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[MIRROR] Fixes some grammar issues with pirates [MDB IGNORE] (#20743)
* Fixes some grammar issues with pirates (#74937) ## About The Pull Request Read title ## Why It's Good For The Game ## Changelog 🆑 spellcheck: Fixes grammar issues located in Pirates and item descriptions related to the folder /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * Fixes some grammar issues with pirates --------- Co-authored-by: Rex9001 <120136161+Rex9001@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com>
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@@ -11,7 +11,7 @@
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/datum/antagonist/pirate/greet()
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. = ..()
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to_chat(owner, "<B>The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot.</B>")
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to_chat(owner, "<B>The station refused to pay for your protection. Protect the ship, siphon the credits from the station, and raid it for even more loot.</B>")
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owner.announce_objectives()
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/datum/antagonist/pirate/get_team()
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@@ -72,7 +72,7 @@
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/datum/objective/loot
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var/obj/machinery/computer/piratepad_control/cargo_hold
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explanation_text = "Acquire valuable loot and store it in designated area."
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explanation_text = "Acquire valuable loot and store it in the designated area."
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var/target_value = 50000
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@@ -73,9 +73,9 @@ GLOBAL_LIST_INIT(heavy_pirate_gangs, init_pirate_gangs(is_heavy = TRUE))
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threat_title = "Sector protection offer"
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threat_content = "Hey, pal, this is the %SHIPNAME. Can't help but notice you're rocking a wild \
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and crazy shuttle there with NO INSURANCE! Crazy. What if something happened to it, huh?! We've \
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done a quick evaluation on your rates in this sector and we're offering %PAYOFF to cover for your \
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done a quick evaluation of your rates in this sector, and we're offering %PAYOFF to cover your \
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shuttle in case of any disaster."
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arrival_announcement = "Do you want to reconsider our offer? Unfortunately, the time for negotiations has passed. Open up, we're coming aboard soon."
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arrival_announcement = "Do you want to reconsider our offer? Unfortunately, the time for negotiations has passed. Open up; we're coming aboard soon."
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possible_answers = list("Purchase Insurance.","Reject Offer.")
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response_received = "Sweet, free cash. Let's get outta here, boys."
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@@ -109,7 +109,7 @@ GLOBAL_LIST_INIT(heavy_pirate_gangs, init_pirate_gangs(is_heavy = TRUE))
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threat_title = "Transfer of goods"
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threat_content = "Ahoy! This be the %SHIPNAME. Cough up %PAYOFF credits or you'll walk the plank."
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arrival_announcement = "The Jolly Roger won't wait forever, maties; we're laying alongside ready to send you some gifts."
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arrival_announcement = "The Jolly Roger won't wait forever, maties; we're lying alongside, ready to send you some gifts."
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possible_answers = list("We'll pay.","We will not be extorted.")
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response_received = "Thanks for the credits, landlubbers."
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@@ -125,9 +125,9 @@ GLOBAL_LIST_INIT(heavy_pirate_gangs, init_pirate_gangs(is_heavy = TRUE))
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threat_title = "Junkie tribute"
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threat_content = "Hello, you psychically dormant pawn-pieces. It's the %SHIPNAME! Our funds are running a little low, and we're not going to be able to continue our gore-binge! %PAYOFF credits should do, wanna help us out?"
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arrival_announcement = "We didn't blaze this far just to send some idle threats. Just you wait, we'll make you wish you were in a mental asylum."
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arrival_announcement = "We didn't blaze this far just to send some idle threats. Just you wait; we'll make you wish you were in a mental asylum."
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possible_answers = list("Send some funds so they go away.","We're not funding these junkies.")
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response_received = "You guys aren't so bad for being dormants. Next gore-fest goes to you guys. Peace!"
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response_received = "You guys aren't so bad for being dormants. The next gore-fest goes to you guys. Peace!"
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response_too_late = "Oh, now you think we're worth the money. Pathetic dormants."
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response_not_enough = "You really shouldn't have messed with us. You're in for a psychic nightmare."
