[MIRROR] Nukies Update 6: Interdyne is here for you! Medical Supplies and Atropine! [MDB IGNORE] (#17785)

* Nukies Update 6: Interdyne is here for you! Medical Supplies and Atropine!

* Update medkit.dm

* our uses

* adds it to opfor, too

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
This commit is contained in:
SkyratBot
2022-11-27 15:17:31 -08:00
committed by GitHub
co-authored by necromanceranne Zonespace John Doe
parent b3c5eae2a3
commit 04102bcdd7
22 changed files with 289 additions and 37 deletions
+3
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@@ -436,6 +436,9 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
/// The person with this trait always appears as 'unknown'.
#define TRAIT_UNKNOWN "unknown"
/// If the mob has this trait and die, their bomb implant doesn't detonate automatically. It must be consciously activated.
#define TRAIT_PREVENT_IMPLANT_AUTO_EXPLOSION "prevent_implant_auto_explosion"
// METABOLISMS
// Various jobs on the station have historically had better reactions
// to various drinks and foodstuffs. Security liking donuts is a classic
+1
View File
@@ -180,6 +180,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_CANNOT_BE_UNBUCKLED" = TRAIT_CANNOT_BE_UNBUCKLED,
"TRAIT_GAMER" = TRAIT_GAMER,
"TRAIT_UNKNOWN" = TRAIT_UNKNOWN,
"TRAIT_PREVENT_IMPLANT_AUTO_EXPLOSION" = TRAIT_PREVENT_IMPLANT_AUTO_EXPLOSION,
),
/obj/item/bodypart = list(
"TRAIT_PARALYSIS" = TRAIT_PARALYSIS,
@@ -35,7 +35,7 @@
/obj/item/implant/explosive/activate(cause)
. = ..()
if(!cause || !imp_in || active)
return 0
return FALSE
if(cause == "action_button")
if(popup)
return FALSE
@@ -43,7 +43,9 @@
var/response = tgui_alert(imp_in, "Are you sure you want to activate your [name]? This will cause you to explode!", "[name] Confirmation", list("Yes", "No"))
popup = FALSE
if(response != "Yes")
return 0
return FALSE
if(cause == "death" && HAS_TRAIT(imp_in, TRAIT_PREVENT_IMPLANT_AUTO_EXPLOSION))
return FALSE
heavy = round(heavy)
medium = round(medium)
weak = round(weak)
+2 -2
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@@ -651,10 +651,10 @@
new /obj/item/clothing/glasses/thermal/syndi(src)
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a knock-off pair of magboots."
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/mod/module/magboot(src)
new /obj/item/storage/medkit/tactical(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
@@ -88,18 +88,37 @@
// Syndie survival box
/obj/item/storage/box/survival/syndie
name = "operation-ready survival box"
desc = "A box with the essentials of your operation. This one is labelled to contain an extended-capacity tank."
desc = "A box with the essentials of your operation. This one is labelled to contain an extended-capacity tank and a handy guide on survival."
icon_state = "syndiebox"
illustration = "extendedtank"
mask_type = /obj/item/clothing/mask/gas/syndicate
internal_type = /obj/item/tank/internals/emergency_oxygen/engi
medipen_type = null
medipen_type = /obj/item/reagent_containers/hypospray/medipen/atropine
/obj/item/storage/box/survival/syndie/PopulateContents()
..()
new /obj/item/crowbar/red(src)
new /obj/item/screwdriver/red(src)
new /obj/item/weldingtool/mini(src)
new /obj/item/tool_parcel(src)
new /obj/item/paper/fluff/operative(src)
/obj/item/tool_parcel
name = "operative toolkit care package"
desc = "A small parcel. It contains a few items every operative needs."
