Fixes projectile runtime (#59824)

For example projectile moving into a chasm on last step.
This commit is contained in:
AnturK
2021-06-27 17:33:23 +02:00
committed by GitHub
parent 23790c6c5e
commit 04e845fa77

View File

@@ -828,6 +828,8 @@
else if(T != loc)
step_towards(src, T)
hitscan_last = loc
if(QDELETED(src)) //deleted on last move
return
if(!hitscanning && !forcemoved)
pixel_x = trajectory.return_px() - trajectory.mpx * trajectory_multiplier * SSprojectiles.global_iterations_per_move
pixel_y = trajectory.return_py() - trajectory.mpy * trajectory_multiplier * SSprojectiles.global_iterations_per_move