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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
128 lines
3.3 KiB
Plaintext
128 lines
3.3 KiB
Plaintext
#define MINOR_ARTIFACTS "Minor Artifacts" // defined solely so someone doesn't typo it
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#define MAJOR_ARTIFACTS "Major Artifacts"
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/obj/item/ore_detector
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name = "ore detector"
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desc = "A device capable of locating and displaying ores to the average untrained hole explorer."
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icon = 'icons/obj/item/tools/ore_scanner.dmi'
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icon_state = "ore_scanner"
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item_state = "ore_scanner"
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_BELT
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force = 1
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var/active = FALSE
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var/datum/weakref/our_user
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var/list/search_ores = list()
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var/ping_rate = 4 SECONDS
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var/last_ping = 0
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var/list/ore_names
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/obj/item/ore_detector/examine(mob/user, distance)
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if(..(user, 1))
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to_chat(user, FONT_SMALL(SPAN_NOTICE("Alt-click to set the ore you wish to search for.")))
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/obj/item/ore_detector/Destroy()
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deactivate()
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return ..()
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/obj/item/ore_detector/update_icon()
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icon_state = "ore_scanner[active ? "-active" : ""]"
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/obj/item/ore_detector/attack_self(mob/user)
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ui_interact(user)
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/obj/item/ore_detector/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "OreDetector", ui_x=400, ui_y=420)
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ui.open()
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/obj/item/ore_detector/ui_data(mob/user)
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if(!length(ore_names))
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ore_names = list()
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for(var/ore_n in ore_data)
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var/ore/O = ore_data[ore_n]
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var/ore_name = O.display_name
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ore_names += ore_name
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ore_names += MINOR_ARTIFACTS
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ore_names += MAJOR_ARTIFACTS
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var/list/data = list()
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data["ore_names"] = ore_names
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data["search_ores"] = search_ores
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data["enabled"] = active
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return data
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/obj/item/ore_detector/ui_act(action,params)
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. = ..()
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if(.)
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return
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if(action=="toggle")
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if(active)
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deactivate()
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else
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activate(usr)
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. = TRUE
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update_icon()
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if(action=="select_ore")
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if(params["ore_name"] in search_ores)
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search_ores -= params["ore_name"]
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else
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search_ores += params["ore_name"]
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if(!length(search_ores))
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deactivate()
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. = TRUE
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/obj/item/ore_detector/process()
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if(last_ping + ping_rate > world.time)
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return
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if(isnull(our_user))
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deactivate()
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return
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var/mob/M = our_user.resolve()
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if(loc != M && loc.loc != M)
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deactivate()
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return
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last_ping = world.time
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var/turf/our_turf = get_turf(src)
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for(var/turf/simulated/mineral/mine_turf in RANGE_TURFS(7, our_turf))
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if(isnull(our_user)) // in the event it's dropped midsweep
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return
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if((length(mine_turf.finds) && (MINOR_ARTIFACTS in search_ores)) || (mine_turf.artifact_find && (MAJOR_ARTIFACTS in search_ores)) || (mine_turf.mineral && (mine_turf.mineral.display_name in search_ores)))
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var/image/ore_ping = image(icon = 'icons/obj/item/tools/ore_scanner.dmi', icon_state = "signal_overlay", loc = our_turf, layer = OBFUSCATION_LAYER + 0.1)
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pixel_shift_to_turf(ore_ping, our_turf, mine_turf)
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M << ore_ping
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QDEL_IN(ore_ping, 4 SECONDS)
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/obj/item/ore_detector/emp_act()
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deactivate()
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/obj/item/ore_detector/proc/activate(var/mob/user)
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if(!length(search_ores))
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return
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START_PROCESSING(SSprocessing, src)
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our_user = WEAKREF(user)
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active=TRUE
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update_icon()
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/obj/item/ore_detector/proc/deactivate()
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active=FALSE
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STOP_PROCESSING(SSprocessing, src)
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our_user = null
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update_icon()
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/obj/item/ore_detector/throw_at()
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..()
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deactivate()
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/obj/item/ore_detector/dropped()
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..()
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deactivate()
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/obj/item/ore_detector/on_give()
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deactivate()
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#undef MINOR_ARTIFACTS
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#undef MAJOR_ARTIFACTS
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