Files
Aurora.3/code/modules/clothing/spacesuits/void/merc.dm

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//Syndicate rig
/obj/item/clothing/head/helmet/space/void/merc
name = "blood-red voidsuit helmet"
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
icon_state = "rig0-syndie"
item_state = "syndie_helm"
item_state_slots = list(
slot_l_hand_str = "syndie_helm",
slot_r_hand_str = "syndie_helm"
)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
light_overlay = "merc_voidsuit_lights"
camera = /obj/machinery/camera/network/mercenary
brightness_on = 6
light_color = "#ffffff"
/obj/item/clothing/suit/space/void/merc
name = "blood-red voidsuit"
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
icon_state = "rig-syndie"
item_state = "rig-syndie"
item_state_slots = list(
slot_l_hand_str = "syndie_hardsuit",
slot_r_hand_str = "syndie_hardsuit"
)
slowdown = 1
w_class = ITEMSIZE_NORMAL
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)