Files
Aurora.3/code/modules/clothing/spacesuits/rig/suits/light.dm
2020-08-24 13:59:24 +02:00

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// Light rigs are not space-capable, but don't suffer excessive slowdown or sight issues when depowered.
/obj/item/rig/light
name = "light suit control module"
desc = "A lighter, less armored hardsuit."
icon_state = "ninja_rig"
suit_type = "light suit"
allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/cell,/obj/item/material/twohanded/fireaxe)
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
emp_protection = 10
slowdown = 0
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
offline_slowdown = 0
offline_vision_restriction = 0
chest_type = /obj/item/clothing/suit/space/rig/light
helm_type = /obj/item/clothing/head/helmet/space/rig/light
boot_type = /obj/item/clothing/shoes/magboots/rig/light
glove_type = /obj/item/clothing/gloves/rig/light
/obj/item/clothing/suit/space/rig/light
name = "suit"
breach_threshold = 18 //comparable to voidsuits
/obj/item/clothing/gloves/rig/light
name = "gloves"
/obj/item/clothing/shoes/magboots/rig/light
name = "shoes"
/obj/item/clothing/head/helmet/space/rig/light
name = "hood"
/obj/item/rig/light/hacker
name = "cybersuit control module"
suit_type = "cyber"
desc = "An advanced powered armor suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics."
icon_state = "hacker_rig"
req_access = list(access_syndicate)
airtight = 0
seal_delay = 5 //not being vaccum-proof has an upside I guess
helm_type = /obj/item/clothing/head/lightrig/hacker
chest_type = /obj/item/clothing/suit/lightrig/hacker
glove_type = /obj/item/clothing/gloves/lightrig/hacker
boot_type = /obj/item/clothing/shoes/lightrig/hacker
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/datajack,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/voice,
/obj/item/rig_module/vision
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_SPECIAL
//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
/obj/item/clothing/head/lightrig/hacker
name = "HUD"
siemens_coefficient = 0.4
flags = 0
/obj/item/clothing/suit/lightrig/hacker
siemens_coefficient = 0.4
/obj/item/clothing/shoes/lightrig/hacker
siemens_coefficient = 0.4
flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it.
/obj/item/clothing/gloves/lightrig/hacker
siemens_coefficient = 0
/obj/item/rig/light/hacker/ninja
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/datajack,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/voice,
/obj/item/rig_module/vision,
/obj/item/rig_module/teleporter,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/device/door_hack
)
/obj/item/rig/light/ninja
name = "stealth suit control module"
suit_type = "stealth suit"
desc = "A unique, vacuum-proof suit of nano-enhanced armor designed specifically for stealth operations."
icon_state = "ninja_rig"
armor = list(melee = 50, bullet = 45, laser = 45, energy = 30, bomb = 35, bio = 100, rad = 100)
emp_protection = 40
slowdown = 0
species_restricted = list(BODYTYPE_HUMAN,BODYTYPE_TAJARA,BODYTYPE_UNATHI, BODYTYPE_SKRELL, BODYTYPE_IPC, BODYTYPE_VAURCA)
helm_type = /obj/item/clothing/head/helmet/space/rig/light/ninja
chest_type = /obj/item/clothing/suit/space/rig/light/ninja
glove_type = /obj/item/clothing/gloves/rig/light/ninja
boot_type = /obj/item/clothing/shoes/magboots/rig/light/ninja
req_access = list(access_syndicate)
initial_modules = list(
/obj/item/rig_module/vision,
/obj/item/rig_module/voice,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/teleporter,
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/device/door_hack,
/obj/item/rig_module/datajack,
/obj/item/rig_module/chem_dispenser/ninja,
/obj/item/rig_module/self_destruct,
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/clothing/head/helmet/space/rig/light/ninja
light_overlay = "helmet_light_dual_green"
light_color = "#3e7c3e"
/obj/item/rig/light/ninja/equipped
initial_modules = list(
/obj/item/rig_module/teleporter,
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/mounted/energy_blade,
/obj/item/rig_module/vision,
/obj/item/rig_module/voice,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/chem_dispenser,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/datajack,
/obj/item/rig_module/self_destruct,
/obj/item/rig_module/actuators/combat
)
/obj/item/clothing/gloves/rig/light/ninja
name = "insulated gloves"
siemens_coefficient = 0
/obj/item/clothing/shoes/magboots/rig/light/ninja
silent = 1
/obj/item/clothing/suit/space/rig/light/ninja
breach_threshold = 38 //comparable to regular hardsuits
/obj/item/rig/light/stealth
name = "stealth suit control module"
suit_type = "stealth"
desc = "A highly advanced and expensive suit designed for covert operations."
