mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-20 11:31:12 +01:00
408 lines
13 KiB
Plaintext
408 lines
13 KiB
Plaintext
/obj/item/weapon/storage/belt
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name = "belt"
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desc = "Can hold various things."
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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force = 2
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storage_slots = 7
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max_w_class = 3
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max_storage_space = 28
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slot_flags = SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined")
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drop_sound = 'sound/items/drop/leather.ogg'
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var/show_above_suit = 0
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/obj/item/weapon/storage/belt/verb/toggle_layer()
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set name = "Switch Belt Layer"
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set category = "Object"
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if(show_above_suit == -1)
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to_chat(usr, "<span class='notice'>\The [src] cannot be worn above your suit!</span>")
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return
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show_above_suit = !show_above_suit
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update_icon()
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/obj/item/weapon/storage/update_icon()
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_belt()
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/obj/item/weapon/storage/belt/utility
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name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
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desc = "Can hold various tools."
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icon_state = "utilitybelt"
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item_state = "utility"
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can_hold = list(
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///obj/item/weapon/combitool,
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/obj/item/weapon/crowbar,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/wirecutters,
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/obj/item/weapon/wrench,
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/obj/item/device/multitool,
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/obj/item/device/flashlight,
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/obj/item/stack/cable_coil,
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/obj/item/device/t_scanner,
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/obj/item/device/analyzer,
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/obj/item/taperoll/engineering,
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/obj/item/device/robotanalyzer,
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/obj/item/weapon/material/minihoe,
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/obj/item/weapon/material/hatchet,
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/obj/item/device/analyzer/plant_analyzer,
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/obj/item/weapon/extinguisher/mini,
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/obj/item/weapon/pipewrench
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)
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/obj/item/weapon/storage/belt/utility/full/
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starts_with = list(
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/obj/item/weapon/screwdriver = 1,
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/obj/item/weapon/wrench = 1,
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/obj/item/weapon/weldingtool = 1,
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/obj/item/weapon/crowbar = 1,
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/obj/item/weapon/wirecutters = 1,
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/obj/item/stack/cable_coil/random = 1
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)
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/obj/item/weapon/storage/belt/utility/atmostech/
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starts_with = list(
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/obj/item/weapon/screwdriver = 1,
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/obj/item/weapon/wrench = 1,
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/obj/item/weapon/weldingtool = 1,
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/obj/item/weapon/crowbar = 1,
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/obj/item/weapon/wirecutters = 1,
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/obj/item/device/t_scanner = 1
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)
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/obj/item/weapon/storage/belt/medical
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name = "medical belt"
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desc = "Can hold various medical equipment."
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icon_state = "medicalbelt"
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item_state = "medical"
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can_hold = list(
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/obj/item/device/breath_analyzer,
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/obj/item/device/healthanalyzer,
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/obj/item/weapon/dnainjector,
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/obj/item/weapon/reagent_containers/dropper,
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/obj/item/weapon/reagent_containers/glass/beaker,
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/obj/item/weapon/reagent_containers/glass/bottle,
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/obj/item/weapon/reagent_containers/pill,
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/obj/item/weapon/reagent_containers/syringe,
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/obj/item/weapon/reagent_containers/inhaler,
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/obj/item/weapon/reagent_containers/personal_inhaler_cartridge,
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/obj/item/weapon/personal_inhaler,
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/obj/item/weapon/flame/lighter/zippo,
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/obj/item/weapon/storage/fancy/cigarettes,
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/obj/item/weapon/storage/pill_bottle,
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/obj/item/stack/medical,
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/obj/item/device/flashlight/pen,
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/obj/item/clothing/mask/surgical,
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/obj/item/clothing/head/surgery,
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/obj/item/clothing/gloves/latex,
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/obj/item/weapon/reagent_containers/hypospray,
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/obj/item/clothing/glasses/hud/health,
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/obj/item/weapon/crowbar,
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/obj/item/device/flashlight,
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/obj/item/weapon/extinguisher/mini,
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/obj/item/device/antibody_scanner
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)
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/obj/item/weapon/storage/belt/medical/emt
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name = "EMT utility belt"
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desc = "A sturdy black webbing belt with attached pouches."
