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34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
//Syndicate rig
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/obj/item/clothing/head/helmet/space/void/merc
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name = "blood-red voidsuit helmet"
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desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
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icon_state = "rig0-syndie"
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item_state = "syndie_helm"
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item_state_slots = list(
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slot_l_hand_str = "syndie_helm",
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slot_r_hand_str = "syndie_helm"
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)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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light_overlay = "merc_voidsuit_lights"
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camera = /obj/machinery/camera/network/mercenary
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brightness_on = 6
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light_color = "#ffffff"
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/obj/item/clothing/suit/space/void/merc
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name = "blood-red voidsuit"
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desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
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icon_state = "rig-syndie"
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item_state = "rig-syndie"
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item_state_slots = list(
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slot_l_hand_str = "syndie_hardsuit",
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slot_r_hand_str = "syndie_hardsuit"
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)
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slowdown = 1
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w_class = ITEMSIZE_NORMAL
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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