Merge pull request #7420 from Steelpoint/HoSGun

Head of Security's Personal Firearm
This commit is contained in:
Razharas
2015-02-25 10:27:22 +03:00
8 changed files with 60 additions and 2 deletions
+6
View File
@@ -17,6 +17,12 @@ datum/objective_item/steal/caplaser
difficulty = 5
excludefromjob = list("Captain")
datum/objective_item/steal/hoslaser
name = "the head of security's recreated antique laser gun"
targetitem = /obj/item/weapon/gun/energy/gun/hos
difficulty = 10
excludefromjob = list("Head Of Security")
datum/objective_item/steal/handtele
name = "a hand teleporter"
targetitem = /obj/item/weapon/hand_tele
@@ -86,8 +86,8 @@
new /obj/item/clothing/mask/gas/sechailer/swat(src)
new /obj/item/weapon/shield/riot/tele(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/gun/advtaser(src)
new /obj/item/weapon/storage/belt/security/full(src)
new /obj/item/weapon/gun/energy/gun/hos(src)
return
@@ -17,6 +17,9 @@
e_cost = 83
select_name = "kill"
/obj/item/ammo_casing/energy/laser/hos
e_cost = 100
/obj/item/ammo_casing/energy/laser/practice
projectile_type = /obj/item/projectile/beam/practice
select_name = "practice"
@@ -62,6 +65,9 @@
fire_sound = 'sound/weapons/gunshot.ogg'
e_cost = 100
/obj/item/ammo_casing/energy/electrode/hos
e_cost = 200
/obj/item/ammo_casing/energy/ion
projectile_type = /obj/item/projectile/ion
select_name = "ion"
@@ -12,6 +12,13 @@
select_fire(user)
update_icon()
/obj/item/weapon/gun/energy/gun/hos
desc = "This is a modern recreation of the antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time, its also expensive."
icon_state = "hoslaser"
item_state = null
force = 10
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
/obj/item/weapon/gun/energy/gun/nuclear
name = "advanced energy gun"
desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
@@ -119,4 +126,4 @@
trigger_guard = 0
obj/item/weapon/gun/energy/gun/turret/update_icon()
icon_state = initial(icon_state)
icon_state = initial(icon_state)
+39
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@@ -0,0 +1,39 @@
################################
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# When it is, any changes listed below will disappear.
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author: Steelpoint
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delete-after: True
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changes:
- rscadd: SS13's Head of Security has received a new attempted 1:1 recreation of a Old Earth weapon, the Captain's Antique Laser Gun.
- rscadd: This gun features three firing modes, Tase, Laser and Breach. However this gun lacks the capability to recharge in the field, and is extreamly expensive.
- rscadd: The gun's Breach setting fires a low powered Pulse round, it consumes a large amount of power, has a limited range of two tiles and deals the same damage as a laser does. However it is effective in destroying walls, hence the Breach title.
- rscadd: INTERCEPTED TRANSMISSION REPORT: The Syndicate have expressed a interest in this new weapon, and have instructed field agents to do whatever they can to steal this weapon.
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