mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 22:50:26 +01:00
Automatic changelog compile, [ci skip]
This commit is contained in:
+6
-56
@@ -55,6 +55,12 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">24 April 2018</h2>
|
||||
<h3 class="author">Dax Dupont updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Cargo scanner is no longer invisible.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">23 April 2018</h2>
|
||||
<h3 class="author">Dax Dupont updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -1576,62 +1582,6 @@
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Flightsuits should be controllable again</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">20 February 2018</h2>
|
||||
<h3 class="author">Anonmare updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Nanotrasen psychologists have identified new phobias emerging amongst the workforce. Nanotrasen's surgeon general advises all personnel to just buck up and deal with it.</li>
|
||||
</ul>
|
||||
<h3 class="author">AverageJoe82 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Circuits integrity, charge, and overall circuit composition is displayed on diagnostic huds. If the assembly has dangerous circuits then the status icon will display exclamation points, if the assembly can communicate with something far away a wifi icon will appear next to the status icon, and if the circuit can not operate the status icon will display an 'X'.</li>
|
||||
<li class="rscadd">AR interface circuit which can modify the status icon if it is not displaying the exclamation points or the 'X'.</li>
|
||||
<li class="tweak">Locomotive circuits can no longer be added to assemblies that can't use them.</li>
|
||||
<li class="spellcheck">Fixed a typo in the grenade primer description.</li>
|
||||
<li class="code_imp">Added flags to circuits that help group subsets of circuits and regulate them.</li>
|
||||
</ul>
|
||||
<h3 class="author">DaedalusGame updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixed ghost spawners showing up in the spawner menu when you can't use them</li>
|
||||
<li class="bugfix">fixed walls under doors breaking to space</li>
|
||||
<li class="tweak">changed doors to no longer spawn on top of walls</li>
|
||||
</ul>
|
||||
<h3 class="author">Dax Dupont updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds special tutorial holopads for the hazard course.</li>
|
||||
</ul>
|
||||
<h3 class="author">Jittai updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Ctrl+Clicking progresses through grab cycle on living mobs (not just humans)</li>
|
||||
</ul>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">The crusher kit now includes an advanced mining scanner.</li>
|
||||
<li class="tweak">The resonator kit now includes webbing and a small extinguisher.</li>
|
||||
<li class="tweak">The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage. feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.</li>
|
||||
<li class="balance">Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.</li>
|
||||
<li class="balance">Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.</li>
|
||||
<li class="balance">Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.</li>
|
||||
</ul>
|
||||
<h3 class="author">NTnet circuit fix updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Now NTnet circuits can recieve sender adress properly.Also, now messages could be sended to multiple recepiens.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Admins may now spawn a debug circuit printer that can always print circuits, and has infinite metal.</li>
|
||||
<li class="bugfix">Buttons, number pads, and text pads in integrated circuits now correctly show their labels.</li>
|
||||
<li class="bugfix">Integrated hypo-injectors can now correctly draw blood.</li>
|
||||
<li class="tweak">The circuit analyzer output has been slightly tweaked and includes usage instructions.</li>
|
||||
<li class="rscadd">The round-end report now shows information about the first person to die in that round.</li>
|
||||
<li class="rscadd">Added the dish drive. This machine, the future in plate disposal, can be researched from techwebs (Biological Processing) and built with a standard machine frame using two matter bins, a micro manipulator, and a glass sheet.</li>
|
||||
<li class="rscadd">A circuit board for the dish drive can be found in the chef's and bartender's wardrobes.</li>
|
||||
<li class="rscadd">You can hit a dish drive with any dish (like a plate or drinking glass), and the dish drive will convert it from matter to energy, allowing it to store an infinite amount of dishes. You can also interact with it to get things back from it.</li>
|
||||
<li class="rscadd">Dish drives also have an automatic "suction" function that sucks in all loose dishes within four tiles. This can be toggled by activating its circuit board in-hand.</li>
|
||||
<li class="rscadd">Dish drives automatically beam their stored dishes into any disposal unit that it can see within seven tiles every minute. You can toggle this by alt-clicking its circuit board.</li>
|
||||
<li class="tweak">Plastic surgery now lets you choose from a list of ten random names, so you can pick the one that you prefer.</li>
|
||||
<li class="tweak">Abductors performing plastic surgery can now give their target spooky subject names, with one normal name available for standard plastique.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -17447,3 +17447,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
as design ids. you can unlock them through techwebs under the biotech node.
|
||||
- bugfix: beer and soda dispensers can no longer be turned into chem dispensers
|
||||
by deconstructing and reconstructing them.
|
||||
2018-04-24:
|
||||
Dax Dupont:
|
||||
- bugfix: Cargo scanner is no longer invisible.
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Dax Dupont"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Cargo scanner is no longer invisible."
|
||||
Reference in New Issue
Block a user