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Reactive armors other than teleport and table now have a cooldown (#56415)
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@@ -28,7 +28,7 @@
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name = "reactive armor"
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desc = "Doesn't seem to do much for some reason."
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var/active = FALSE
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var/reactivearmor_cooldown_duration = 0 //cooldown specific to reactive armor
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var/reactivearmor_cooldown_duration = 10 SECONDS //cooldown specific to reactive armor
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var/reactivearmor_cooldown = 0
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icon_state = "reactiveoff"
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inhand_icon_state = "reactiveoff"
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@@ -66,7 +66,6 @@
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desc = "Someone separated our Research Director from his own head!"
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var/tele_range = 6
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var/rad_amount= 15
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reactivearmor_cooldown_duration = 100
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/obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(!active)
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