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/storage/storage.dmi'
icon_state = "deliverypackage2"
/obj/item/tool_parcel/attack_self(mob/user)
. = ..()
new /obj/item/crowbar/red(get_turf(user))
new /obj/item/screwdriver/red(get_turf(user))
new /obj/item/weldingtool/mini(get_turf(user))
new /obj/effect/decal/cleanable/wrapping(get_turf(user))
if(prob(5))
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(get_turf(user))
new /obj/item/lighter(get_turf(user))
to_chat(user, span_notice("...oh, someone left some cigarettes in here."))
playsound(loc, 'sound/items/poster_ripped.ogg', 20, TRUE)
qdel(src)
/obj/item/storage/box/survival/centcom
name = "emergency response survival box"
@@ -111,3 +111,21 @@
/obj/item/stack/sheet/iron/ten = 1,
)
generate_items_inside(items_inside, src)
/obj/item/storage/box/evilmeds
name = "box of premium medicine"
desc = "Contains a large number of beakers filled with premium medical supplies. Straight from Interdyne Pharmaceutics!"
icon_state = "syndiebox"
illustration = "beaker"
/obj/item/storage/box/evilmeds/PopulateContents()
var/static/list/items_inside = list(
/obj/item/reagent_containers/cup/beaker/meta/omnizine = 1,
/obj/item/reagent_containers/cup/beaker/meta/sal_acid = 1,
/obj/item/reagent_containers/cup/beaker/meta/oxandrolone = 1,
/obj/item/reagent_containers/cup/beaker/meta/pen_acid = 1,
/obj/item/reagent_containers/cup/beaker/meta/atropine = 1,
/obj/item/reagent_containers/cup/beaker/meta/salbutamol = 1,
/obj/item/reagent_containers/cup/beaker/meta/rezadone = 1,
)
generate_items_inside(items_inside, src)
+43 -9
View File
@@ -269,19 +269,53 @@
/obj/item/storage/medkit/tactical/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
atom_storage.max_slots = 12
atom_storage.max_total_storage = 24
/obj/item/storage/medkit/tactical/PopulateContents()
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/stack/medical/splint(src) //SKYRAT EDIT ADDITION - MEDICAL
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/reagent_containers/hypospray/combat(src)
new /obj/item/reagent_containers/pill/patch/libital(src)
new /obj/item/reagent_containers/pill/patch/libital(src)
new /obj/item/reagent_containers/pill/patch/aiuri(src)
new /obj/item/reagent_containers/pill/patch/aiuri(src)
new /obj/item/clothing/glasses/hud/health/night(src)
var/static/list/items_inside = list(
/obj/item/stack/medical/suture/medicated = 2,
/obj/item/stack/medical/mesh/advanced = 2,
/obj/item/reagent_containers/pill/patch/libital = 4,
/obj/item/reagent_containers/pill/patch/aiuri = 4,
/obj/item/stack/medical/gauze = 2,
/obj/item/stack/medical/splint = 2, //SKYRAT EDIT ADDITION - MEDICAL
/obj/item/reagent_containers/hypospray/medipen/atropine = 2,
/obj/item/reagent_containers/medigel/sterilizine = 1,
/obj/item/surgical_drapes = 1,
/obj/item/scalpel = 1,
/obj/item/hemostat = 1,
/obj/item/cautery = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/tactical/premium
name = "premium combat medical kit"
desc = "May or may not contain traces of lead."
grind_results = list(/datum/reagent/lead = 10)
/obj/item/storage/medkit/tactical/premium/PopulateContents()
if(empty)
return
var/static/list/items_inside = list(
/obj/item/stack/medical/suture/medicated = 2,
/obj/item/stack/medical/mesh/advanced = 2,
/obj/item/reagent_containers/pill/patch/libital = 3,
/obj/item/reagent_containers/pill/patch/aiuri = 3,
/obj/item/stack/medical/gauze = 2,
/obj/item/stack/medical/splint = 2, //SKYRAT EDIT ADDITION - MEDICAL
/obj/item/mod/module/thread_ripper = 1,
/obj/item/mod/module/surgical_processor/preloaded = 1,
/obj/item/mod/module/defibrillator/combat = 1,
/obj/item/autosurgeon/syndicate/emaggedsurgerytoolset = 1,
/obj/item/reagent_containers/hypospray/combat/empty = 1,
/obj/item/storage/box/evilmeds = 1,
/obj/item/reagent_containers/medigel/sterilizine = 1,
/obj/item/clothing/glasses/hud/health/night/science = 1,
)
generate_items_inside(items_inside,src)
//medibot assembly
/obj/item/storage/medkit/attackby(obj/item/bodypart/bodypart, mob/user, params)
+7 -1
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@@ -64,7 +64,7 @@
/obj/item/clothing/glasses/hud/health/night
name = "night vision health scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
desc = "An advanced medical heads-up display that allows doctors to find patients in complete darkness."
