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Corrects runtime in observer.dm
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@@ -308,9 +308,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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..()
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if(statpanel("Status"))
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if(SSticker.HasRoundStarted())
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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