mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
301 lines
8.8 KiB
Plaintext
301 lines
8.8 KiB
Plaintext
/**********************Mineral processing unit console**************************/
|
|
|
|
/obj/machinery/mineral/processing_unit_console
|
|
name = "ore redemption console"
|
|
icon = 'icons/obj/machines/mining_machines.dmi'
|
|
icon_state = "console"
|
|
density = 1
|
|
anchored = 1
|
|
use_power = 1
|
|
idle_power_usage = 15
|
|
active_power_usage = 50
|
|
|
|
var/obj/machinery/mineral/processing_unit/machine = null
|
|
var/machinedir = NORTHEAST
|
|
var/show_all_ores = 0
|
|
var/points = 0
|
|
var/obj/item/weapon/card/id/inserted_id
|
|
|
|
/obj/machinery/mineral/processing_unit_console/Initialize()
|
|
. = ..()
|
|
src.machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
|
|
if (machine)
|
|
machine.console = src
|
|
else
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
|
|
add_fingerprint(user)
|
|
interact(user)
|
|
|
|
/obj/machinery/mineral/processing_unit_console/interact(mob/user)
|
|
|
|
if(..())
|
|
return
|
|
|
|
if(!allowed(user))
|
|
user << "\red Access denied."
|
|
return
|
|
|
|
user.set_machine(src)
|
|
|
|
var/dat = "<h1>Ore processor console</h1>"
|
|
|
|
dat += "Current unclaimed points: [points]<br>"
|
|
|
|
if(istype(inserted_id))
|
|
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>"
|
|
dat += "<A href='?src=\ref[src];choice=claim'>Claim points.</A><br>"
|
|
else
|
|
dat += "No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>"
|
|
|
|
dat += "<hr><table>"
|
|
|
|
for(var/ore in machine.ores_processing)
|
|
|
|
if(!machine.ores_stored[ore] && !show_all_ores) continue
|
|
var/ore/O = ore_data[ore]
|
|
if(!O) continue
|
|
dat += "<tr><td width = 40><b>[capitalize(O.display_name)]</b></td><td width = 30>[machine.ores_stored[ore]]</td><td width = 100>"
|
|
if(machine.ores_processing[ore])
|
|
switch(machine.ores_processing[ore])
|
|
if(0)
|
|
dat += "<font color='red'>not processing</font>"
|
|
if(1)
|
|
dat += "<font color='orange'>smelting</font>"
|
|
if(2)
|
|
dat += "<font color='blue'>compressing</font>"
|
|
if(3)
|
|
dat += "<font color='gray'>alloying</font>"
|
|
else
|
|
dat += "<font color='red'>not processing</font>"
|
|
dat += ".</td><td width = 30><a href='?src=\ref[src];toggle_smelting=[ore]'>\[change\]</a></td></tr>"
|
|
|
|
dat += "</table><hr>"
|
|
dat += "Currently displaying [show_all_ores ? "all ore types" : "only available ore types"]. <A href='?src=\ref[src];toggle_ores=1'>\[[show_all_ores ? "show less" : "show more"]\]</a></br>"
|
|
dat += "The ore processor is currently <A href='?src=\ref[src];toggle_power=1'>[(machine.active ? "<font color='green'>processing</font>" : "<font color='red'>disabled</font>")]</a>."
|
|
user << browse(dat, "window=processor_console;size=400x500")
|
|
onclose(user, "processor_console")
|
|
return
|
|
|
|
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
|
|
if(..())
|
|
return 1
|
|
usr.set_machine(src)
|
|
src.add_fingerprint(usr)
|
|
|
|
if(href_list["choice"])
|
|
if(istype(inserted_id))
|
|
if(href_list["choice"] == "eject")
|
|
inserted_id.loc = loc
|
|
if(!usr.get_active_hand())
|
|
usr.put_in_hands(inserted_id)
|
|
inserted_id = null
|
|
if(href_list["choice"] == "claim")
|
|
if(access_mining_station in inserted_id.access)
|
|
if(points >= 0)
|
|
inserted_id.mining_points += points
|
|
if(points != 0)
|
|
ping( "\The [src] pings, \"Point transfer complete! Transaction total: [points] points!\"" )
|
|
points = 0
|
|
else
|
|
usr << "<span class='warning'>[station_name()]'s mining division is currently indebted to NanoTrasen. Transaction incomplete until debt is cleared.</span>"
|
|
else
|
|
usr << "<span class='warning'>Required access not found.</span>"
|
|
else if(href_list["choice"] == "insert")
|
|
var/obj/item/weapon/card/id/I = usr.get_active_hand()
|
|
if(istype(I))
|
|
usr.drop_item()
|
|
I.loc = src
|
|
inserted_id = I
|
|
else usr << "<span class='warning'>No valid ID.</span>"
|
|
|
|
if(href_list["toggle_smelting"])
|
|
|
|
var/choice = input("What setting do you wish to use for processing [href_list["toggle_smelting"]]?") as null|anything in list("Smelting","Compressing","Alloying","Nothing")
|
|
if(!choice) return
|
|
|
|
switch(choice)
|
|
if("Nothing") choice = 0
|
|
if("Smelting") choice = 1
|
|
if("Compressing") choice = 2
|
|
if("Alloying") choice = 3
|
|
|
|
machine.ores_processing[href_list["toggle_smelting"]] = choice
|
|
|
|
if(href_list["toggle_power"])
|
|
|
|
machine.active = !machine.active
|
|
if(machine.active)
|
|
machine.icon_state = "furnace"
|
|
else
|
|
machine.icon_state = "furnace-off"
|
|
|
|
if(href_list["toggle_ores"])
|
|
|
|
show_all_ores = !show_all_ores
|
|
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
/**********************Mineral processing unit**************************/
|
|
|
|
|
|
/obj/machinery/mineral/processing_unit
|
|
name = "industrial smelter" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable phoron... //lol fuk u bay it is
|
|
icon = 'icons/obj/machines/mining_machines.dmi'
|
|
icon_state = "furnace-off"
|
|
density = 1
|
|
anchored = 1
|
|
light_range = 3
|
|
var/obj/machinery/mineral/input = null
|
|
var/obj/machinery/mineral/output = null
|
|
var/obj/machinery/mineral/processing_unit_console/console = null
|
|
var/sheets_per_tick = 10
|
|
var/list/ores_processing[0]
|
|
var/list/ores_stored[0]
|
|
var/static/list/alloy_data
|
|
var/active = 0
|
|
use_power = 1
|
|
idle_power_usage = 15
|
|
active_power_usage = 50
|
|
|
|
/obj/machinery/mineral/processing_unit/Initialize()
|
|
. = ..()
|
|
|
|
// initialize static alloy_data list
|
|
if(!alloy_data)
|
|
alloy_data = list()
|
|
for(var/alloytype in typesof(/datum/alloy)-/datum/alloy)
|
|
alloy_data += new alloytype()
|
|
|
|
if(!ore_data || !ore_data.len)
|
|
for(var/oretype in typesof(/ore)-/ore)
|
|
var/ore/OD = new oretype()
|
|
ore_data[OD.name] = OD
|
|
ores_processing[OD.name] = 0
|
|
ores_stored[OD.name] = 0
|
|
|
|
//Locate our output and input machinery.
