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#Added an icon helper procs library by Lummox Jr. #Added more icon+overlay functionality by DarkCampainger. Both can be found under icon_procs.dm. #Added continuous beam code by Gunbuddy to atom.dm. You can now create continuous beams of energy/magic/monkeys/whatever. For instance, pAI cords. It's really awesome. #Like optical camo? Well I have good news. New stealth "graphic." May need some fine tuning depending on player/coder preference. It's also a little slow to change (due to update_clothing()). With that said, it's a lot cooler than what we had before. Check it out. #Added the getIconMask() and AddCamoOverlay() procs for the above. #Added animated satic filter icons by Koil to icons. #New force wall and shield icons. Shield icons moved to effects.dmi. #Changed up the abandoned mining station. #Moved a few carp spawn points closer to the station. Added a few more. Ninjas: No longer spawn whoknowswhere like they did at times before. Get a unique stealth graphic. Yup. Also, small chance of failure. New energy net icon and effects. Energy net now uses the beam code mentioned above. It will now check for stealth. Fixed some graphical icon issues with ninja suit. Added a female black jumpsuit to icons for this reason. Added icon directions to ninja effects. Some more general code cleanup. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1664 316c924e-a436-60f5-8080-3fe189b3f50e
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tgstation13 v1.0 - 6 October 2010 Website: http://tgstation13.servehttp.com Code: http://code.google.com/p/tgstation13 IRC: irc://irc.rizon.net/tgstation13 ================================================================================ INSTALLATION ================================================================================ First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from http://www.byond.com/. Once you've done that, extract the game files to wherever you want to keep them. This is a sourcecode-only release, so the next step is to compile the server files. Open goonstation.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this: saving goonstation.dmb (DEBUG mode) goonstation.dmb - 0 errors, 0 warnings If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong. Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun. You'll also want to edit admins.txt to remove the default admins and add your own. Host is the highest level of access, and the other recommended admin levels for now are Coder (a little below host) and Moderator. The format is byondkey - Rank where the BYOND key must be in lowercase and the admin rank must be properly capitalised. There are a bunch more admin ranks, but these three should be enough for most servers, assuming you have trustworthy admins. Finally, to start the server, run Dream Daemon and enter the path to your compiled goonstation.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Safe'. Then press GO and the server should start up and be ready to join. ================================================================================ UPDATING ================================================================================ To update an existing installation, first back up your /config and /data folders as these store your server configuration, player preferences and banlist. Then, extract the new files (preferably into a clean directory, but updating in place should work fine), copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise, and recompile the game. Once you start the server up again, you should be running the new version. ================================================================================ SQL Setup ================================================================================ The SQL backend for the library, karma system and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions are coming soon, for now ask in our IRC channel.
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