brute
icon_state = "brutedamageoverlay"
/obj/screen/fullscreen/oxy
icon_state = "oxydamageoverlay"
/obj/screen/fullscreen/crit
icon_state = "passage"
/obj/screen/fullscreen/strong_pain
icon_state = "strong_pain"
layer = OBFUSCATION_LAYER
/obj/screen/fullscreen/blind
icon_state = "blackimageoverlay"
layer = OBFUSCATION_LAYER
/obj/screen/fullscreen/blackout
icon = 'icons/mob/screen/effects.dmi'
icon_state = "black"
screen_loc = ui_entire_screen
layer = OBFUSCATION_LAYER
/obj/screen/fullscreen/impaired
icon_state = "impairedoverlay"
/obj/screen/fullscreen/blurry
icon = 'icons/mob/screen/effects.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blurry"
alpha = 100
/obj/screen/fullscreen/pain
icon_state = "brutedamageoverlay6"
alpha = 0
/obj/screen/fullscreen/flash
icon = 'icons/mob/screen/effects.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
/obj/screen/fullscreen/flash/noise
icon_state = "noise"
/obj/screen/fullscreen/noise
icon = 'icons/effects/static.dmi'
icon_state = "1 light"
screen_loc = ui_entire_screen
alpha = 127
/obj/screen/fullscreen/fadeout
icon = 'icons/mob/screen/effects.dmi'
icon_state = "black"
screen_loc = ui_entire_screen
alpha = 0
allstate = 1
/obj/screen/fullscreen/fadeout/Initialize()
. = ..()
animate(src, alpha = 255, time = 10)
/obj/screen/fullscreen/scanline
icon = 'icons/effects/static.dmi'
icon_state = "scanlines"
screen_loc = ui_entire_screen
alpha = 50
/obj/screen/fullscreen/frenzy
icon_state = "frenzyoverlay"
layer = OBFUSCATION_LAYER