icon_state = "healthhudnight"
inhand_icon_state = "glasses"
darkness_view = 8
@@ -72,6 +72,12 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
glass_colour_type = /datum/client_colour/glass_colour/green
/obj/item/clothing/glasses/hud/health/night/science
name = "night vision medical science scanner HUD"
desc = "An clandestine medical science heads-up display that allows operatives to find \
dying captains and the perfect poison to finish them off in complete darkness."
clothing_traits = list(TRAIT_REAGENT_SCANNER)
/obj/item/clothing/glasses/hud/health/sunglasses
name = "medical HUDSunglasses"
desc = "Sunglasses with a medical HUD."
+51 -1
View File
@@ -241,6 +241,8 @@
complexity = 2
use_power_cost = DEFAULT_CHARGE_DRAIN * 25
device = /obj/item/shockpaddles/mod
overlay_state_inactive = "module_defibrillator"
overlay_state_active = "module_defibrillator_active"
incompatible_modules = list(/obj/item/mod/module/defibrillator)
cooldown_time = 0.5 SECONDS
var/defib_cooldown = 5 SECONDS
@@ -255,8 +257,36 @@
return COMPONENT_DEFIB_STOP
/obj/item/shockpaddles/mod
name = "MOD defibrillator paddles"
name = "MOD defibrillator gauntlets"
req_defib = FALSE
icon_state = "defibgauntlets0"
inhand_icon_state = "defibgauntlets0"
base_icon_state = "defibgauntlets"
/obj/item/mod/module/defibrillator/combat
name = "MOD combat defibrillator module"
desc = "A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. \
The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, \
and a modded targeting computer determines the best position for the user to push. \
Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves \
and counter-shock the heart, and the wearer returns to Medical a hero. \
Interdyne Pharmaceutics marketed the domestic version of the Healing Hands as foolproof and unusable as a weapon. \
But when it came time to provide their operatives with usable medical equipment, they didn't hesitate to remove \
those in-built safeties. Operatives in the field can benefit from what they dub as 'Stun Gloves', able to apply shocks \
straight to a victims heart to disable them, or maybe even outright stop their heart with enough power."
complexity = 1
module_type = MODULE_ACTIVE
overlay_state_inactive = "module_defibrillator_combat"
overlay_state_active = "module_defibrillator_combat_active"
device = /obj/item/shockpaddles/syndicate/mod
defib_cooldown = 2.5 SECONDS
/obj/item/shockpaddles/syndicate/mod
name = "MOD combat defibrillator gauntlets"
req_defib = FALSE
icon_state = "syndiegauntlets0"
inhand_icon_state = "syndiegauntlets0"
base_icon_state = "syndiegauntlets"
///Thread Ripper - Temporarily rips apart clothing to make it not cover the body.
/obj/item/mod/module/thread_ripper
@@ -352,3 +382,23 @@
/obj/item/surgical_processor/mod
name = "MOD surgical processor"
/obj/item/mod/module/surgical_processor/preloaded
desc = "A module using an onboard surgical computer which can be connected to other computers to download and \
perform advanced surgeries on the go. This one came pre-loaded with some advanced surgeries."
device = /obj/item/surgical_processor/mod/preloaded
/obj/item/surgical_processor/mod/preloaded
loaded_surgeries = list(
/datum/surgery/advanced/pacify,
/datum/surgery/healing/combo/upgraded/femto,
/datum/surgery/advanced/brainwashing,
/datum/surgery/advanced/bioware/nerve_splicing,
/datum/surgery/advanced/bioware/nerve_grounding,
/datum/surgery/advanced/bioware/vein_threading,
/datum/surgery/advanced/bioware/muscled_veins,
/datum/surgery/advanced/bioware/ligament_hook,
/datum/surgery/advanced/bioware/ligament_reinforcement,
/datum/surgery/advanced/bioware/cortex_imprint,
/datum/surgery/advanced/bioware/cortex_folding,
)
+34
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@@ -135,3 +135,37 @@
<br>
<br> Best of luck!
