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Aurora.3/code/game/turfs
History
Zuhayr b702c81060 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
..
flooring
Adds more decals. Moving turfs now includes under/overlays.
2015-08-19 10:44:42 +02:00
simulated
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
2015-08-22 03:57:12 +09:30
space
Semi-fixes turf layering issues with pipes and newflooring.
2015-08-16 06:09:36 -07:00
unsimulated
Added masking turf for asteroid field, fixed issues with distribution map. Replaced asteroid field with mask turf.
2015-01-23 13:40:05 +10:30
simulated.dm
Merge remote-tracking branch 'upstream/dev' into span_class=notice
2015-06-05 00:49:13 +01:00
turf_changing.dm
Minor cleanup of proxmove, changeturf, oldcode floors.
2015-08-18 12:13:52 -07:00
turf_flick_animations.dm
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
2015-08-16 06:05:21 -07:00
turf.dm
Minor cleanup of proxmove, changeturf, oldcode floors.
2015-08-18 12:13:52 -07:00
unsimulated.dm
Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes.
2015-08-16 17:51:19 -07:00
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