mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 14:08:31 +01:00
Cleans up (mostly) defunt crit_fail var (#42908)
This commit is contained in:
@@ -41,7 +41,7 @@
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/obj/machinery/flasher/power_change()
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if (powered() && anchored && bulb)
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stat &= ~NOPOWER
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if(bulb.crit_fail)
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if(bulb.burnt_out)
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icon_state = "[base_state]1-p"
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else
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icon_state = "[base_state]1"
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@@ -96,7 +96,7 @@
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if (!powered() || !bulb)
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return
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if (bulb.crit_fail || (last_flash && world.time < src.last_flash + 150))
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if (bulb.burnt_out || (last_flash && world.time < src.last_flash + 150))
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return
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if(!bulb.flash_recharge(30)) //Bulb can burn out if it's used too often too fast
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@@ -51,9 +51,6 @@
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to_chat(user, "<span class='warning'>You are unable to attach [src] to [M]!</span>")
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return FALSE
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/obj/item/mecha_parts/mecha_equipment/proc/critfail()
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log_message("Critical failure", LOG_MECHA, color="red")
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/obj/item/mecha_parts/mecha_equipment/proc/get_equip_info()
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if(!chassis)
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return
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@@ -81,8 +78,6 @@
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return 0
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if(!equip_ready)
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return 0
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if(crit_fail)
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return 0
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if(energy_drain && !chassis.has_charge(energy_drain))
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return 0
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return 1
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@@ -272,11 +272,6 @@
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/critfail()
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..()
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if(reagents)
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DISABLE_BITFIELD(reagents.flags, NO_REACT)
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/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M)
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if(..())
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if(istype(M))
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@@ -424,25 +424,6 @@
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/obj/item/mecha_parts/mecha_equipment/generator/attackby(weapon,mob/user, params)
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load_fuel(weapon)
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/obj/item/mecha_parts/mecha_equipment/generator/critfail()
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..()
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var/turf/open/T = get_turf(src)
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if(!istype(T))
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return
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var/datum/gas_mixture/GM = new
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GM.add_gas(/datum/gas/plasma)
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if(prob(10))
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GM.gases[/datum/gas/plasma][MOLES] += 100
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GM.temperature = 1500+T0C //should be enough to start a fire
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T.visible_message("[src] suddenly disgorges a cloud of heated plasma.")
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qdel(src)
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else
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GM.gases[/datum/gas/plasma][MOLES] += 5
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GM.temperature = istype(T) ? T.air.return_temperature() : T20C
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T.visible_message("[src] suddenly disgorges a cloud of plasma.")
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T.assume_air(GM)
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return
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/obj/item/mecha_parts/mecha_equipment/generator/process()
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if(!chassis)
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STOP_PROCESSING(SSobj, src)
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@@ -482,9 +463,6 @@
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/obj/item/mecha_parts/mecha_equipment/generator/nuclear/generator_init()
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fuel = new /obj/item/stack/sheet/mineral/uranium(src, 0)
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/obj/item/mecha_parts/mecha_equipment/generator/nuclear/critfail()
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return
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/obj/item/mecha_parts/mecha_equipment/generator/nuclear/process()
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if(..())
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radiation_pulse(get_turf(src), rad_per_cycle)
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@@ -103,7 +103,6 @@
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data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null)
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if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell))
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data["recharge_port"]["mech"]["cell"] = list(
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"critfail" = recharge_port.recharging_mech.cell.crit_fail,
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"charge" = recharge_port.recharging_mech.cell.charge,
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"maxcharge" = recharge_port.recharging_mech.cell.maxcharge
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)
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@@ -136,7 +136,7 @@
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/obj/item/shield/riot/flash/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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. = ..()
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if (. && !embedded_flash.crit_fail)
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if (. && !embedded_flash.burnt_out)
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embedded_flash.activate()
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update_icon()
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@@ -144,13 +144,13 @@
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/obj/item/shield/riot/flash/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/assembly/flash/handheld))
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var/obj/item/assembly/flash/handheld/flash = W
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if(flash.crit_fail)
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if(flash.burnt_out)
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to_chat(user, "No sense replacing it with a broken bulb.")
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return
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else
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to_chat(user, "You begin to replace the bulb.")
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if(do_after(user, 20, target = user))
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if(flash.crit_fail || !flash || QDELETED(flash))
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if(flash.burnt_out || !flash || QDELETED(flash))
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return
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playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
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qdel(embedded_flash)
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@@ -166,7 +166,7 @@
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update_icon()
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/obj/item/shield/riot/flash/update_icon()
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if(!embedded_flash || embedded_flash.crit_fail)
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if(!embedded_flash || embedded_flash.burnt_out)
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icon_state = "riot"
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item_state = "riot"
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else
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@@ -1,6 +1,5 @@
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/obj
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var/crit_fail = FALSE
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animate_movement = 2
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var/obj_flags = CAN_BE_HIT
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var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
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@@ -137,7 +137,7 @@
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if (!flash)
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to_chat(admin, "<span class='danger'>Repairing flash failed!</span>")
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else
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flash.crit_fail = 0
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flash.burnt_out = FALSE
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flash.update_icon()
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/datum/antagonist/rev/head/proc/admin_demote(datum/mind/target,mob/user)
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@@ -9,21 +9,21 @@
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL = 300, MAT_GLASS = 300)
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crit_fail = FALSE //Is the flash burnt out?