<br> Josh."}
/// instructions for nuclear operatives on how to use their medipen
/obj/item/paper/fluff/operative
name = "ATTENTION: How to prevent your untimely demise."
color = "#b94030"
desc = "Seems important. That's why it's red."
default_raw_text = {"
Greetings operative.
<br>As you may be aware, since your financial backers do not wish to provide our collective enemies access to any trace of you or your physical form, we've had to augment
you with an explosive located in the base of your neck: a microbomb implant. This implant activates a blood-based explosive the moment your heart stops beating, destroying all
evidence of your physical body and brain, eradicating you permanently so those freaks at Nanotrasen can't interrogate your brain. Or worse, clone you and mindwipe you.
We much prefer you free to die red than a slave to the corporation. I'm sure you agree. <B><i>Right, comrade?</i></B>
<br>
<br>Now, don't fret. While this is beneficial for our needs, we understand that operatives sometimes would prefer themselves to be able to have more
precise control over their own total oblivion. This is why our microbomb implants come equipped with a few useful features.
<br>
<br><B>Firstly, the bombs autodetonation is neutralized by atropine</B>. So, if you have atropine in your system when your heart stops beating, your implant does not automatically detonate.
This is why you are equipped with an atropine autoinjector. If you see a fellow operative fall, immediately inject them with the autoinjector before they expire. If you're lucky,
you'll potentially be able to recover their body for revival. Atropine also just so happens to be an incredibly powerful stablizer, so maybe use it before you fall. You might just
be able to save yourself for a few seconds and keep fighting.
<br>
<br><B>Secondly, the bomb can be activated posthumously</B>. There is a small onboard, low-level AI built into the microbomb. Based on a series of arbitrary factors, the bomb can still be activated
despite the presence of atropine by releasing a failsafe vial of monkey blood (notoriously volatile), the timing of which is determined by the onboard AI.
<br>The only factor is whether or not, and for give me for what I'm about to write, your 'animating spirit' still resides within your body to guide the AI and activate the bomb manually.
<br>Please, do not ask your fellow operatives what this means.
<br>
<br>They'll probably say something absurd like <B>'your ghost needs to still be in your body to use the microbomb'</B>. That's stupid, do not listen to these ridiculous assertions. It is likely Nanotrasen propaganda.
<br>
<br>Ghosts are not real. Necromancy is <B>bullshit</B>.
<br>
<br>Anyway, best of luck on your mission, operative.
"}
@@ -765,7 +765,7 @@
/datum/reagent/medicine/atropine
name = "Atropine"
description = "If a patient is in critical condition, rapidly heals all damage types as well as regulating oxygen in the body. Excellent for stabilizing wounded patients."
description = "If a patient is in critical condition, rapidly heals all damage types as well as regulating oxygen in the body. Excellent for stabilizing wounded patients, and said to neutralize blood-activated internal explosives found amongst clandestine black op agents."
