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The lifeless live again. Or in this case, what never actually lived here. Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will. I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to. Changes: "Shuttle code has been completely reworked." "Shuttles can now be modified to have more than one destination." "Shuttles now have a takeoff sound." "You can now throw mobs against walls to damage them. A lot." "You now need a neckgrab to throw mobs." "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it." "Adminghosts can now interact with all shuttles."
13 lines
551 B
Plaintext
13 lines
551 B
Plaintext
/datum/game_mode/crossfire
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name = "Crossfire (Merc+Heist)"
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round_description = "Mercenaries and raiders are approaching the station."
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extended_round_description = "NanoTrasen's wealth and success created several enemies over the years \
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and many seek to undermine them using illegal ways. Their crown jewel research stations are not safe from those \
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malicious activities."
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config_tag = "crossfire"
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required_players = 25
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required_enemies = 8
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end_on_antag_death = 0
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antag_tags = list(MODE_RAIDER, MODE_MERCENARY)
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require_all_templates = 1
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