Fix the lobby art not fading out (#91637)

## About The Pull Request

ports a fix from
https://github.com/Monkestation/Monkestation2.0/pull/6991

https://github.com/tgstation/tgstation/pull/76772 accidentally broke
most instances of using `/atom/movable/screen/splash`, bc now the client
needs to be third instead of second argument to `new
/atom/movable/screen/splash`... yeah.

<details>
<summary><h3>pre-fix video clip</h3></summary>


https://github.com/user-attachments/assets/87015373-de72-4753-bf6e-55c3d9ffa207

</details>

<details>
<summary><h3>post-fix video clip</h3></summary>


https://github.com/user-attachments/assets/3dc80c68-f4a5-44a7-95fe-d590affc273d

</details>

## Why It's Good For The Game

bugfix good

## Changelog
🆑
fix: The lobby art properly fades out during roundstart, latejoin, and
server restart again.
/🆑
This commit is contained in:
Lucy
2025-06-21 22:17:48 -04:00
committed by Roxy
parent a29035649c
commit 04c09cc73b
4 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -502,7 +502,7 @@ SUBSYSTEM_DEF(ticker)
qdel(player)
ADD_TRAIT(living, TRAIT_NO_TRANSFORM, SS_TICKER_TRAIT)
if(living.client)
var/atom/movable/screen/splash/fade_out = new(null, living.client, TRUE)
var/atom/movable/screen/splash/fade_out = new(null, null, living.client, TRUE)
fade_out.Fade(TRUE)
living.client.init_verbs()
livings += living
+1 -1
View File
@@ -59,7 +59,7 @@ SUBSYSTEM_DEF(title)
for(var/thing in GLOB.clients)
if(!thing)
continue
var/atom/movable/screen/splash/S = new(null, thing, FALSE)
var/atom/movable/screen/splash/S = new(null, null, thing, FALSE)
S.Fade(FALSE,FALSE)
/datum/controller/subsystem/title/Recover()