reagent_state = LIQUID
color = "#1D3535" //slightly more blue, like epinephrine
metabolization_rate = 0.25 * REAGENTS_METABOLISM
@@ -773,6 +773,14 @@
ph = 12
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/medicine/atropine/on_mob_add(mob/living/owner)
. = ..()
ADD_TRAIT(owner, TRAIT_PREVENT_IMPLANT_AUTO_EXPLOSION, "[type]")
/datum/reagent/medicine/atropine/on_mob_delete(mob/living/owner)
REMOVE_TRAIT(owner, TRAIT_PREVENT_IMPLANT_AUTO_EXPLOSION, "[type]")
return ..()
/datum/reagent/medicine/atropine/on_mob_life(mob/living/carbon/M, delta_time, times_fired)
if(M.health <= M.crit_threshold)
M.adjustToxLoss(-2 * REM * delta_time, 0)
@@ -278,6 +278,27 @@
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
/obj/item/reagent_containers/cup/beaker/meta/omnizine
list_reagents = list(/datum/reagent/medicine/omnizine = 180)
/obj/item/reagent_containers/cup/beaker/meta/sal_acid
list_reagents = list(/datum/reagent/medicine/sal_acid = 180)
/obj/item/reagent_containers/cup/beaker/meta/oxandrolone
list_reagents = list(/datum/reagent/medicine/oxandrolone = 180)
/obj/item/reagent_containers/cup/beaker/meta/pen_acid
list_reagents = list(/datum/reagent/medicine/pen_acid = 180)
/obj/item/reagent_containers/cup/beaker/meta/atropine
list_reagents = list(/datum/reagent/medicine/atropine = 180)
/obj/item/reagent_containers/cup/beaker/meta/salbutamol
list_reagents = list(/datum/reagent/medicine/salbutamol = 180)
/obj/item/reagent_containers/cup/beaker/meta/rezadone
list_reagents = list(/datum/reagent/medicine/rezadone = 180)
/obj/item/reagent_containers/cup/beaker/cryoxadone
list_reagents = list(/datum/reagent/medicine/cryoxadone = 30)
@@ -74,6 +74,9 @@
ignore_flags = 1 // So they can heal their comrades.
list_reagents = list(/datum/reagent/medicine/epinephrine = 30, /datum/reagent/medicine/omnizine = 30, /datum/reagent/medicine/leporazine = 15, /datum/reagent/medicine/atropine = 15)
/obj/item/reagent_containers/hypospray/combat/empty
list_reagents = null
/obj/item/reagent_containers/hypospray/combat/nanites
name = "experimental combat stimulant injector"
desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with experimental medical nanites and a stimulant for rapid healing and a combat boost."
+37 -4
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@@ -227,8 +227,14 @@
/obj/item/organ/internal/cyberimp/arm/toolset
name = "integrated toolset implant"
desc = "A stripped-down version of the engineering cyborg toolset, designed to be installed on subject's arm. Contain advanced versions of every tool."
items_to_create = list(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/multitool/cyborg)
items_to_create = list(
/obj/item/screwdriver/cyborg,
/obj/item/wrench/cyborg,
/obj/item/weldingtool/largetank/cyborg,
/obj/item/crowbar/cyborg,
/obj/item/wirecutters/cyborg,
/obj/item/multitool/cyborg,
)
/obj/item/organ/internal/cyberimp/arm/toolset/l
zone = BODY_ZONE_L_ARM
@@ -285,7 +291,12 @@
/obj/item/organ/internal/cyberimp/arm/combat
name = "combat cybernetics implant"
desc = "A powerful cybernetic implant that contains combat modules built into the user's arm."
items_to_create = list(/obj/item/melee/energy/blade/hardlight, /obj/item/gun/medbeam, /obj/item/borg/stun, /obj/item/assembly/flash/armimplant)
items_to_create = list(
/obj/item/melee/energy/blade/hardlight,
/obj/item/gun/medbeam,
/obj/item/borg/stun,
/obj/item/assembly/flash/armimplant,
)
/obj/item/organ/internal/cyberimp/arm/combat/Initialize(mapload)
. = ..()
@@ -299,4 +310,26 @@
/obj/item/organ/internal/cyberimp/arm/surgery
name = "surgical toolset implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
items_to_create = list(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/surgical_drapes)
items_to_create = list(
/obj/item/retractor/augment,
/obj/item/hemostat/augment,
/obj/item/cautery/augment,
/obj/item/surgicaldrill/augment,
/obj/item/scalpel/augment,
/obj/item/circular_saw/augment,
/obj/item/surgical_drapes,
)
/obj/item/organ/internal/cyberimp/arm/surgery/emagged
name = "hacked surgical toolset implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm. This one seems to have been tampered with."