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light_color = LIGHT_COLOR_WHITE
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light_power = FLASH_LIGHT_POWER
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var/flashing_overlay = "flash-f"
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var/times_used = 0 //Number of times it's been used.
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var/burnt_out = FALSE //Is the flash burnt out?
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var/burnout_resistance = 0
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var/last_used = 0 //last world.time it was used.
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var/cooldown = 0
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var/last_trigger = 0 //Last time it was successfully triggered.
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/obj/item/assembly/flash/suicide_act(mob/living/user)
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if (crit_fail)
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if(burnt_out)
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user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but it's burnt out!</span>")
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return SHAME
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else if (user.eye_blind)
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else if(user.eye_blind)
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user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but [user.p_theyre()] blind!</span>")
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return SHAME
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user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -33,7 +33,7 @@
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/obj/item/assembly/flash/update_icon(flash = FALSE)
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cut_overlays()
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attached_overlays = list()
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if(crit_fail)
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if(burnt_out)
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add_overlay("flashburnt")
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attached_overlays += "flashburnt"
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if(flash)
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@@ -50,8 +50,8 @@
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return TRUE
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/obj/item/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
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if(!crit_fail)
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crit_fail = TRUE
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if(!burnt_out)
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burnt_out = TRUE
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update_icon()
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if(ismob(loc))
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var/mob/M = loc
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@@ -93,7 +93,7 @@
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return typecache_filter_list(target_loc.GetAllContents(), GLOB.typecache_living)
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/obj/item/assembly/flash/proc/try_use_flash(mob/user = null)
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if(crit_fail || (world.time < last_trigger + cooldown))
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if(burnt_out || (world.time < last_trigger + cooldown))
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return FALSE
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last_trigger = world.time
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playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
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@@ -146,7 +146,7 @@
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if(istype(I, /obj/item/assembly/flash))
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var/obj/item/assembly/flash/F = I
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F.times_used = 0
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F.crit_fail = 0
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F.burnt_out = FALSE
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F.update_icon()
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else if(istype(I, /obj/item/melee/baton))
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var/obj/item/melee/baton/B = I
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@@ -846,7 +846,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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return INITIALIZE_HINT_QDEL
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/mob/living/simple_animal/bot/proc/topic_denied(mob/user) //Access check proc for bot topics! Remember to place in a bot's individual Topic if desired.
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if(!user.canUseTopic(src))
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if(!user.canUseTopic(src, !issilicon(user)))
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return TRUE
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// 0 for access, 1 for denied.
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if(emagged == 2) //An emagged bot cannot be controlled by humans, silicons can if one hacked it.
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@@ -99,6 +99,7 @@
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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selfcharge = 1
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var/reactor_overloaded
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var/fail_tick = 0
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var/fail_chance = 0
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@@ -123,7 +124,7 @@
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if(201 to INFINITY)
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SSobj.processing.Remove(src)
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M.rad_act(80)
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crit_fail = 1
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reactor_overloaded = TRUE
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to_chat(M, "<span class='userdanger'>Your [name]'s reactor overloads!</span>")
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/obj/item/gun/energy/e_gun/nuclear/emp_act(severity)
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@@ -134,7 +135,7 @@
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/obj/item/gun/energy/e_gun/nuclear/update_icon()
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..()
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if(crit_fail)
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if(reactor_overloaded)
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add_overlay("[icon_state]_fail_3")
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else
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switch(fail_tick)
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@@ -250,7 +250,7 @@
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if(flash1 && flash2)
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to_chat(user, "<span class='warning'>You have already inserted the eyes!</span>")
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return
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else if(F.crit_fail)
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else if(F.burnt_out)
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to_chat(user, "<span class='warning'>You can't use a broken flash!</span>")
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return
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else
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@@ -121,7 +121,7 @@
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playsound(get_turf(owner), 'sound/mecha/mechmove03.ogg', 50, 1)
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/obj/item/organ/cyberimp/arm/ui_action_click()
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if(crit_fail || (!holder && !contents.len))
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if(broken_cyber_organ || (!holder && !contents.len))
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to_chat(owner, "<span class='warning'>The implant doesn't respond. It seems to be broken...</span>")
