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Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
184 lines
4.4 KiB
Plaintext
184 lines
4.4 KiB
Plaintext
//print an error message to world.log
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// On Linux/Unix systems the line endings are LF, on windows it's CRLF, admins that don't use notepad++
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// will get logs that are one big line if the system is Linux and they are using notepad. This solves it by adding CR to every line ending
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// in the logs. ascii character 13 = CR
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/var/global/log_end= world.system_type == UNIX ? ascii2text(13) : ""
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/proc/error(msg)
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world.log << "## ERROR: [msg][log_end]"
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#define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [src] usr: [usr].")
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//print a warning message to world.log
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/proc/warning(msg)
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world.log << "## WARNING: [msg][log_end]"
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//print a testing-mode debug message to world.log
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/proc/testing(msg)
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world.log << "## TESTING: [msg][log_end]"
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/proc/game_log(category, text)
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diary << "\[[time_stamp()]] [game_id] [category]: [text][log_end]"
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/proc/log_admin(text)
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admin_log.Add(text)
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if (config.log_admin)
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game_log("ADMIN", text)
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/proc/log_debug(text)
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if (config.log_debug)
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game_log("DEBUG", text)
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for(var/client/C in admins)
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if(!C.prefs) //This is to avoid null.toggles runtime error while still initialyzing players preferences
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return
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if(C.prefs.toggles & CHAT_DEBUGLOGS)
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C << "DEBUG: [text]"
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/proc/log_game(text)
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if (config.log_game)
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game_log("GAME", text)
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/proc/log_vote(text)
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if (config.log_vote)
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game_log("VOTE", text)
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/proc/log_access(text)
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if (config.log_access)
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game_log("ACCESS", text)
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/proc/log_say(text)
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if (config.log_say)
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game_log("SAY", text)
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/proc/log_ooc(text)
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if (config.log_ooc)
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game_log("OOC", text)
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/proc/log_whisper(text)
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if (config.log_whisper)
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game_log("WHISPER", text)
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/proc/log_emote(text)
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if (config.log_emote)
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game_log("EMOTE", text)
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/proc/log_attack(text)
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if (config.log_attack)
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game_log("ATTACK", text)
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/proc/log_adminsay(text)
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if (config.log_adminchat)
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game_log("ADMINSAY", text)
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/proc/log_adminwarn(text)
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if (config.log_adminwarn)
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game_log("ADMINWARN", text)
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/proc/log_pda(text)
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if (config.log_pda)
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game_log("PDA", text)
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/proc/log_to_dd(text)
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world.log << text //this comes before the config check because it can't possibly runtime
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if(config.log_world_output)
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game_log("DD_OUTPUT", text)
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/proc/log_misc(text)
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game_log("MISC", text)
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/proc/log_unit_test(text)
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world.log << "## UNIT_TEST ##: [text]"
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// Procs for logging into diary_runtime
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/proc/log_hard_delete(atom/A)
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if (config.log_runtime)
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diary_runtime << "hard delete:[log_end]"
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diary_runtime << "[A.type][log_end]"
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/proc/log_exception(exception/e)
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if (config.log_runtime)
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if (config.log_runtime == 2)
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log_debug("RUNTIME ERROR:\n[e.name]")
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diary_runtime << "runtime error:[e.name][log_end]"
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diary_runtime << "[e.desc]"
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//pretty print a direction bitflag, can be useful for debugging.
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/proc/print_dir(var/dir)
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var/list/comps = list()
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if(dir & NORTH) comps += "NORTH"
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if(dir & SOUTH) comps += "SOUTH"
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if(dir & EAST) comps += "EAST"
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if(dir & WEST) comps += "WEST"
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if(dir & UP) comps += "UP"
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if(dir & DOWN) comps += "DOWN"
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return english_list(comps, nothing_text="0", and_text="|", comma_text="|")
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//more or less a logging utility
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/proc/key_name(var/whom, var/include_link = null, var/include_name = 1, var/highlight_special_characters = 1)
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var/mob/M
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var/client/C
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var/key
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if(!whom) return "*null*"
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if(istype(whom, /client))
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C = whom
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M = C.mob
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key = C.key
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else if(ismob(whom))
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M = whom
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C = M.client
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key = M.key
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else if(istype(whom, /datum/mind))
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var/datum/mind/D = whom
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key = D.key
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M = D.current
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if(D.current)
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C = D.current.client
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else if(istype(whom, /datum))
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var/datum/D = whom
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return "*invalid:[D.type]*"
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else
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return "*invalid*"
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. = ""
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if(key)
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if(include_link && C)
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. += "<a href='?priv_msg=\ref[C]'>"
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if(C && C.holder && C.holder.fakekey && !include_name)
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. += "Administrator"
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else
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. += key
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if(include_link)
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if(C) . += "</a>"
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else . += " (DC)"
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else
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. += "*no key*"
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if(include_name && M)
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var/name
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if(M.real_name)
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name = M.real_name
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else if(M.name)
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name = M.name
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if(include_link && is_special_character(M) && highlight_special_characters)
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. += "/(<font color='#FFA500'>[name]</font>)" //Orange
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else
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. += "/([name])"
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return .
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/proc/key_name_admin(var/whom, var/include_name = 1)
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return key_name(whom, 1, include_name)
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