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[MIRROR] revenant speech is now deadchat-colored [MDB IGNORE] (#19083)
* revenant speech is now deadchat-colored (#73088) ## About The Pull Request he's one of the booooooooooooooooooooooooooooys ((Revenant monologuing is now the same color as deadchat.)) ## Why It's Good For The Game Ghosts and revenants can (already) hear each other, but ghosts have a really hard time picking out revenant speech from the general chatter of the round. This leads to ghost-revenant conversations being pretty one-sided, which is annoying for both parties. Revenants are ghosts, so it makes sense that their speech would be deadchat-colored. This shouldn't affect their telepathy, which is what most mortals will be hearing anyway. pic:   (ghosts other than the revenant should see an (F) next to this text, it's just not in this image because it was taken from the perspective of the revenant)  ## Changelog 🆑 ATHATH qol: Revenant monologuing is now the same color as deadchat. /🆑 * revenant speech is now deadchat-colored --------- Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
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@@ -179,7 +179,7 @@
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if(sanitize)
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message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
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src.log_talk(message, LOG_SAY)
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var/rendered = span_revennotice("<b>[src]</b> says, \"[message]\"")
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var/rendered = span_deadsay("<b>UNDEAD: [src]</b> says, \"[message]\"")
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for(var/mob/M in GLOB.mob_list)
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if(isrevenant(M))
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to_chat(M, rendered)
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