Files
Aurora.3/maps/_common/areas/shuttles.dm
2020-08-22 11:32:44 +02:00

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////////////
//SHUTTLES//
////////////
/area/shuttle
name = "Shuttle"
icon_state = "shuttle"
requires_power = 0
sound_env = SMALL_ENCLOSED
no_light_control = 1
flags = RAD_SHIELDED | SPAWN_ROOF
centcomm_area = 1
/area/shuttle/arrival
name = "Arrival Shuttle"
base_turf = /turf/unsimulated/floor/plating
ambience = AMBIENCE_ARRIVALS
/area/shuttle/arrival/Entered(atom/movable/Obj, atom/oldLoc)
. = ..()
if (!istype(Obj, /mob/living) || !SSarrivals)
return
SSarrivals.on_hotzone_enter(Obj)
/area/shuttle/arrival/Exited(atom/movable/Obj, atom/newLoc)
. = ..()
if (!istype(Obj, /mob/living) || !SSarrivals)
return
SSarrivals.on_hotzone_exit(Obj)
/area/shuttle/escape
name = "Transfer Shuttle"
base_turf = /turf/unsimulated/floor/plating
sound_env = LARGE_ENCLOSED
/area/shuttle/escape_pod
name = "Escape pod"
base_turf = /turf/unsimulated/floor/asteroid/ash
/area/shuttle/escape_pod/pod1
name = "Escape pod - 1"
/area/shuttle/escape_pod/pod2
name = "Escape pod - 2"
/area/shuttle/escape_pod/pod3
name = "Escape pod - 3"
/area/shuttle/mining
name = "Mining Shuttle"
/area/shuttle/transport1
icon_state = "shuttle"
name = "Transport Shuttle"
base_turf = /turf/unsimulated/floor/plating
/area/shuttle/specops
name = "Special Ops Shuttle"
base_turf = /turf/unsimulated/floor/plating
ambience = AMBIENCE_HIGHSEC
/area/shuttle/burglar
name = "Unidentified Transport"
/area/shuttle/skipjack
/area/shuttle/mercenary
/area/shuttle/syndicate_elite
name = "Naval Transport Shuttle"
/area/shuttle/administration
name = "Unidentified Corvette"
base_turf = /turf/unsimulated/floor/plating
sound_env = LARGE_ENCLOSED
/area/shuttle/research
name = "Research Shuttle"
base_turf = /turf/unsimulated/floor/asteroid/ash
/area/shuttle/legion
name = "Foreign Legion Shuttle"
base_turf = /turf/unsimulated/floor/plating
/area/shuttle/distress
name = "Unidentified Shuttle"
base_turf = /turf/unsimulated/floor/plating
/area/shuttle/merchant
name = "Merchant Ship"
flags = RAD_SHIELDED | SPAWN_ROOF
base_turf = /turf/space
sound_env = LARGE_ENCLOSED