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[MIRROR] Allows you to tuck the nuclear authentication disk (and plushes) into bed. (#2515)
* Allows you to tuck the nuclear authentication disk (and plushes) into bed. (#55940) Adds an element, the tuckable element. Objects with this element can be tucked into bed by hitting a bed with it. You can now make beds by hitting them with a blanket. You can now tuck plushes into bed. You can now tuck the disk into bed, too. * Allows you to tuck the nuclear authentication disk (and plushes) into bed. Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
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@@ -0,0 +1,60 @@
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/// Tucking element, for things that can be tucked into bed.
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/datum/element/bed_tuckable
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element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
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id_arg_index = 2
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/// our pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)
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var/x_offset = 0
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/// our pixel_y offset - how much the item move y when in bed (-y is closer to the middle)
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var/y_offset = 0
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/// our rotation degree - how much the item turns when in bed (+degrees turns it more parallel)
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var/rotation_degree = 0
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/datum/element/bed_tuckable/Attach(obj/target, x = 0, y = 0, rotation = 0)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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x_offset = x
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y_offset = y
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rotation_degree = rotation
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RegisterSignal(target, COMSIG_ITEM_ATTACK_OBJ, .proc/tuck_into_bed)
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/datum/element/bed_tuckable/Detach(obj/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_PICKUP))
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/**
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* Tuck our object into bed.
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*
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* tucked - the object being tucked
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* target_bed - the bed we're tucking them into
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* tucker - the guy doing the tucking
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*/
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/datum/element/bed_tuckable/proc/tuck_into_bed(obj/item/tucked, obj/structure/bed/target_bed, mob/living/tucker)
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SIGNAL_HANDLER
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if(!istype(target_bed))
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return
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if(!tucker.transferItemToLoc(tucked, target_bed.drop_location()))
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return
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to_chat(tucker, "<span class='notice'>You lay [tucked] out on [target_bed].</span>")
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tucked.pixel_x = x_offset
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tucked.pixel_y = y_offset
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if(rotation_degree)
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tucked.transform = turn(tucked.transform, rotation_degree)
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RegisterSignal(tucked, COMSIG_ITEM_PICKUP, .proc/untuck)
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return COMPONENT_NO_AFTERATTACK
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/**
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* If we rotate our object, then we need to un-rotate it when it's picked up
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*
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* tucked - the object that is tucked
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*/
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/datum/element/bed_tuckable/proc/untuck(obj/item/tucked)
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SIGNAL_HANDLER
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tucked.transform = turn(tucked.transform, -rotation_degree)
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UnregisterSignal(tucked, COMSIG_ITEM_PICKUP)
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@@ -37,6 +37,7 @@
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/obj/item/toy/plush/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, squeak_override)
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AddElement(/datum/element/bed_tuckable, 6, -5, 90)
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//have we decided if Pinocchio goes in the blue or pink aisle yet?
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if(gender == NEUTER)
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@@ -27,6 +27,7 @@ LINEN BINS
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/obj/item/bedsheet/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/surgery_initiator, null)
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AddElement(/datum/element/bed_tuckable, 0, 0, 0)
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/obj/item/bedsheet/attack_self(mob/user)
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if(!user.CanReach(src)) //No telekenetic grabbing.
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@@ -634,6 +634,8 @@ This is here to make the tiles around the station mininuke change when it's arme
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/obj/item/disk/nuclear/Initialize()
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. = ..()
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AddElement(/datum/element/bed_tuckable, 6, -6, 0)
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if(!fake)
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AddElement(/datum/element/point_of_interest)
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last_disk_move = world.time
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@@ -648,12 +650,23 @@ This is here to make the tiles around the station mininuke change when it's arme
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STOP_PROCESSING(SSobj, src)
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CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
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var/turf/newturf = get_turf(src)
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if(newturf && lastlocation == newturf)
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/// How comfy is our disk?
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var/disk_comfort_level = 0
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//Go through and check for items that make disk comfy
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for(var/obj/comfort_item in loc)
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if(istype(comfort_item, /obj/item/bedsheet) || istype(comfort_item, /obj/structure/bed))
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disk_comfort_level++
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if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
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var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
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if(istype(loneop) && loneop.occurrences < loneop.max_occurrences)
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loneop.weight += 1
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if(loneop.weight % 5 == 0 && SSticker.totalPlayers > 1)
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if(disk_comfort_level >= 2)
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visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
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message_admins("[src] is stationary in [ADMIN_VERBOSEJMP(newturf)]. The weight of Lone Operative is now [loneop.weight].")
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log_game("[src] is stationary for too long in [loc_name(newturf)], and has increased the weight of the Lone Operative event to [loneop.weight].")
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@@ -603,6 +603,7 @@
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#include "code\datums\diseases\advance\symptoms\youth.dm"
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#include "code\datums\elements\_element.dm"
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#include "code\datums\elements\art.dm"
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#include "code\datums\elements\bed_tucking.dm"
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#include "code\datums\elements\bsa_blocker.dm"
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#include "code\datums\elements\cleaning.dm"
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#include "code\datums\elements\decal.dm"
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