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@@ -12,7 +12,7 @@
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density = FALSE
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show_flavor = FALSE //Flavour only exists for spawners menu
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you_are_text = "You are a space pirate."
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flavour_text = "The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot."
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flavour_text = "The station refused to pay for your protection. Protect the ship, siphon the credits from the station, and raid it for even more loot."
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spawner_job_path = /datum/job/space_pirate
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///Rank of the pirate on the ship, it's used in generating pirate names!
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var/rank = "Deserter"
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@@ -49,7 +49,7 @@
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/obj/effect/mob_spawn/ghost_role/human/pirate/skeleton
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name = "pirate remains"
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desc = "Some unanimated bones. They feel like they could spring to life any moment!"
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desc = "Some inanimate bones. They feel like they could spring to life at any moment!"
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density = FALSE
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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@@ -33,7 +33,7 @@
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AddComponent(/datum/component/gps, "Nautical Signal")
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active = TRUE
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to_chat(user,span_notice("You toggle [src] [active ? "on":"off"]."))
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to_chat(user,span_warning("The scrambling signal can be now tracked by GPS."))
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to_chat(user,span_warning("The scrambling signal can now be tracked by GPS."))
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START_PROCESSING(SSobj,src)
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/obj/machinery/shuttle_scrambler/interact(mob/user)
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@@ -66,7 +66,7 @@
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to_chat(user,span_notice("There's nothing to withdraw."))
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/obj/machinery/shuttle_scrambler/proc/send_notification()
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priority_announce("Data theft signal detected, source registered on local gps units.")
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priority_announce("Data theft signal detected; source registered on local GPS units.")
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/obj/machinery/shuttle_scrambler/proc/toggle_off(mob/user)
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SSshuttle.clearTradeBlockade(src)
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@@ -101,7 +101,7 @@
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/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/pirate/psyker
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name = "psyker navigation warper"
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desc = "Used to designate a precise transit location for the psyker shuttle, using sent out brainwaves as detailed sight."
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desc = "Uses amplified brainwaves to designate and map a precise transit location for the psyker shuttle."
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icon_screen = "recharge_comp_on"
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interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_SET_MACHINE //blind friendly
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x_offset = 0
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@@ -1,6 +1,6 @@
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/obj/item/reagent_containers/hypospray/medipen/gore
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name = "gore autoinjector"
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desc = "A ghetto looking autoinjector filled with gore, aka dirty kronkaine. Probably shouldn't take this while in the job, but it is a super-stimulant. Don't take two at once."
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desc = "A ghetto-looking autoinjector filled with gore, aka dirty kronkaine. You probably shouldn't take this while on the job, but it is a super-stimulant. Don't take two at once."
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volume = 15
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amount_per_transfer_from_this = 15
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list_reagents = list(/datum/reagent/drug/kronkaine/gore = 15)
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@@ -28,7 +28,7 @@
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// SKYRAT EDIT ADDITION END
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/obj/item/clothing/gloves/fingerless
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name = "fingerless gloves"
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desc = "Plain black gloves without fingertips for the hard working."
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desc = "Plain black gloves without fingertips for the hard-working."
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icon_state = "fingerless"
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greyscale_colors = "#2f2e31"
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strip_delay = 40
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@@ -23,7 +23,7 @@
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/obj/item/clothing/suit/space/pirate
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name = "modified EVA suit"
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desc = "A modified suit to allow space pirates to board shuttles and stations while avoiding the maw of the void. Comes with additional protection, and is lighter to move in."
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desc = "A modified suit to allow space pirates to board shuttles and stations while avoiding the maw of the void. Comes with additional protection and is lighter to move in."
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icon_state = "spacepirate"
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/cup/glass/bottle/rum)
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@@ -93,7 +93,7 @@
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/obj/item/clothing/under/syndicate/sniper
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name = "tactical turtleneck suit"
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desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
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desc = "A double seamed tactical turtleneck disguised as a civilian-grade silk suit. Intended for the most formal operator. The collar is really sharp."
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icon_state = "tactical_suit"
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inhand_icon_state = "bl_suit"
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can_adjust = FALSE
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