items_to_create = list(
/obj/item/retractor/augment,
/obj/item/hemostat/augment,
/obj/item/cautery/augment,
/obj/item/surgicaldrill/augment,
/obj/item/scalpel/augment,
/obj/item/circular_saw/augment,
/obj/item/surgical_drapes,
/obj/item/knife/combat/cyborg,
)
+3 -1
View File
@@ -160,7 +160,9 @@
modified this one to only insert... tongues. Horrifying."
starting_organ = /obj/item/organ/internal/tongue
/obj/item/autosurgeon/syndicate/commsagent/Initialize(mapload)
. = ..()
organ_whitelist += /obj/item/organ/internal/tongue
/obj/item/autosurgeon/syndicate/emaggedsurgerytoolset
starting_organ = /obj/item/organ/internal/cyberimp/arm/surgery/emagged
+15 -5
View File
@@ -23,9 +23,9 @@
/datum/uplink_item/bundles_tc/medical
name = "Medical bundle"
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \
a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments."
a Donksoft LMG, a box of riot darts and a magboot MODsuit module to rescue your friends in no-gravity environments."
item = /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
cost = 15 // normally 20
cost = 25 // normally 31
purchasable_from = UPLINK_NUKE_OPS
/datum/uplink_item/bundles_tc/sniper
@@ -659,13 +659,23 @@
/datum/uplink_item/device_tools/medkit
name = "Syndicate Combat Medic Kit"
desc = "This first aid kit is a suspicious brown and red. Included is a combat stimulant injector \
for rapid healing, a medical night vision HUD for quick identification of injured personnel, \
and other supplies helpful for a field medic."
desc = "This first aid kit is a suspicious black and red. Included is a number of atropine medipens \
for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches \
for faster healing on the field. Also comes with basic medical tools and sterlizer."
item = /obj/item/storage/medkit/tactical
cost = 4
purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS
/datum/uplink_item/device_tools/medkit/premium
name = "Syndicate Combat Medical Suite"
desc = "This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector \
for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, \
improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, \
and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation."
item = /obj/item/storage/medkit/tactical/premium
cost = 15
purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS
/datum/uplink_item/device_tools/potion
name = "Syndicate Sentience Potion"
item = /obj/item/slimepotion/slime/sentience/nuclear
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@@ -170,9 +170,9 @@
/datum/uplink_item/device_tools/medkit_traitor
name = "Syndicate Combat Medic Kit"
desc = "This first aid kit is a suspicious brown and red. Included is a combat stimulant injector \
for rapid healing, a medical night vision HUD for quick identification of injured personnel, \
and other supplies helpful for a field medic."
desc = "This first aid kit is a suspicious black and red. Included is a number of atropine medipens \
for rapid stabilization, sutures and regenerative mesh for wound treatment, and patches \
for faster healing on the field. Also comes with basic medical tools and sterlizer."
item = /obj/item/storage/medkit/tactical
cost = 4
progression_minimum = 15 MINUTES
@@ -135,9 +135,17 @@
/datum/opposing_force_equipment/gear/combatmedkit
name = "Syndicate Combat Medic Kit"
item_type = /obj/item/storage/medkit/tactical
description = "This first aid kit is a suspicious brown and red. Included is a combat stimulant injector \
for rapid healing, a medical night vision HUD for quick identification of injured personnel, \
and other supplies helpful for a field medic."
description = "This first aid kit is a suspicious black and red. Included is a number of atropine medipens \
for rapid stabilization, sutures and regenerative mesh for wound treatment, and patches \
for faster healing on the field. Also comes with basic medical tools and sterlizer."
/datum/opposing_force_equipment/gear/combatmedkit_premium
name = "Syndicate Combat Medical Suite"
item_type = /obj/item/storage/medkit/tactical/premium
description = "This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector \
for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, \
improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, \
and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation."
/datum/opposing_force_equipment/gear/ai_module
name = "Syndicate AI Law Module"