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Aurora.3/code/modules/mob/logout.dm

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/mob/Logout()
SHOULD_CALL_PARENT(TRUE)
SSnanoui.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
player_list -= src
disconnect_time = world.realtime
log_access("Logout: [key_name(src)]",ckey=key_name(src))
SSfeedback.update_status()
if(admin_datums[src.ckey])
if (SSticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
var/admins_number = 0
var/admins_number_afk = 0
for (var/client/C in clients)
if (C.holder && (C.holder.rights & (R_MOD|R_ADMIN)))
admins_number++
if (C.is_afk())
admins_number_afk++
message_admins("Admin logout: [key_name(src)]")
if (admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
post_webhook_event(WEBHOOK_ADMIN_IMPORTANT, list("title"="Admin has logged out", "message"="**[key_name(src)]** logged out - no more admins online."))
discord_bot.send_to_admins("@here [key_name(src)] logged out - no more admins online.")
else if ((admins_number - admins_number_afk) <= 0)
post_webhook_event(WEBHOOK_ADMIN, list("title"="Admin has logged out", "message"="**[key_name(src)]** logged out - only AFK admins _([admins_number_afk])_ are online."))
discord_bot.send_to_admins("[key_name(src)] logged out - only AFK admins ([admins_number_afk]) are online.")
if (mob_thinks)
MOB_START_THINKING(src)
..()