|
|
for (var/dir in cardinal)
|
|
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
|
|
if(src.input) break
|
|
for (var/dir in cardinal)
|
|
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
|
|
if(src.output) break
|
|
|
|
/obj/machinery/mineral/processing_unit/process()
|
|
..()
|
|
|
|
if (!src.output || !src.input) return
|
|
|
|
var/list/tick_alloys = list()
|
|
|
|
//Grab some more ore to process this tick.
|
|
for(var/i = 0,i<sheets_per_tick,i++)
|
|
var/obj/item/weapon/ore/O = locate() in input.loc
|
|
if(!O) break
|
|
if(!isnull(ores_stored[O.material]))
|
|
ores_stored[O.material]++
|
|
|
|
qdel(O)
|
|
|
|
if(!active)
|
|
if(icon_state != "furnace-off")
|
|
icon_state = "furnace-off"
|
|
return
|
|
|
|
//Process our stored ores and spit out sheets.
|
|
var/sheets = 0
|
|
for(var/metal in ores_stored)
|
|
|
|
if(sheets >= sheets_per_tick) break
|
|
|
|
if(ores_stored[metal] > 0 && ores_processing[metal] != 0)
|
|
|
|
var/ore/O = ore_data[metal]
|
|
|
|
if(!O) continue
|
|
|
|
if(ores_processing[metal] == 3 && O.alloy) //Alloying.
|
|
|
|
for(var/datum/alloy/A in alloy_data)
|
|
|
|
if(A.metaltag in tick_alloys)
|
|
continue
|
|
|
|
tick_alloys += A.metaltag
|
|
var/enough_metal
|
|
|
|
if(!isnull(A.requires[metal]) && ores_stored[metal] >= A.requires[metal]) //We have enough of our first metal, we're off to a good start.
|
|
|
|
enough_metal = 1
|
|
|
|
for(var/needs_metal in A.requires)
|
|
//Check if we're alloying the needed metal and have it stored.
|
|
if(ores_processing[needs_metal] != 3 || ores_stored[needs_metal] < A.requires[needs_metal])
|
|
enough_metal = 0
|
|
break
|
|
|
|
if(!enough_metal)
|
|
continue
|
|
else
|
|
var/total
|
|
for(var/needs_metal in A.requires)
|
|
if(console)
|
|
var/ore/Ore = ore_data[needs_metal]
|
|
console.points += Ore.worth
|
|
use_power(100)
|
|
ores_stored[needs_metal] -= A.requires[needs_metal]
|
|
total += A.requires[needs_metal]
|
|
total = max(1,round(total*A.product_mod)) //Always get at least one sheet.
|
|
sheets += total-1
|
|
|
|
for(var/i=0,i<total,i++)
|
|
new A.product(output.loc)
|
|
|
|
else if(ores_processing[metal] == 2 && O.compresses_to) //Compressing.
|
|
|
|
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
|
|
if(can_make%2>0) can_make--
|
|
|
|
var/material/M = get_material_by_name(O.compresses_to)
|
|
|
|
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
|
continue
|
|
|
|
for(var/i=0,i<can_make,i+=2)
|
|
if(console)
|
|
console.points += O.worth*2
|
|
use_power(100)
|
|
ores_stored[metal]-=2
|
|
sheets+=2
|
|
new M.stack_type(output.loc)
|
|
|
|
else if(ores_processing[metal] == 1 && O.smelts_to) //Smelting.
|
|
|
|
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
|
|
|
|
var/material/M = get_material_by_name(O.smelts_to)
|
|
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
|
continue
|
|
|
|
for(var/i=0,i<can_make,i++)
|
|
if(console)
|
|
console.points += O.worth
|
|
use_power(100)
|
|
ores_stored[metal]--
|
|
sheets++
|
|
new M.stack_type(output.loc)
|
|
else
|
|
if(console)
|
|
console.points -= O.worth*10 //reee wasting our materials!
|
|
use_power(500)
|
|
ores_stored[metal]--
|
|
sheets++
|
|
new /obj/item/weapon/ore/slag(output.loc)
|
|
else
|
|
continue
|
|
|
|
console.updateUsrDialog()
|