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icon_state = "emsbelt"
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item_state = "emsbelt"
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/obj/item/weapon/storage/belt/security
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name = "security belt"
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"
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can_hold = list(
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/obj/item/weapon/grenade,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/handcuffs,
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/obj/item/device/flash,
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/obj/item/clothing/glasses,
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/obj/item/ammo_casing/shotgun,
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/obj/item/ammo_magazine,
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/obj/item/weapon/reagent_containers/food/snacks/donut/,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/flame/lighter,
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/obj/item/clothing/glasses/hud/security,
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/obj/item/device/flashlight/maglight,
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/obj/item/device/flashlight/flare,
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/obj/item/device/flashlight/flare/glowstick,
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/obj/item/device/pda,
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/obj/item/device/radio/headset,
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/obj/item/device/hailer,
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/obj/item/device/megaphone,
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/obj/item/weapon/melee,
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/obj/item/weapon/gun/projectile/sec,
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/obj/item/taperoll/police,
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/obj/item/weapon/material/knife/trench,
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/obj/item/weapon/shield/energy,
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/obj/item/weapon/shield/riot/tact,
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/obj/item/device/holowarrant
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)
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/obj/item/weapon/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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storage_slots = 6
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can_hold = list(
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/obj/item/device/soulstone
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)
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/obj/item/weapon/storage/belt/soulstone/full
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starts_with = list(/obj/item/device/soulstone = 6)
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/obj/item/weapon/storage/belt/champion
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name = "championship belt"
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desc = "Proves to the world that you are the strongest!"
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icon_state = "championbelt"
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item_state = "champion"
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storage_slots = 1
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can_hold = list(
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"/obj/item/clothing/mask/luchador"
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)
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/obj/item/weapon/storage/belt/security/tactical
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name = "combat belt"
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desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
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icon_state = "swatbelt"
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item_state = "swatbelt"
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storage_slots = 9
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max_w_class = 3
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max_storage_space = 28
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/obj/item/weapon/storage/belt/military
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name = "military belt"
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desc = "A lightweight, quick to use, military belt. Designed to be comfortably worn even during lengthy military operations."
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icon_state = "militarybelt"
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item_state = "militarybelt"
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storage_slots = 9 //same as a combat belt now
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max_w_class = 3
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max_storage_space = 28
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can_hold = list(
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/obj/item/weapon/grenade,
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/obj/item/weapon/handcuffs,
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/obj/item/device/flash,
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/obj/item/clothing/glasses,
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/obj/item/ammo_casing/shotgun,
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/obj/item/ammo_magazine,
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/obj/item/weapon/melee/baton,
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/obj/item/device/flashlight,
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/obj/item/device/pda,
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/obj/item/device/radio/headset,
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/obj/item/weapon/melee,
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/obj/item/weapon/shield/energy,
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/obj/item/weapon/pinpointer,
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/obj/item/weapon/plastique,
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/obj/item/weapon/gun/projectile/pistol,
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/obj/item/weapon/gun/energy/crossbow,
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/obj/item/weapon/material/knife/trench,
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/obj/item/ammo_casing/a145,
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/obj/item/device/radio/uplink,
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/obj/item/weapon/card/emag,
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/obj/item/device/multitool/hacktool,
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/obj/item/weapon/reagent_containers/hypospray/combat,
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/obj/item/stack/telecrystal
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)
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/obj/item/weapon/storage/belt/military/syndicate
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desc = "A syndicate belt designed to be used by boarding parties. Its style is modeled after the hardsuits they wear."
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icon_state = "militarybelt_syndie"
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item_state = "militarybelt_syndie"
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/obj/item/weapon/storage/belt/janitor
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name = "janibelt"
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desc = "A belt used to hold most janitorial supplies."
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icon_state = "janibelt"
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item_state = "janibelt"
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storage_slots = 6
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w_class = 3
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max_w_class = 3
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can_hold = list(
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/obj/item/weapon/grenade/chem_grenade, //if I'm going to be doing a full allowance on one belt, I need to do the other.
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/obj/item/device/lightreplacer,
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/obj/item/device/flashlight,
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/obj/item/weapon/reagent_containers/spray,
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/obj/item/weapon/soap,
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/obj/item/weapon/storage/bag/trash,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/wrench,
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/obj/item/weapon/crowbar
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)
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/obj/item/weapon/storage/belt/wands
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name = "wand belt"
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desc = "A belt designed to hold various rods of power."
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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storage_slots = 5
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max_w_class = 3
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max_storage_space = 28
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can_hold = list(
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/obj/item/weapon/gun/energy/wand
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)
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/obj/item/weapon/storage/belt/wands/full
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starts_with = list(
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/obj/item/weapon/gun/energy/wand/fire = 1,
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/obj/item/weapon/gun/energy/wand/polymorph = 1,
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/obj/item/weapon/gun/energy/wand/teleport = 1,
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/obj/item/weapon/gun/energy/wand/force = 1,
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/obj/item/weapon/gun/energy/wand/animation = 1
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)
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/obj/item/weapon/storage/belt/mining
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name = "explorer's belt"
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desc = "A versatile chest rig, cherished by miners and hunters alike."
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icon_state = "explorer"
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item_state = "explorer"
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storage_slots = 9
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w_class = 4
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max_w_class = 4 //Pickaxes are big.
