Files
Aurora.3/code/modules/mining/ore_detector.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

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#define MINOR_ARTIFACTS "Minor Artifacts" // defined solely so someone doesn't typo it
#define MAJOR_ARTIFACTS "Major Artifacts"
/obj/item/ore_detector
name = "ore detector"
desc = "A device capable of locating and displaying ores to the average untrained hole explorer."
icon = 'icons/obj/item/tools/ore_scanner.dmi'
icon_state = "ore_scanner"
item_state = "ore_scanner"
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_BELT
force = 1
var/active = FALSE
var/datum/weakref/our_user
var/list/search_ores = list()
var/ping_rate = 4 SECONDS
var/last_ping = 0
var/list/ore_names
/obj/item/ore_detector/examine(mob/user, distance)
if(..(user, 1))
to_chat(user, FONT_SMALL(SPAN_NOTICE("Alt-click to set the ore you wish to search for.")))
/obj/item/ore_detector/Destroy()
deactivate()
return ..()
/obj/item/ore_detector/update_icon()
icon_state = "ore_scanner[active ? "-active" : ""]"
/obj/item/ore_detector/attack_self(mob/user)
ui_interact(user)
/obj/item/ore_detector/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "OreDetector", ui_x=400, ui_y=420)
ui.open()
/obj/item/ore_detector/ui_data(mob/user)
if(!length(ore_names))
ore_names = list()
for(var/ore_n in ore_data)
var/ore/O = ore_data[ore_n]
var/ore_name = O.display_name
ore_names += ore_name
ore_names += MINOR_ARTIFACTS
ore_names += MAJOR_ARTIFACTS
var/list/data = list()
data["ore_names"] = ore_names
data["search_ores"] = search_ores
data["enabled"] = active
return data
/obj/item/ore_detector/ui_act(action,params)
. = ..()
if(.)
return
if(action=="toggle")
if(active)
deactivate()
else
activate(usr)
. = TRUE
update_icon()
if(action=="select_ore")
if(params["ore_name"] in search_ores)
search_ores -= params["ore_name"]
else
search_ores += params["ore_name"]
if(!length(search_ores))
deactivate()
. = TRUE
/obj/item/ore_detector/process()
if(last_ping + ping_rate > world.time)
return
if(isnull(our_user))
deactivate()
return
var/mob/M = our_user.resolve()
if(loc != M && loc.loc != M)
deactivate()
return
last_ping = world.time
var/turf/our_turf = get_turf(src)
for(var/turf/simulated/mineral/mine_turf in RANGE_TURFS(7, our_turf))
if(isnull(our_user)) // in the event it's dropped midsweep
return
if((length(mine_turf.finds) && (MINOR_ARTIFACTS in search_ores)) || (mine_turf.artifact_find && (MAJOR_ARTIFACTS in search_ores)) || (mine_turf.mineral && (mine_turf.mineral.display_name in search_ores)))
var/image/ore_ping = image(icon = 'icons/obj/item/tools/ore_scanner.dmi', icon_state = "signal_overlay", loc = our_turf, layer = OBFUSCATION_LAYER + 0.1)
pixel_shift_to_turf(ore_ping, our_turf, mine_turf)
M << ore_ping
QDEL_IN(ore_ping, 4 SECONDS)
/obj/item/ore_detector/emp_act()
deactivate()
/obj/item/ore_detector/proc/activate(var/mob/user)
if(!length(search_ores))
return
START_PROCESSING(SSprocessing, src)
our_user = WEAKREF(user)
active=TRUE
update_icon()
/obj/item/ore_detector/proc/deactivate()
active=FALSE
STOP_PROCESSING(SSprocessing, src)
our_user = null
update_icon()
/obj/item/ore_detector/throw_at()
..()
deactivate()
/obj/item/ore_detector/dropped()
..()
deactivate()
/obj/item/ore_detector/on_give()
deactivate()
#undef MINOR_ARTIFACTS
#undef MAJOR_ARTIFACTS