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Balances the stormtrooper shotgun mob (#79578)
## About The Pull Request A few months ago during the conversion to a Basic mob the shotgun range was changed to 1 instead of staying at what it was prior, meaning the mob itself would get in your face and unload instantly. ## Why It's Good For The Game Fighting an npc mob that is as fast or faster than you, with 250 health and basically 1 shots you isnt very fun, this returns their range some even though they dont really act like they did prior still. I thought about making it match the SMG range as well? But 3 leaves it as below  ## Changelog :cl:zergspower balance: NPC Syndicate Shotgunners range requirement returned /🆑
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@@ -90,7 +90,7 @@
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/datum/ai_behavior/basic_ranged_attack/trooper_shotgun
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action_cooldown = 3 SECONDS
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required_distance = 1
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required_distance = 3
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avoid_friendly_fire = TRUE
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/datum/ai_controller/basic_controller/trooper/viscerator
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