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can_hold = list(/obj/item/weapon/crowbar,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/wirecutters,
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/obj/item/weapon/wrench,
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/obj/item/weapon/resonator,
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/obj/item/weapon/oreportal,
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/obj/item/weapon/oremagnet,
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/obj/item/weapon/plastique/seismic,
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/obj/item/weapon/extraction_pack,
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/obj/item/weapon/ore_radar,
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/obj/item/device/flashlight,
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/obj/item/stack/cable_coil,
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/obj/item/stack/flag,
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/obj/item/device/wormhole_jaunter,
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/obj/item/device/analyzer,
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/obj/item/weapon/extinguisher/mini,
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/obj/item/device/radio,
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/obj/item/clothing/gloves,
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/obj/item/clothing/glasses/material,
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/obj/item/weapon/pickaxe,
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/obj/item/weapon/shovel,
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/obj/item/stack/material/animalhide,
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/obj/item/weapon/flame/lighter,
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/obj/item/weapon/storage/fancy/cigarettes,
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/obj/item/weapon/reagent_containers/food/drinks/bottle,
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/obj/item/stack/medical,
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/obj/item/weapon/reagent_containers/hypospray,
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/obj/item/device/gps,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/weapon/reagent_containers/pill,
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/obj/item/weapon/storage/pill_bottle,
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/obj/item/weapon/ore,
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/obj/item/weapon/reagent_containers/food/drinks,
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/obj/item/weapon/storage/bag/plants,
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/obj/item/warp_core,
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/obj/item/weapon/extraction_pack,
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/obj/item/weapon/rrf,
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/obj/item/weapon/gun/custom_ka
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)
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/obj/item/weapon/storage/belt/hydro
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name = "hydrobelt"
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desc = "A utility belt to store and provide easy access to your floral utilities."
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icon_state = "growbelt"
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item_state = "growbelt"
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storage_slots = 9
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w_class = 3
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max_w_class = 4
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can_hold = list(
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/obj/item/weapon/reagent_containers/glass,
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/obj/item/weapon/grenade/chem_grenade, //weed killer grenades mostly, or water-pottassium if you grow the bannanas!
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/obj/item/weapon/bee_smoker, //will this ever get used? Probally not.
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/obj/item/weapon/plantspray/pests,
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/obj/item/weapon/storage/bag/plants,
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/obj/item/weapon/reagent_containers/food/snacks/grown,
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/obj/item/seeds,
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/obj/item/weapon/grown,
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/obj/item/weapon/material/minihoe,
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/obj/item/weapon/material/hatchet,
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/obj/item/weapon/wirecutters,
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/obj/item/weapon/reagent_containers/spray, //includes if you ever wish to get a spraybottle full of other chemicals, Like water
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/obj/item/device/analyzer/plant_analyzer,
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/obj/item/clothing/gloves/botanic_leather,
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)
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/obj/item/weapon/storage/belt/hydro
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starts_with = list(
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/obj/item/weapon/plantspray/pests = 1,
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/obj/item/weapon/material/minihoe = 1,
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/obj/item/weapon/storage/bag/plants = 1,
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/obj/item/clothing/gloves/botanic_leather = 1,
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/obj/item/device/analyzer/plant_analyzer = 1,
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/obj/item/weapon/material/hatchet = 1,
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/obj/item/weapon/reagent_containers/glass/fertilizer/rh = 1,
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/obj/item/weapon/reagent_containers/spray/plantbgone = 1,
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/obj/item/weapon/wirecutters/clippers = 1
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)
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/obj/item/weapon/storage/belt/fannypack
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name = "leather fannypack"
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desc = "A dorky fannypack for keeping small items in."
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icon_state = "fannypack_leather"
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item_state = "fannypack_leather"
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max_w_class = 2
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storage_slots = null
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max_storage_space = 8
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/obj/item/weapon/storage/belt/fannypack/black
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name = "black fannypack"
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icon_state = "fannypack_black"
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item_state = "fannypack_black"
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/obj/item/weapon/storage/belt/fannypack/blue
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name = "blue fannypack"
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icon_state = "fannypack_blue"
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item_state = "fannypack_blue"
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/obj/item/weapon/storage/belt/fannypack/cyan
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name = "cyan fannypack"
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icon_state = "fannypack_cyan"
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item_state = "fannypack_cyan"
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/obj/item/weapon/storage/belt/fannypack/green
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name = "green fannypack"
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icon_state = "fannypack_green"
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item_state = "fannypack_green"
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/obj/item/weapon/storage/belt/fannypack/orange
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name = "orange fannypack"
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icon_state = "fannypack_orange"
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item_state = "fannypack_orange"
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/obj/item/weapon/storage/belt/fannypack/purple
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name = "purple fannypack"
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icon_state = "fannypack_purple"
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item_state = "fannypack_purple"
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/obj/item/weapon/storage/belt/fannypack/red
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name = "red fannypack"
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icon_state = "fannypack_red"
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item_state = "fannypack_red"
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/obj/item/weapon/storage/belt/fannypack/white
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name = "white fannypack"
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icon_state = "fannypack_white"
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item_state = "fannypack_white"
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/obj/item/weapon/storage/belt/fannypack/yellow
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name = "yellow fannypack"
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icon_state = "fannypack_yellow"
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item_state = "fannypack_yellow"
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