icon_state = "stealth_rig"
armor = list(melee = 45, bullet = 20, laser = 50, energy = 10, bomb = 25, bio = 30, rad = 20)
req_access = list(access_syndicate)
initial_modules = list(
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/vision
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_SPECIAL
/obj/item/rig/light/offworlder
name = "exo-stellar skeleton module"
suit_type = "exo-stellar skeleton"
desc = "A compact exoskeleton that hugs the body tightly and has various inbuilt utilities for life support."
icon_state = "offworlder_rig"
allowed = list(/obj/item/tank, /obj/item/device/flashlight)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 5, rad = 5)
airtight = 0
seal_delay = 5
helm_type = /obj/item/clothing/head/lightrig/offworlder
chest_type = /obj/item/clothing/suit/lightrig/offworlder
glove_type = null
boot_type = null
initial_modules = list(
/obj/item/rig_module/device/healthscanner/vitalscanner,
/obj/item/rig_module/chem_dispenser/offworlder
)
species_restricted = list(BODYTYPE_HUMAN)
siemens_coefficient = 0.9
/obj/item/clothing/head/lightrig/offworlder
name = "helmet"
flash_protection = FLASH_PROTECTION_MAJOR
/obj/item/clothing/suit/lightrig/offworlder
body_parts_covered = UPPER_TORSO
heat_protection = UPPER_TORSO
cold_protection = UPPER_TORSO
flags_inv = 0
/obj/item/rig/light/offworlder/techno
name = "techno-conglomerate mobility hardsuit control module"
desc = "A sleek hardsuit used by the Coalition forces of the Techno-Conglomerate."
icon_state = "techno_rig"
suit_type = "techno-conglomerate mobility hardsuit"
armor = list(melee = 40, bullet = 20, laser = 30, energy = 15, bomb = 40, bio = 100, rad = 100)
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
slowdown = -1
offline_slowdown = 0
airtight = 1
offline_vision_restriction = TINT_HEAVY
siemens_coefficient = 0.2
allowed = list(
/obj/item/device/flashlight,
/obj/item/tank,
/obj/item/gun,
/obj/item/ammo_magazine,
/obj/item/ammo_casing,
/obj/item/melee/baton,
/obj/item/melee/energy/sword
)
initial_modules = list(
/obj/item/rig_module/device/healthscanner/vitalscanner,
/obj/item/rig_module/chem_dispenser/offworlder,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/chem_dispenser/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
chest_type = /obj/item/clothing/suit/space/rig/light
helm_type = /obj/item/clothing/head/helmet/space/rig/light
boot_type = /obj/item/clothing/shoes/magboots/rig/light
glove_type = /obj/item/clothing/gloves/rig/light
/obj/item/rig/light/offworlder/techno/equipped
initial_modules = list(
/obj/item/rig_module/device/healthscanner/vitalscanner,
/obj/item/rig_module/chem_dispenser/offworlder,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/mounted/xray
)
/obj/item/rig/light/offworlder/techno/ninja
initial_modules = list(
/obj/item/rig_module/device/healthscanner/vitalscanner,
/obj/item/rig_module/chem_dispenser/offworlder,
/obj/item/rig_module/actuators/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/device/door_hack,
/obj/item/rig_module/mounted/xray
)