Files
Aurora.3/code/ATMOSPHERICS/components/binary_devices/pipeturbine.dm
Lohikar 61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00

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#define ADIABATIC_EXPONENT 0.667 //Actually adiabatic exponent - 1.
/obj/machinery/atmospherics/pipeturbine
name = "turbine"
desc = "A gas turbine. Converting pressure into energy since 1884."
icon = 'icons/obj/pipeturbine.dmi'
icon_state = "turbine"
anchored = 0
density = 1
var/efficiency = 0.4
var/kin_energy = 0
var/datum/gas_mixture/air_in
var/datum/gas_mixture/air_out
var/volume_ratio = 0.2
var/kin_loss = 0.001
var/dP = 0
var/datum/pipe_network/network1
var/datum/pipe_network/network2
Initialize()
air_in = new
air_in.volume = 200
air_out = new
air_out.volume = 800
volume_ratio = air_in.volume / (air_in.volume + air_out.volume)
switch(dir)
if(NORTH)
initialize_directions = EAST|WEST
if(SOUTH)
initialize_directions = EAST|WEST
if(EAST)
initialize_directions = NORTH|SOUTH
if(WEST)
initialize_directions = NORTH|SOUTH
. = ..()
Destroy()
loc = null
if(node1)
node1.disconnect(src)
qdel(network1)
if(node2)
node2.disconnect(src)
qdel(network2)
node1 = null
node2 = null
return ..()
machinery_process()
..()
if(anchored && !(stat&BROKEN))
kin_energy *= 1 - kin_loss
dP = max(air_in.return_pressure() - air_out.return_pressure(), 0)
if(dP > 10)
kin_energy += 1/ADIABATIC_EXPONENT * dP * air_in.volume * (1 - volume_ratio**ADIABATIC_EXPONENT) * efficiency
air_in.temperature *= volume_ratio**ADIABATIC_EXPONENT
var/datum/gas_mixture/air_all = new
air_all.volume = air_in.volume + air_out.volume
air_all.merge(air_in.remove_ratio(1))
air_all.merge(air_out.remove_ratio(1))
air_in.merge(air_all.remove(volume_ratio))
air_out.merge(air_all)
update_icon()
if (network1)
network1.update = 1
if (network2)
network2.update = 1
update_icon()
cut_overlays()
if (dP > 10)
add_overlay("moto-turb")
if (kin_energy > 100000)
add_overlay("low-turb")
if (kin_energy > 500000)
add_overlay("med-turb")
if (kin_energy > 1000000)
add_overlay("hi-turb")
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iswrench(W))
anchored = !anchored
user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
if(anchored)
if(dir & (NORTH|SOUTH))
initialize_directions = EAST|WEST
else if(dir & (EAST|WEST))
initialize_directions = NORTH|SOUTH
atmos_init()
build_network()
if (node1)
node1.atmos_init()
node1.build_network()
if (node2)
node2.atmos_init()
node2.build_network()
else
if(node1)
node1.disconnect(src)
qdel(network1)
if(node2)
node2.disconnect(src)
qdel(network2)
node1 = null
node2 = null
else
..()
verb/rotate_clockwise()
set category = "Object"
set name = "Rotate Circulator (Clockwise)"
set src in view(1)
if (usr.stat || usr.restrained() || anchored)
return
src.set_dir(turn(src.dir, -90))
verb/rotate_anticlockwise()
set category = "Object"
set name = "Rotate Circulator (Counterclockwise)"
set src in view(1)
if (usr.stat || usr.restrained() || anchored)
return
src.set_dir(turn(src.dir, 90))
//Goddamn copypaste from binary base class because atmospherics machinery API is not damn flexible
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network1 = new_network
else if(reference == node2)
network2 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
return null
atmos_init()
if(node1 && node2) return
var/node2_connect = turn(dir, -90)
var/node1_connect = turn(dir, 90)
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
build_network()
if(!network1 && node1)
network1 = new /datum/pipe_network()
network1.normal_members += src
network1.build_network(node1, src)
if(!network2 && node2)
network2 = new /datum/pipe_network()
network2.normal_members += src
network2.build_network(node2, src)
return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node1)
return network1
if(reference==node2)
return network2
return null
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network1 == old_network)
network1 = new_network
if(network2 == old_network)
network2 = new_network
return 1
return_network_air(datum/pipe_network/reference)
var/list/results = list()
if(network1 == reference)
results += air_in
if(network2 == reference)
results += air_out
return results
disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
qdel(network1)
node1 = null
else if(reference==node2)
qdel(network2)
node2 = null
return null
/obj/machinery/power/turbinemotor
name = "motor"
desc = "Electrogenerator. Converts rotation into power."
icon = 'icons/obj/pipeturbine.dmi'
icon_state = "motor"
anchored = 0
density = 1
var/kin_to_el_ratio = 0.1 //How much kinetic energy will be taken from turbine and converted into electricity
var/obj/machinery/atmospherics/pipeturbine/turbine
Initialize()
..()
return INITIALIZE_HINT_LATELOAD
LateInitialize()
..()
updateConnection()
proc/updateConnection()
turbine = null
if(src.loc && anchored)
turbine = locate(/obj/machinery/atmospherics/pipeturbine) in get_step(src,dir)
if (turbine.stat & (BROKEN) || !turbine.anchored || turn(turbine.dir,180) != dir)
turbine = null
machinery_process()
updateConnection()
if(!turbine || !anchored || stat & (BROKEN))
return
var/power_generated = kin_to_el_ratio * turbine.kin_energy
turbine.kin_energy -= power_generated
add_avail(power_generated)
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(iswrench(W))
anchored = !anchored
turbine = null
user << "<span class='notice'>You [anchored ? "secure" : "unsecure"] the bolts holding \the [src] to the floor.</span>"
updateConnection()
else
..()
verb/rotate_clock()
set category = "Object"
set name = "Rotate Motor Clockwise"
set src in view(1)
if (usr.stat || usr.restrained() || anchored)
return
src.set_dir(turn(src.dir, -90))
verb/rotate_anticlock()
set category = "Object"
set name = "Rotate Motor Counterclockwise"
set src in view(1)
if (usr.stat || usr.restrained() || anchored)
return
src.set_dir(turn(src.dir, 90))