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Aurora.3/code/datums/brain_damage/phobia.dm
2019-05-11 13:33:50 +02:00

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/datum/brain_trauma/mild/phobia
name = "Phobia"
desc = "Patient is unreasonably afraid of something."
scan_desc = "phobia"
gain_text = ""
lose_text = ""
var/phobia_type
var/next_check = 0
var/next_scare = 0
var/list/trigger_words
//instead of cycling every atom, only cycle the relevant types
var/list/trigger_mobs
var/list/trigger_objs //also checked in mob equipment
var/list/trigger_turfs
var/list/trigger_species
cure_type = CURE_HYPNOSIS
/datum/brain_trauma/mild/phobia/New(mob/living/carbon/C, _permanent, specific_type)
phobia_type = specific_type
if(!phobia_type)
phobia_type = pick(SStraumas.phobia_types)
gain_text = "<span class='warning'>You start finding [phobia_type] very unnerving...</span>"
lose_text = "<span class='notice'>You no longer feel afraid of [phobia_type].</span>"
scan_desc += " of [phobia_type]"
trigger_words = SStraumas.phobia_words[phobia_type]
trigger_mobs = SStraumas.phobia_mobs[phobia_type]
trigger_objs = SStraumas.phobia_objs[phobia_type]
trigger_turfs = SStraumas.phobia_turfs[phobia_type]
trigger_species = SStraumas.phobia_species[phobia_type]
..()
/datum/brain_trauma/mild/phobia/on_life()
..()
if(owner.eye_blind)
if(phobia_type == "darkness" && prob(25))
freak_out() //rip
return
if(world.time > next_check && world.time > next_scare)
next_check = world.time + 50
var/list/seen_atoms = view(7, owner)
if(LAZYLEN(trigger_objs))
for(var/obj/O in seen_atoms)
if(is_type_in_typecache(O, trigger_objs))
freak_out(O)
return
if(LAZYLEN(trigger_turfs))
for(var/turf/T in seen_atoms)
if(is_type_in_typecache(T, trigger_turfs))
freak_out(T)
return
if((T.get_lumcount(0,1) <= 0.25) && phobia_type == "darkness") //probably snowflake but can't think of a better way without creating a new trauma type entirely
freak_out(T)
return
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs))
for(var/mob/M in seen_atoms)
if(is_type_in_typecache(M, trigger_mobs))
freak_out(M)
return
if((M.stat == DEAD) && phobia_type == "death") //probably snowflake but can't think of a better way without creating a new trauma type entirely
freak_out(M)
return
else if(ishuman(M)) //check their equipment for trigger items
var/mob/living/carbon/human/H = M
if(LAZYLEN(trigger_species) && H.species && is_type_in_typecache(H.species, trigger_species) && H != owner)
freak_out(H)
for(var/X in H.contents)
var/obj/I = X
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
freak_out(I)
return
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(owner.disabilities & DEAF || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
return message
for(var/word in trigger_words)
if(findtext(message, word))
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
break
return message
/datum/brain_trauma/mild/phobia/on_say(message)
for(var/word in trigger_words)
if(findtext(message, word))
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
return ""
return message
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
next_scare = world.time + 120
var/message = pick("spooks you to the bone", "shakes you up", "terrifies you", "sends you into a panic", "sends chills down your spine")
if(reason)
to_chat(owner, "<span class='danger'>Seeing [reason] [message]!</span>")
else if(trigger_word)
to_chat(owner, "<span class='danger'>Hearing \"[trigger_word]\" [message]!</span>")
else
to_chat(owner, "<span class='danger'>Something [message]!</span>")
var/reaction = rand(1,4)
owner.emote("scream")
switch(reaction)
if(1)
to_chat(owner, "<span class='warning'>You are paralyzed with fear!</span>")
owner.Stun(3)
owner.Jitter(15)
if(2)
owner.Jitter(5)
owner.say("AAARRRGGGH!!")
if(reason)
owner.pointed(reason)
if(3)
to_chat(owner, "<span class='warning'>You shut your eyes in terror!</span>")
owner.Jitter(5)
owner.eye_blind += 10
if(4)
owner.dizziness += 10
owner.confused += 10
owner.Jitter(10)
owner.stuttering += 10