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return
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@@ -145,7 +145,7 @@
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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if(prob(30/severity) && owner && !crit_fail)
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if(prob(30/severity) && owner && !broken_cyber_organ)
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Retract()
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owner.visible_message("<span class='danger'>A loud bang comes from [owner]\'s [zone == BODY_ZONE_R_ARM ? "right" : "left"] arm!</span>")
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playsound(get_turf(owner), 'sound/weapons/flashbang.ogg', 100, 1)
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@@ -153,7 +153,7 @@
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owner.adjust_fire_stacks(20)
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owner.IgniteMob()
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owner.adjustFireLoss(25)
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crit_fail = 1
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broken_cyber_organ = TRUE
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/obj/item/organ/cyberimp/arm/gun/laser
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@@ -144,7 +144,7 @@
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/obj/item/organ/cyberimp/chest/thrusters/proc/toggle(silent = FALSE)
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if(!on)
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if(crit_fail)
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if(broken_cyber_organ)
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if(!silent)
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to_chat(owner, "<span class='warning'>Your thrusters set seems to be broken!</span>")
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return 0
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@@ -128,7 +128,7 @@
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))
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/obj/item/organ/cyberimp/brain/anti_stun/proc/on_signal()
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if(crit_fail || working)
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if(broken_cyber_organ || working)
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return
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working = TRUE
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if(owner.AmountStun() > stun_cap_amount)
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@@ -143,13 +143,13 @@
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/obj/item/organ/cyberimp/brain/anti_stun/emp_act(severity)
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. = ..()
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if(crit_fail || . & EMP_PROTECT_SELF)
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if(broken_cyber_organ || . & EMP_PROTECT_SELF)
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return
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crit_fail = TRUE
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broken_cyber_organ = TRUE
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addtimer(CALLBACK(src, .proc/reboot), 90 / severity)
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/obj/item/organ/cyberimp/brain/anti_stun/proc/reboot()
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crit_fail = FALSE
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broken_cyber_organ = FALSE
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//[[[[MOUTH]]]]
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/obj/item/organ/cyberimp/mouth
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@@ -5,6 +5,7 @@
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var/status = ORGAN_ORGANIC
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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var/broken_cyber_organ = TRUE //if the organ stopped working.
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var/zone = BODY_ZONE_CHEST
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var/slot
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// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
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@@ -56,7 +57,7 @@
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/obj/item/organ/examine(mob/user)
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..()
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if(status == ORGAN_ROBOTIC && crit_fail)
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if(status == ORGAN_ROBOTIC && broken_cyber_organ)
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to_chat(user, "<span class='warning'>[src] seems to be broken!</span>")
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File diff suppressed because one or more lines are too long
+13
-13
File diff suppressed because one or more lines are too long
@@ -2,7 +2,7 @@
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component.exports = {
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data: {
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mechChargeState(charge) {
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let maxcharge = this.get('data.recharge_port.mech.cell.maxcharge')
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let maxcharge = this.get('data.recharge_port.mech.cell.maxcharge')
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if(charge >= (maxcharge/1.5)) return 'good'
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else if(charge >= (maxcharge/3)) return 'average'
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else return 'bad'
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@@ -21,16 +21,12 @@
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{{#if data.recharge_port}}
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{{#if data.recharge_port.mech}}
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<ui-section label='Integrity'>
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<ui-bar min='0' max='{{adata.recharge_port.mech.maxhealth}}' value='{{adata.recharge_port.mech.health}}'state='{{mechHealthState(adata.recharge_port.mech.health)}}'>{{Math.round(adata.recharge_port.mech.health)}}/{{adata.recharge_port.mech.maxhealth}}</ui-bar>
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<ui-bar min='0' max='{{adata.recharge_port.mech.maxhealth}}' value='{{adata.recharge_port.mech.health}}'state='{{mechHealthState(adata.recharge_port.mech.health)}}'>{{Math.round(adata.recharge_port.mech.health)}}/{{adata.recharge_port.mech.maxhealth}}</ui-bar>
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</ui-section>
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{{#if data.recharge_port.mech.cell}}
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{{#if data.recharge_port.mech.cell.critfail}}
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<ui-section label='Power'><span class='bad'>Cell Critical Failure</span></ui-section>
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{{else}}
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<ui-section label='Power'>
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<ui-bar min='0' max='{{adata.recharge_port.mech.cell.maxcharge}}' value='{{adata.recharge_port.mech.cell.charge}}'state='{{mechChargeState(adata.recharge_port.mech.cell.charge)}}'>{{Math.round(adata.recharge_port.mech.cell.charge)}}/{{Math.round(adata.recharge_port.mech.cell.maxcharge)}}</ui-bar>
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</ui-section>
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{{/if}}
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<ui-section label='Power'>
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<ui-bar min='0' max='{{adata.recharge_port.mech.cell.maxcharge}}' value='{{adata.recharge_port.mech.cell.charge}}'state='{{mechChargeState(adata.recharge_port.mech.cell.charge)}}'>{{Math.round(adata.recharge_port.mech.cell.charge)}}/{{Math.round(adata.recharge_port.mech.cell.maxcharge)}}</ui-bar>
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</ui-section>
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{{else}}
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<ui-section label='Power'><span class='bad'>Cell Missing</span></ui-section>
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{{/if}}
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