Balances the stormtrooper shotgun mob (#79578)

## About The Pull Request

A few months ago during the conversion to a Basic mob the shotgun range
was changed to 1 instead of staying at what it was prior, meaning the
mob itself would get in your face and unload instantly.

## Why It's Good For The Game

Fighting an npc mob that is as fast or faster than you, with 250 health
and basically 1 shots you isnt very fun, this returns their range some
even though they dont really act like they did prior still. I thought
about making it match the SMG range as well? But 3 leaves it as below


![image](https://github.com/tgstation/tgstation/assets/22140677/1314975d-bbc3-4791-b77e-1661701cabb7)


## Changelog
:cl:zergspower
balance: NPC Syndicate Shotgunners range requirement returned
/🆑
This commit is contained in:
Zergspower
2023-11-08 20:21:56 +00:00
committed by GitHub
parent 3e087619c4
commit 05f9e9f997
@@ -90,7 +90,7 @@
/datum/ai_behavior/basic_ranged_attack/trooper_shotgun
action_cooldown = 3 SECONDS
required_distance = 1
required_distance = 3
avoid_friendly_fire = TRUE
/datum/ai_controller/basic_controller/trooper/viscerator