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Adds AttackingTarget() to ranged holoparasite (#46412)
* Adds AttackingTarget() to ranged holoparasite * removes some shitty code
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@@ -130,4 +130,9 @@
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/mob/living/simple_animal/hostile/guardian/ranged/Recall(forced)
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// To stop scout mode from moving when recalled
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incorporeal_move = FALSE
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. = ..()
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. = ..()
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/mob/living/simple_animal/hostile/guardian/ranged/AttackingTarget()
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if(toggle)
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return
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..()
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