mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 08:31:57 +00:00
99 lines
3.7 KiB
Plaintext
99 lines
3.7 KiB
Plaintext
/obj/item/clothing/head/helmet/space/rig/merc
|
|
light_overlay = "merc_rig_lights"
|
|
light_color = "#ffffff"
|
|
camera = /obj/machinery/camera/network/mercenary
|
|
|
|
/obj/item/rig/merc
|
|
name = "crimson hardsuit control module"
|
|
desc = "A blood-red hardsuit featuring some fairly illegal technology."
|
|
icon_state = "merc_rig"
|
|
suit_type = "crimson hardsuit"
|
|
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
|
|
siemens_coefficient = 0.1
|
|
offline_slowdown = 3
|
|
offline_vision_restriction = TINT_HEAVY
|
|
emp_protection = 30
|
|
|
|
helm_type = /obj/item/clothing/head/helmet/space/rig/merc
|
|
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
|
|
|
|
req_access = list(access_syndicate)
|
|
|
|
initial_modules = list(
|
|
/obj/item/rig_module/mounted,
|
|
/obj/item/rig_module/vision/thermal,
|
|
/obj/item/rig_module/grenade_launcher,
|
|
/obj/item/rig_module/ai_container,
|
|
/obj/item/rig_module/power_sink,
|
|
/obj/item/rig_module/electrowarfare_suite,
|
|
/obj/item/rig_module/chem_dispenser/combat,
|
|
/obj/item/rig_module/fabricator/energy_net,
|
|
/obj/item/rig_module/actuators/combat
|
|
)
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
|
|
|
//Has most of the modules removed
|
|
/obj/item/rig/merc/empty
|
|
initial_modules = list(
|
|
/obj/item/rig_module/ai_container,
|
|
/obj/item/rig_module/electrowarfare_suite, //might as well
|
|
/obj/item/rig_module/actuators/combat // What the dude above me said.
|
|
)
|
|
|
|
/obj/item/rig/merc/ninja
|
|
initial_modules = list(
|
|
/obj/item/rig_module/mounted,
|
|
/obj/item/rig_module/vision/thermal,
|
|
/obj/item/rig_module/grenade_launcher,
|
|
/obj/item/rig_module/ai_container,
|
|
/obj/item/rig_module/power_sink,
|
|
/obj/item/rig_module/device/door_hack,
|
|
/obj/item/rig_module/electrowarfare_suite,
|
|
/obj/item/rig_module/chem_dispenser/combat,
|
|
/obj/item/rig_module/fabricator/energy_net,
|
|
/obj/item/rig_module/actuators/combat
|
|
)
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/merc/distress
|
|
light_overlay = "helmet_light_rhino"
|
|
light_color = "#7ffbf7"
|
|
|
|
/obj/item/rig/merc/distress
|
|
name = "rhino hardsuit control module"
|
|
desc = "A combat hardsuit utilized by many private military companies, packing some seriously heavy plating."
|
|
icon_state = "rhino"
|
|
suit_type = "rhino hardsuit"
|
|
armor = list(melee = 80, bullet = 75, laser = 30, energy = 15, bomb = 80, bio = 100, rad = 60)
|
|
siemens_coefficient = 0.1
|
|
offline_slowdown = 3
|
|
offline_vision_restriction = TINT_HEAVY
|
|
emp_protection = 20
|
|
|
|
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
|
|
|
|
helm_type = /obj/item/clothing/head/helmet/space/rig/merc/distress
|
|
|
|
req_access = list(access_distress)
|
|
|
|
initial_modules = list(
|
|
/obj/item/rig_module/mounted,
|
|
/obj/item/rig_module/power_sink,
|
|
/obj/item/rig_module/chem_dispenser/combat,
|
|
/obj/item/rig_module/fabricator/energy_net,
|
|
/obj/item/rig_module/actuators/combat
|
|
)
|
|
|
|
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
|
|
|
/obj/item/rig/merc/distress/ninja
|
|
req_access = null
|
|
|
|
initial_modules = list(
|
|
/obj/item/rig_module/mounted,
|
|
/obj/item/rig_module/power_sink,
|
|
/obj/item/rig_module/chem_dispenser/combat,
|
|
/obj/item/rig_module/fabricator/energy_net,
|
|
/obj/item/rig_module/device/door_hack,
|
|
/obj/item/rig_module/actuators/combat
|
|
) |