[MIRROR] All lattices make catwalk footsteps (instead of just catwalks) (#28843)

* All lattices make catwalk footsteps (instead of just catwalks) (#84917)

## About The Pull Request

Lattices make catwalk sounds when walked across, much like their
children catwalks do

## Why It's Good For The Game

If you've ever walked across the tramway, it's really jarring to go from
catwalk (footstep sound) -> lattice (no footstep sound) -> catwalk
(footstep sound) -> lattice (no footstep sound)

But they'd probably sound the same in practice

## Changelog
🆑 Melbert
qol: Lattices now make the same footstep sound as catwalks
/🆑

* All lattices make catwalk footsteps (instead of just catwalks)

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-07-15 10:04:44 +05:30
committed by GitHub
co-authored by MrMelbert
parent 3914318a80
commit 043824d941
+1 -4
View File
@@ -23,6 +23,7 @@
if(length(give_turf_traits))
give_turf_traits = string_list(give_turf_traits)
AddElement(/datum/element/give_turf_traits, give_turf_traits)
AddElement(/datum/element/footstep_override, footstep = FOOTSTEP_CATWALK)
/datum/armor/structure_lattice
melee = 50
@@ -98,10 +99,6 @@
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
give_turf_traits = list(TRAIT_TURF_IGNORE_SLOWDOWN, TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED, TRAIT_IMMERSE_STOPPED, TRAIT_HYPERSPACE_STOPPED)
/obj/structure/lattice/catwalk/Initialize(mapload)
. = ..()
AddElement(/datum/element/footstep_override, footstep = FOOTSTEP_CATWALK)
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
return span_notice("The supporting rods look like they could be <b>cut</b>.")