Merge pull request #6131 from paprka/injurydoll

Health doll, UI improvements
This commit is contained in:
Cheridan
2014-12-11 12:42:06 -06:00
8 changed files with 39 additions and 3 deletions
+3 -2
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@@ -91,8 +91,9 @@
//Middle right (status indicators)
#define ui_nutrition "EAST-1:28,CENTER-3:11"
#define ui_temp "EAST-1:28,CENTER-2:13"
#define ui_health "EAST-1:28,CENTER-1:15"
#define ui_internal "EAST-1:28,CENTER:17"
#define ui_healthdoll "EAST-1:28,CENTER-1:15"
#define ui_health "EAST-1:28,CENTER:17"
#define ui_internal "EAST-1:28,CENTER+1:19"
//borgs and aliens
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
+2
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@@ -228,6 +228,7 @@ datum/hud/New(mob/owner)
mymob.client.screen += mymob.bodytemp //As are the rest of these...
mymob.client.screen += mymob.fire
mymob.client.screen += mymob.healths
mymob.client.screen += mymob.healthdoll
mymob.client.screen += mymob.internals
mymob.client.screen += mymob.nutrition_icon
mymob.client.screen += mymob.oxygen
@@ -280,6 +281,7 @@ datum/hud/New(mob/owner)
mymob.client.screen -= mymob.bodytemp
mymob.client.screen -= mymob.fire
mymob.client.screen -= mymob.healths
mymob.client.screen -= mymob.healthdoll
mymob.client.screen -= mymob.internals
mymob.client.screen -= mymob.nutrition_icon
mymob.client.screen -= mymob.oxygen
+5 -1
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@@ -285,6 +285,10 @@
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_health
mymob.healthdoll = new /obj/screen()
mymob.healthdoll.name = "health doll"
mymob.healthdoll.screen_loc = ui_healthdoll
mymob.nutrition_icon = new /obj/screen()
mymob.nutrition_icon.icon_state = "nutrition0"
mymob.nutrition_icon.name = "nutrition"
@@ -332,7 +336,7 @@
mymob.client.screen = null
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay, lingchemdisplay, lingstingdisplay) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.healthdoll, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay, lingchemdisplay, lingstingdisplay) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
mymob.client.screen += adding + hotkeybuttons
inventory_shown = 0;
@@ -511,6 +511,29 @@
if(0 to 20) H.healths.icon_state = "health5"
else H.healths.icon_state = "health6"
if(H.healthdoll)
H.healthdoll.overlays.Cut()
if(H.stat == DEAD)
H.healthdoll.icon_state = "healthdoll_DEAD"
else
H.healthdoll.icon_state = "healthdoll_OVERLAY"
for(var/obj/item/organ/limb/L in H.organs)
var/damage = L.burn_dam + L.brute_dam
var/comparison = (L.max_damage/5)
var/icon_num = 0
if(damage)
icon_num = 1
if(damage > (comparison))
icon_num = 2
if(damage > (comparison*2))
icon_num = 3
if(damage > (comparison*3))
icon_num = 4
if(damage > (comparison*4))
icon_num = 5
if(icon_num)
H.healthdoll.overlays += image('icons/mob/screen_gen.dmi',"[L.name][icon_num]")
if(H.nutrition_icon)
switch(H.nutrition)
if(450 to INFINITY) H.nutrition_icon.icon_state = "nutrition0"
+1
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@@ -32,6 +32,7 @@
*/
var/obj/screen/zone_sel/zone_sel = null
var/obj/screen/leap_icon = null
var/obj/screen/healthdoll = null
var/damageoverlaytemp = 0
var/computer_id = null
+5
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@@ -0,0 +1,5 @@
author: Paprika
delete-after: True
changes:
- rscadd: "Added a new injury doll to go along with the overall health meter. This will show you locational overall limb-based burn/brute damage, so you can tell the difference between being hurt with burn/brute or toxins/stamina damage which does not affect limbs."
- tweak: "Reverted some UI icons back to their older status and changed some around for readability. Thank you for your feedback."
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