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Aurora.3/maps/_common/areas/derelict.dm
2020-08-22 11:32:44 +02:00

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//DERELICT
/area/derelict
name = "Derelict Station"
icon_state = "storage"
ambience = AMBIENCE_RUINS
no_light_control = 1
base_turf = /turf/space
requires_power = FALSE
/area/derelict/hallway/northwest
name = "NSS Aurora I"
icon_state = "hallP"
/area/derelict/hallway/northeast
name = "NSS Aurora I"
icon_state = "yellow"
/area/derelict/hallway/southwest
name = "NSS Aurora I"
icon_state = "hallS"
/area/derelict/hallway/southeast
name = "NSS Aurora I"
icon_state = "green"
/area/derelict/hallway/secondary
name = "Derelict Secondary Hallway"
icon_state = "hallS"
/area/derelict/arrival
name = "Derelict Arrival Centre"
icon_state = "yellow"
/area/derelict/storage/equipment
name = "Derelict Equipment Storage"
/area/derelict/storage/storage_access
name = "Derelict Storage Access"
/area/derelict/storage/engine_storage
name = "Derelict Engine Storage"
icon_state = "green"
/area/derelict/bridge
name = "Derelict Control Room"
icon_state = "bridge"
/area/derelict/secret
name = "Derelict Secret Room"
icon_state = "library"
/area/derelict/bridge/access
name = "Derelict Control Room Access"
icon_state = "auxstorage"
/area/derelict/bridge/ai_upload
name = "Derelict Computer Core"
icon_state = "ai"
/area/derelict/solar_control
name = "Derelict Solar Control"
icon_state = "engine"
/area/derelict/crew_quarters
name = "Derelict Crew Quarters"
icon_state = "fitness"
/area/derelict/medical
name = "Derelict Medbay"
icon_state = "medbay"
/area/derelict/medical/morgue
name = "Derelict Morgue"
icon_state = "morgue"
/area/derelict/medical/chapel
name = "Derelict Chapel"
icon_state = "chapel"
/area/derelict/teleporter
name = "Derelict Teleporter"
icon_state = "teleporter"
/area/derelict/eva
name = "Derelict EVA Storage"
icon_state = "eva"
/area/derelict/ship
name = "Abandoned Ship"
icon_state = "yellow"
/area/solar/derelict_starboard
name = "Derelict Starboard Solar Array"
icon_state = "panelsS"
/area/solar/derelict_aft
name = "Derelict Aft Solar Array"
icon_state = "aft"
/area/derelict/singularity_engine
name = "Derelict Singularity Engine"
icon_state = "engine"
//HALF-BUILT STATION (REPLACES DERELICT IN BAYCODE, ABOVE IS LEFT FOR DOWNSTREAM)
/area/shuttle/constructionsite
name = "Construction Site Shuttle"
/area/constructionsite
name = "Construction Site"
icon_state = "storage"
no_light_control = 1
/area/constructionsite/storage
name = "Construction Site Storage Area"
/area/constructionsite/science
name = "Construction Site Research"
/area/constructionsite/bridge
name = "Construction Site Bridge"
icon_state = "bridge"
/area/constructionsite/maintenance
name = "Construction Site Maintenance"
icon_state = "yellow"
/area/constructionsite/hallway/aft
name = "Construction Site Aft Hallway"
icon_state = "hallP"
/area/constructionsite/hallway/fore
name = "Construction Site Fore Hallway"
icon_state = "hallS"
/area/constructionsite/atmospherics
name = "Construction Site Atmospherics"
icon_state = "green"
/area/constructionsite/medical
name = "Construction Site Medbay"
icon_state = "medbay"
/area/constructionsite/ai
name = "Construction Computer Core"
icon_state = "ai"
/area/constructionsite/engineering
name = "Construction Site Engine Bay"
icon_state = "engine"
/area/solar/constructionsite
name = "Construction Site Solars"
icon_state = "aft"
/area/constructionsite/teleporter
name = "Construction Site Teleporter"
icon_state = "yellow"
//Construction
/area/construction
name = "Engineering Construction Area"
icon_state = "yellow"
no_light_control = 1
base_turf = /turf/space
station_area = 1
/area/construction/supplyshuttle
name = "Supply Shuttle"
icon_state = "yellow"
/area/construction/quarters
name = "Engineer's Quarters"
icon_state = "yellow"
/area/construction/qmaint
name = "Maintenance"
icon_state = "yellow"
/area/construction/hallway
name = "Hallway"
icon_state = "yellow"
/area/construction/solars
name = "Solar Panels"
icon_state = "yellow"
/area/construction/solarscontrol
name = "Solar Panel Control"
icon_state = "yellow"
/area/construction/Storage
name = "Construction Site Storage"
icon_state = "yellow"