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Aurora.3/code/modules/clothing/spacesuits/rig/suits/merc.dm

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/obj/item/clothing/head/helmet/space/rig/merc
light_overlay = "merc_rig_lights"
light_color = "#ffffff"
camera = /obj/machinery/camera/network/mercenary
/obj/item/rig/merc
name = "crimson hardsuit control module"
desc = "A blood-red hardsuit featuring some fairly illegal technology."
icon_state = "merc_rig"
suit_type = "crimson hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
siemens_coefficient = 0.1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
emp_protection = 30
helm_type = /obj/item/clothing/head/helmet/space/rig/merc
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
req_access = list(access_syndicate)
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
//Has most of the modules removed
/obj/item/rig/merc/empty
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/electrowarfare_suite, //might as well
/obj/item/rig_module/actuators/combat // What the dude above me said.
)
/obj/item/rig/merc/ninja
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/vision/thermal,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/device/door_hack,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/actuators/combat
)
/obj/item/clothing/head/helmet/space/rig/merc/distress
light_overlay = "helmet_light_rhino"
light_color = "#7ffbf7"
/obj/item/rig/merc/distress
name = "rhino hardsuit control module"
desc = "A combat hardsuit utilized by many private military companies, packing some seriously heavy plating."
icon_state = "rhino"
suit_type = "rhino hardsuit"
armor = list(melee = 80, bullet = 75, laser = 30, energy = 15, bomb = 80, bio = 100, rad = 60)
siemens_coefficient = 0.1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
emp_protection = 20
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
helm_type = /obj/item/clothing/head/helmet/space/rig/merc/distress
req_access = list(access_distress)
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/rig/merc/distress/ninja
req_access = null
initial_modules = list(
/obj/item/rig_module/mounted,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/chem_dispenser/combat,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/device/door_hack,
/obj/item/rig_module/actuators/combat
)