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Fixes the other compile errors.
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@@ -493,7 +493,7 @@
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if(40 to 41)// the X is now named Y
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switch(rand(1,5)) //What is being renamed?
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if(1)//Areas
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switch(rand(1,4)//What is the area being renamed to?
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switch(rand(1,4))//What is the area being renamed to?
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if(1)
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message = "[ionarea] IS NOW NAMED [ioncrew1]."
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if(2)
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@@ -503,7 +503,7 @@
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if(4)
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message = "[ionarea] IS NOW NAMED [ionthreats]."
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if(2)//Crew
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switch(rand(1,5)//What is the crew being renamed to?
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switch(rand(1,5))//What is the crew being renamed to?
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if(1)
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message = "ALL [ioncrew1] ARE NOW NAMED [ionarea]."
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if(2)
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@@ -515,7 +515,7 @@
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if(5)
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message = "ALL [ioncrew1] ARE NOW NAMED [ionthreats]."
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if(3)//Races
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switch(rand(1,4)//What is the race being renamed to?
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switch(rand(1,4))//What is the race being renamed to?
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if(1)
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message = "ALL [ionspecies] ARE NOW NAMED [ionarea]."
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if(2)
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@@ -525,7 +525,7 @@
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if(4)
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message = "ALL [ionspecies] ARE NOW NAMED [ionthreats]."
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if(4)//Objects
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switch(rand(1,4)//What is the object being renamed to?
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switch(rand(1,4))//What is the object being renamed to?
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if(1)
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message = "ALL [ionobjects] ARE NOW NAMED [ionarea]."
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if(2)
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@@ -535,7 +535,7 @@
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if(4)
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message = "ALL [ionobjects] ARE NOW NAMED [ionthreats]."
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if(5)//Threats
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switch(rand(1,4)//What is the object being renamed to?
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switch(rand(1,4))//What is the object being renamed to?
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if(1)
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message = "ALL [ionthreats] ARE NOW NAMED [ionarea]."
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if(2)
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