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Aurora.3/code/controllers/subsystems/processing/projectiles.dm
kevinz000 c000070a5b Pixel Projectiles (#4105)
Projectile hitscan effects moved to /effects/projectiles folder.
Most of projectile firing code and some of impact code refactored, and projectile hitscan effects refactored with ported TGcode (which is mostly TGcode I wrote anyways 😎)
Projectiles can now be fired at any angle, instead of just at the center of turfs!
Projectiles are now [in theory] 100% accurate down to 0.001 of a pixel.
2018-03-10 17:13:24 +02:00

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var/datum/controller/subsystem/processing/projectiles/SSprojectiles
/datum/controller/subsystem/processing/projectiles
name = "Projectiles"
stat_tag = "PROJ"
priority = SS_PRIORITY_PROJECTILES
flags = SS_TICKER|SS_NO_INIT
wait = 1
var/global_max_tick_moves = 10
/datum/controller/subsystem/processing/projectiles/New()
NEW_SS_GLOBAL(SSprojectiles)