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https://github.com/Bubberstation/Bubberstation.git
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Fixes tesla immunity being lost if you have reactive armor and refund the lighting bolt spell / vice versa
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@@ -38,8 +38,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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/// Prevent clicking things below it on the same turf eg. doors/ fulltile windows
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#define PREVENT_CLICK_UNDER_1 (1<<11)
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#define HOLOGRAM_1 (1<<12)
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/// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define TESLA_IGNORE_1 (1<<13)
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///Whether /atom/Initialize() has already run for the object
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#define INITIALIZED_1 (1<<14)
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/// was this spawned by an admin? used for stat tracking stuff.
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@@ -85,6 +85,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define TRAIT_SLEEPIMMUNE "sleep_immunity"
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#define TRAIT_PUSHIMMUNE "push_immunity"
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#define TRAIT_SHOCKIMMUNE "shock_immunity"
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#define TRAIT_TESLA_SHOCKIMMUNE "tesla_shock_immunity"
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#define TRAIT_STABLEHEART "stable_heart"
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#define TRAIT_STABLELIVER "stable_liver"
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#define TRAIT_RESISTHEAT "resist_heat"
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@@ -131,7 +131,6 @@ GLOBAL_LIST_INIT(bitfields, list(
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"NO_RUINS_1" = NO_RUINS_1,
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"PREVENT_CLICK_UNDER_1" = PREVENT_CLICK_UNDER_1,
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"HOLOGRAM_1" = HOLOGRAM_1,
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"TESLA_IGNORE_1" = TESLA_IGNORE_1,
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"INITIALIZED_1" = INITIALIZED_1,
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"ADMIN_SPAWNED_1" = ADMIN_SPAWNED_1,
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),
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@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
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"TRAIT_SLEEPIMMUNE" = TRAIT_SLEEPIMMUNE,
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"TRAIT_PUSHIMMUNE" = TRAIT_PUSHIMMUNE,
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"TRAIT_SHOCKIMMUNE" = TRAIT_SHOCKIMMUNE,
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"TRAIT_TESLA_SHOCKIMMUNE" = TRAIT_TESLA_SHOCKIMMUNE,
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"TRAIT_STABLEHEART" = TRAIT_STABLEHEART,
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"TRAIT_STABLELIVER" = TRAIT_STABLELIVER,
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"TRAIT_RESISTHEAT" = TRAIT_RESISTHEAT,
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@@ -217,11 +217,11 @@
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/datum/spellbook_entry/lightningbolt/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return TRUE on success
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. = ..()
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user.flags_1 |= TESLA_IGNORE_1
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ADD_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "lightning_bolt_spell")
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/datum/spellbook_entry/lightningbolt/Refund(mob/living/carbon/human/user, obj/item/spellbook/book)
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. = ..()
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user.flags_1 &= ~TESLA_IGNORE_1
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REMOVE_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "lightning_bolt_spell")
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/datum/spellbook_entry/infinite_guns
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name = "Lesser Summon Guns"
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@@ -158,12 +158,12 @@
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/obj/item/clothing/suit/armor/reactive/tesla/dropped(mob/user)
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..()
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if(istype(user))
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user.flags_1 &= ~TESLA_IGNORE_1
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ADD_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "reactive_tesla_armor")
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/obj/item/clothing/suit/armor/reactive/tesla/equipped(mob/user, slot)
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..()
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if(slot_flags & slot) //Was equipped to a valid slot for this item?
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user.flags_1 |= TESLA_IGNORE_1
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REMOVE_TRAIT(user, TRAIT_TESLA_SHOCKIMMUNE, "reactive_tesla_armor")
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/obj/item/clothing/suit/armor/reactive/tesla/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(!active)
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@@ -342,7 +342,7 @@
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/mob/living/proc/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
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SEND_SIGNAL(src, COMSIG_LIVING_ELECTROCUTE_ACT, shock_damage, source, siemens_coeff, flags)
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shock_damage *= siemens_coeff
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if((flags & SHOCK_TESLA) && (flags_1 & TESLA_IGNORE_1))
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if((flags & SHOCK_TESLA) && HAS_TRAIT(src, TRAIT_TESLA_SHOCKIMMUNE))
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return FALSE
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if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
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return FALSE
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@@ -237,7 +237,7 @@
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else if(isliving(A))
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var/dist = get_dist(source, A)
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var/mob/living/L = A
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if(dist <= zap_range && (dist < closest_dist || !closest_mob) && L.stat != DEAD && !(L.flags_1 & TESLA_IGNORE_1))
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if(dist <= zap_range && (dist < closest_dist || !closest_mob) && L.stat != DEAD && !(HAS_TRAIT(L, TRAIT_TESLA_SHOCKIMMUNE)))
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closest_mob = L
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closest_atom = A
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closest_dist = dist
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@@ -274,7 +274,7 @@
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closest_structure = S
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closest_atom = A
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closest_dist = dist
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else if(closest_structure)
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continue
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